This commit is contained in:
agra
2026-03-02 19:47:25 +02:00
parent 812bc6d6ec
commit e63c946116
33 changed files with 32185 additions and 202 deletions

148
ui/scroll_view.sx Normal file
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#import "modules/std.sx";
#import "modules/math";
#import "ui/types.sx";
#import "ui/render.sx";
#import "ui/events.sx";
#import "ui/view.sx";
ScrollAxes :: enum { vertical; horizontal; both; }
ScrollView :: struct {
child: ViewChild;
offset: Point;
content_size: Size;
viewport_size: Size;
axes: ScrollAxes;
dragging: bool;
drag_pending: bool;
drag_start: Point;
drag_offset: Point;
SCROLL_SPEED :f32: 20.0;
DRAG_THRESHOLD :f32: 4.0;
clamp_offset :: (self: *ScrollView) {
max_x := max(0.0, self.content_size.width - self.viewport_size.width);
max_y := max(0.0, self.content_size.height - self.viewport_size.height);
if self.axes == .vertical or self.axes == .both {
self.offset.y = clamp(self.offset.y, 0.0, max_y);
} else {
self.offset.y = 0.0;
}
if self.axes == .horizontal or self.axes == .both {
self.offset.x = clamp(self.offset.x, 0.0, max_x);
} else {
self.offset.x = 0.0;
}
}
}
impl View for ScrollView {
size_that_fits :: (self: *ScrollView, proposal: ProposedSize) -> Size {
// ScrollView takes all proposed space
Size.{
width = proposal.width ?? 0.0,
height = proposal.height ?? 0.0
};
}
layout :: (self: *ScrollView, bounds: Frame) {
self.viewport_size = bounds.size;
// Measure child with infinite space on scroll axes
child_proposal := ProposedSize.{
width = if self.axes == .horizontal or self.axes == .both then null else bounds.size.width,
height = if self.axes == .vertical or self.axes == .both then null else bounds.size.height
};
self.content_size = self.child.view.size_that_fits(child_proposal);
self.clamp_offset();
// Layout child offset by scroll position
self.child.computed_frame = Frame.make(
bounds.origin.x - self.offset.x,
bounds.origin.y - self.offset.y,
self.content_size.width,
self.content_size.height
);
self.child.view.layout(self.child.computed_frame);
}
render :: (self: *ScrollView, ctx: *RenderContext, frame: Frame) {
ctx.push_clip(frame);
self.child.view.render(ctx, self.child.computed_frame);
ctx.pop_clip();
}
handle_event :: (self: *ScrollView, event: *Event, frame: Frame) -> bool {
if pos := event_position(event) {
print(" ScrollView.handle_event: pos=({},{}) frame=({},{},{},{})\n", pos.x, pos.y, frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
if !frame.contains(pos) { print(" -> outside frame\n"); return false; }
}
if event.* == {
case .mouse_wheel: (d) {
if self.axes == .vertical or self.axes == .both {
self.offset.y -= d.delta.y * ScrollView.SCROLL_SPEED;
}
if self.axes == .horizontal or self.axes == .both {
self.offset.x -= d.delta.x * ScrollView.SCROLL_SPEED;
}
self.clamp_offset();
return true;
}
case .mouse_down: (d) {
// Always record drag start (like Zig preHandleEvent)
self.drag_pending = true;
self.drag_start = d.position;
self.drag_offset = self.offset;
// Forward to children — let buttons/tappables handle too
self.child.view.handle_event(event, self.child.computed_frame);
return true;
}
case .mouse_moved: (d) {
// Activate drag once movement exceeds threshold
if self.drag_pending and !self.dragging {
dx := d.position.x - self.drag_start.x;
dy := d.position.y - self.drag_start.y;
dist := sqrt(dx * dx + dy * dy);
if dist >= ScrollView.DRAG_THRESHOLD {
self.dragging = true;
self.drag_pending = false;
// Cancel child press state — position far outside so on_tap won't fire
cancel :Event = .mouse_up(MouseButtonData.{
position = Point.{ x = 0.0 - 10000.0, y = 0.0 - 10000.0 },
button = .none
});
self.child.view.handle_event(@cancel, self.child.computed_frame);
}
}
if self.dragging {
if self.axes == .vertical or self.axes == .both {
self.offset.y = self.drag_offset.y - (d.position.y - self.drag_start.y);
}
if self.axes == .horizontal or self.axes == .both {
self.offset.x = self.drag_offset.x - (d.position.x - self.drag_start.x);
}
self.clamp_offset();
return true;
}
// Forward mouse_moved to children (for hover effects)
return self.child.view.handle_event(event, self.child.computed_frame);
}
case .mouse_up: {
was_dragging := self.dragging;
self.dragging = false;
self.drag_pending = false;
if was_dragging {
return true;
}
// Forward to children (for tap completion)
return self.child.view.handle_event(event, self.child.computed_frame);
}
}
// Forward other events to child
self.child.view.handle_event(event, self.child.computed_frame);
}
}