ui pipeline
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181
ui/stacks.sx
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181
ui/stacks.sx
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#import "modules/std.sx";
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#import "modules/math";
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#import "ui/types.sx";
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#import "ui/render.sx";
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#import "ui/events.sx";
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#import "ui/view.sx";
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#import "ui/layout.sx";
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VStack :: struct {
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children: List(ViewChild);
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spacing: f32;
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alignment: HAlignment;
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add :: (self: *VStack, view: View) {
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self.children.append(ViewChild.make(view));
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}
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}
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impl View for VStack {
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size_that_fits :: (self: *VStack, proposal: ProposedSize) -> Size {
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measure_vstack(@self.children, proposal, self.spacing);
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}
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layout :: (self: *VStack, bounds: Frame) {
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layout_vstack(@self.children, bounds, self.spacing, self.alignment);
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}
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render :: (self: *VStack, ctx: *RenderContext, frame: Frame) {
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i := 0;
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while i < self.children.len {
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child := @self.children.items[i];
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child.view.render(ctx, child.computed_frame);
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i += 1;
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}
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}
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handle_event :: (self: *VStack, event: *Event, frame: Frame) -> bool {
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// Iterate children in reverse (front-to-back for overlapping)
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i := self.children.len - 1;
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while i >= 0 {
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child := @self.children.items[i];
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if child.view.handle_event(event, child.computed_frame) {
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return true;
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}
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i -= 1;
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}
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false;
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}
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}
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HStack :: struct {
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children: List(ViewChild);
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spacing: f32;
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alignment: VAlignment;
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add :: (self: *HStack, view: View) {
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self.children.append(ViewChild.make(view));
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}
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}
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impl View for HStack {
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size_that_fits :: (self: *HStack, proposal: ProposedSize) -> Size {
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measure_hstack(@self.children, proposal, self.spacing);
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}
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layout :: (self: *HStack, bounds: Frame) {
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layout_hstack(@self.children, bounds, self.spacing, self.alignment);
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}
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render :: (self: *HStack, ctx: *RenderContext, frame: Frame) {
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i := 0;
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while i < self.children.len {
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child := @self.children.items[i];
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child.view.render(ctx, child.computed_frame);
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i += 1;
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}
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}
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handle_event :: (self: *HStack, event: *Event, frame: Frame) -> bool {
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i := self.children.len - 1;
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while i >= 0 {
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child := @self.children.items[i];
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if child.view.handle_event(event, child.computed_frame) {
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return true;
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}
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i -= 1;
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}
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false;
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}
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}
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ZStack :: struct {
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children: List(ViewChild);
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alignment: Alignment;
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add :: (self: *ZStack, view: View) {
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self.children.append(ViewChild.make(view));
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}
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}
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impl View for ZStack {
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size_that_fits :: (self: *ZStack, proposal: ProposedSize) -> Size {
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measure_zstack(@self.children, proposal);
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}
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layout :: (self: *ZStack, bounds: Frame) {
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layout_zstack(@self.children, bounds, self.alignment);
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}
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render :: (self: *ZStack, ctx: *RenderContext, frame: Frame) {
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// Render back-to-front (first child is bottommost)
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i := 0;
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while i < self.children.len {
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child := @self.children.items[i];
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child.view.render(ctx, child.computed_frame);
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i += 1;
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}
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}
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handle_event :: (self: *ZStack, event: *Event, frame: Frame) -> bool {
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// Handle front-to-back (last child is topmost)
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i := self.children.len - 1;
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while i >= 0 {
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child := @self.children.items[i];
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if child.view.handle_event(event, child.computed_frame) {
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return true;
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}
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i -= 1;
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}
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false;
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}
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}
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// Spacer — fills available space
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Spacer :: struct {
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min_length: f32;
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}
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impl View for Spacer {
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size_that_fits :: (self: *Spacer, proposal: ProposedSize) -> Size {
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w := proposal.width ?? self.min_length;
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h := proposal.height ?? self.min_length;
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Size.{ width = max(w, self.min_length), height = max(h, self.min_length) };
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}
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layout :: (self: *Spacer, bounds: Frame) {}
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render :: (self: *Spacer, ctx: *RenderContext, frame: Frame) {}
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handle_event :: (self: *Spacer, event: *Event, frame: Frame) -> bool { false; }
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}
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// Rect — simple colored rectangle view
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RectView :: struct {
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color: Color;
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corner_radius: f32;
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preferred_width: f32;
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preferred_height: f32;
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}
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impl View for RectView {
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size_that_fits :: (self: *RectView, proposal: ProposedSize) -> Size {
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w := proposal.width ?? self.preferred_width;
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h := proposal.height ?? self.preferred_height;
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Size.{ width = w, height = h };
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}
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layout :: (self: *RectView, bounds: Frame) {}
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render :: (self: *RectView, ctx: *RenderContext, frame: Frame) {
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if self.corner_radius > 0.0 {
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ctx.add_rounded_rect(frame, self.color, self.corner_radius);
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} else {
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ctx.add_rect(frame, self.color);
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}
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}
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handle_event :: (self: *RectView, event: *Event, frame: Frame) -> bool { false; }
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}
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