ui pipeline

This commit is contained in:
agra
2026-02-24 19:22:05 +02:00
parent 435afceeb4
commit 6b4d7fbc54
22 changed files with 1388 additions and 1273 deletions

181
ui/stacks.sx Normal file
View File

@@ -0,0 +1,181 @@
#import "modules/std.sx";
#import "modules/math";
#import "ui/types.sx";
#import "ui/render.sx";
#import "ui/events.sx";
#import "ui/view.sx";
#import "ui/layout.sx";
VStack :: struct {
children: List(ViewChild);
spacing: f32;
alignment: HAlignment;
add :: (self: *VStack, view: View) {
self.children.append(ViewChild.make(view));
}
}
impl View for VStack {
size_that_fits :: (self: *VStack, proposal: ProposedSize) -> Size {
measure_vstack(@self.children, proposal, self.spacing);
}
layout :: (self: *VStack, bounds: Frame) {
layout_vstack(@self.children, bounds, self.spacing, self.alignment);
}
render :: (self: *VStack, ctx: *RenderContext, frame: Frame) {
i := 0;
while i < self.children.len {
child := @self.children.items[i];
child.view.render(ctx, child.computed_frame);
i += 1;
}
}
handle_event :: (self: *VStack, event: *Event, frame: Frame) -> bool {
// Iterate children in reverse (front-to-back for overlapping)
i := self.children.len - 1;
while i >= 0 {
child := @self.children.items[i];
if child.view.handle_event(event, child.computed_frame) {
return true;
}
i -= 1;
}
false;
}
}
HStack :: struct {
children: List(ViewChild);
spacing: f32;
alignment: VAlignment;
add :: (self: *HStack, view: View) {
self.children.append(ViewChild.make(view));
}
}
impl View for HStack {
size_that_fits :: (self: *HStack, proposal: ProposedSize) -> Size {
measure_hstack(@self.children, proposal, self.spacing);
}
layout :: (self: *HStack, bounds: Frame) {
layout_hstack(@self.children, bounds, self.spacing, self.alignment);
}
render :: (self: *HStack, ctx: *RenderContext, frame: Frame) {
i := 0;
while i < self.children.len {
child := @self.children.items[i];
child.view.render(ctx, child.computed_frame);
i += 1;
}
}
handle_event :: (self: *HStack, event: *Event, frame: Frame) -> bool {
i := self.children.len - 1;
while i >= 0 {
child := @self.children.items[i];
if child.view.handle_event(event, child.computed_frame) {
return true;
}
i -= 1;
}
false;
}
}
ZStack :: struct {
children: List(ViewChild);
alignment: Alignment;
add :: (self: *ZStack, view: View) {
self.children.append(ViewChild.make(view));
}
}
impl View for ZStack {
size_that_fits :: (self: *ZStack, proposal: ProposedSize) -> Size {
measure_zstack(@self.children, proposal);
}
layout :: (self: *ZStack, bounds: Frame) {
layout_zstack(@self.children, bounds, self.alignment);
}
render :: (self: *ZStack, ctx: *RenderContext, frame: Frame) {
// Render back-to-front (first child is bottommost)
i := 0;
while i < self.children.len {
child := @self.children.items[i];
child.view.render(ctx, child.computed_frame);
i += 1;
}
}
handle_event :: (self: *ZStack, event: *Event, frame: Frame) -> bool {
// Handle front-to-back (last child is topmost)
i := self.children.len - 1;
while i >= 0 {
child := @self.children.items[i];
if child.view.handle_event(event, child.computed_frame) {
return true;
}
i -= 1;
}
false;
}
}
// Spacer — fills available space
Spacer :: struct {
min_length: f32;
}
impl View for Spacer {
size_that_fits :: (self: *Spacer, proposal: ProposedSize) -> Size {
w := proposal.width ?? self.min_length;
h := proposal.height ?? self.min_length;
Size.{ width = max(w, self.min_length), height = max(h, self.min_length) };
}
layout :: (self: *Spacer, bounds: Frame) {}
render :: (self: *Spacer, ctx: *RenderContext, frame: Frame) {}
handle_event :: (self: *Spacer, event: *Event, frame: Frame) -> bool { false; }
}
// Rect — simple colored rectangle view
RectView :: struct {
color: Color;
corner_radius: f32;
preferred_width: f32;
preferred_height: f32;
}
impl View for RectView {
size_that_fits :: (self: *RectView, proposal: ProposedSize) -> Size {
w := proposal.width ?? self.preferred_width;
h := proposal.height ?? self.preferred_height;
Size.{ width = w, height = h };
}
layout :: (self: *RectView, bounds: Frame) {}
render :: (self: *RectView, ctx: *RenderContext, frame: Frame) {
if self.corner_radius > 0.0 {
ctx.add_rounded_rect(frame, self.color, self.corner_radius);
} else {
ctx.add_rect(frame, self.color);
}
}
handle_event :: (self: *RectView, event: *Event, frame: Frame) -> bool { false; }
}