ui pipeline
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180
ui/render.sx
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180
ui/render.sx
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#import "modules/std.sx";
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#import "ui/types.sx";
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RenderNodeType :: enum {
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rect;
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rounded_rect;
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text;
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image;
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clip_push;
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clip_pop;
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opacity_push;
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opacity_pop;
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}
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RenderNode :: struct {
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type: RenderNodeType;
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frame: Frame;
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// Rect / rounded_rect
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fill_color: Color;
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stroke_color: Color;
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stroke_width: f32;
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corner_radius: f32;
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// Text
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text: string;
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font_size: f32;
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text_color: Color;
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// Image
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texture_id: u32;
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// Opacity
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opacity: f32;
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depth: s64;
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}
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RenderTree :: struct {
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nodes: List(RenderNode);
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generation: s64;
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init :: () -> RenderTree {
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RenderTree.{ generation = 0 };
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}
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clear :: (self: *RenderTree) {
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self.nodes.len = 0;
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self.generation += 1;
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}
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add :: (self: *RenderTree, node: RenderNode) -> s64 {
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idx := self.nodes.len;
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self.nodes.append(node);
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idx;
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}
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}
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// Stateful builder — views use this to emit render nodes
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RenderContext :: struct {
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tree: *RenderTree;
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clip_depth: s64;
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opacity: f32;
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depth: s64;
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init :: (tree: *RenderTree) -> RenderContext {
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RenderContext.{
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tree = tree,
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clip_depth = 0,
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opacity = 1.0,
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depth = 0
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};
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}
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add_rect :: (self: *RenderContext, frame: Frame, fill: Color) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .rect;
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node.frame = frame;
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node.fill_color = fill;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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self.depth += 1;
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}
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add_rounded_rect :: (self: *RenderContext, frame: Frame, fill: Color, radius: f32) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .rounded_rect;
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node.frame = frame;
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node.fill_color = fill;
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node.corner_radius = radius;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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self.depth += 1;
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}
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add_stroked_rect :: (self: *RenderContext, frame: Frame, fill: Color, stroke: Color, stroke_w: f32, radius: f32) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .rounded_rect;
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node.frame = frame;
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node.fill_color = fill;
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node.stroke_color = stroke;
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node.stroke_width = stroke_w;
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node.corner_radius = radius;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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self.depth += 1;
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}
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add_text :: (self: *RenderContext, frame: Frame, text: string, font_size: f32, color: Color) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .text;
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node.frame = frame;
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node.text = text;
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node.font_size = font_size;
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node.text_color = color;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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self.depth += 1;
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}
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add_image :: (self: *RenderContext, frame: Frame, texture_id: u32) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .image;
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node.frame = frame;
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node.texture_id = texture_id;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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self.depth += 1;
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}
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push_clip :: (self: *RenderContext, frame: Frame) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .clip_push;
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node.frame = frame;
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node.depth = self.depth;
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self.tree.add(node);
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self.clip_depth += 1;
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}
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pop_clip :: (self: *RenderContext) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .clip_pop;
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node.depth = self.depth;
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self.tree.add(node);
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self.clip_depth -= 1;
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}
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push_opacity :: (self: *RenderContext, alpha: f32) {
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prev := self.opacity;
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self.opacity = prev * alpha;
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .opacity_push;
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node.opacity = self.opacity;
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node.depth = self.depth;
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self.tree.add(node);
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}
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pop_opacity :: (self: *RenderContext, prev_opacity: f32) {
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node : RenderNode = ---;
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memset(@node, 0, size_of(RenderNode));
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node.type = .opacity_pop;
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node.depth = self.depth;
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self.tree.add(node);
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self.opacity = prev_opacity;
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}
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}
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