81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
#import "modules/std.sx";
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#import "modules/opengl.sx";
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#import "ui/types.sx";
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#import "ui/render.sx";
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#import "ui/events.sx";
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#import "ui/view.sx";
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#import "ui/renderer.sx";
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UIPipeline :: struct {
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renderer: UIRenderer;
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render_tree: RenderTree;
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font: FontAtlas;
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screen_width: f32;
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screen_height: f32;
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root: ViewChild;
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has_root: bool;
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init :: (self: *UIPipeline, width: f32, height: f32) {
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self.render_tree = RenderTree.init();
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self.renderer.init();
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self.screen_width = width;
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self.screen_height = height;
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self.has_root = false;
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}
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init_font :: (self: *UIPipeline, path: [:0]u8, size: f32) {
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self.font.init(path, size);
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upload_font_texture(@self.font);
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set_global_font(@self.font);
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}
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set_root :: (self: *UIPipeline, view: View) {
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self.root = ViewChild.{ view = view };
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self.has_root = true;
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}
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resize :: (self: *UIPipeline, width: f32, height: f32) {
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self.screen_width = width;
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self.screen_height = height;
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}
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// Process a single event through the view tree
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dispatch_event :: (self: *UIPipeline, event: *Event) -> bool {
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if self.has_root == false { return false; }
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self.root.view.handle_event(event, self.root.computed_frame);
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}
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// Run one frame: layout → render → commit
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tick :: (self: *UIPipeline) {
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if self.has_root == false { return; }
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screen := Frame.make(0.0, 0.0, self.screen_width, self.screen_height);
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proposal := ProposedSize.fixed(self.screen_width, self.screen_height);
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// Layout
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root_size := self.root.view.size_that_fits(proposal);
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self.root.computed_frame = Frame.{
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origin = Point.zero(),
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size = root_size
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};
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print("tick: computed_frame=({},{},{},{})\n", self.root.computed_frame.origin.x, self.root.computed_frame.origin.y, self.root.computed_frame.size.width, self.root.computed_frame.size.height);
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self.root.view.layout(self.root.computed_frame);
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// Render to tree
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self.render_tree.clear();
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ctx := RenderContext.init(@self.render_tree);
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self.root.view.render(@ctx, self.root.computed_frame);
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// Commit to GPU
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_DEPTH_TEST);
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self.renderer.begin(self.screen_width, self.screen_height);
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self.renderer.process(@self.render_tree);
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self.renderer.flush();
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glDisable(GL_BLEND);
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}
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}
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