# Subplan 06 - Admin UI ## Goal Build a dense, operational admin UI for managing apps, releases, artifacts, channels, tokens, install pages, and audit logs. ## Authority - Snarky defines product requirements and acceptance criteria. - Opus owns layout, visual hierarchy, and interaction design. - Opus is the only role that writes UI code during implementation. ## Screens Apps: - app list - platform coverage - channel status - latest release summary App detail: - metadata - releases table - channels - install page visibility Release detail: - artifact list - validation status - timeline - promote/rollback actions Install preview: - public install page preview - platform detection states - iOS mode selector - QR/deep link preview Tokens: - token list - create token - scopes - revoke Audit: - filter by actor, action, app, release - event details Settings: - server URL - storage - policy gates - NAS deployment values ## UX Requirements - First screen is the working product, not a landing page. - Operational SaaS density: quiet, scan-friendly, no oversized marketing hero. - Layout works on desktop and mobile without text overlap. - Tables and panels should have stable dimensions. - Repeated items can be cards; avoid nested cards. - The UI must distinguish iOS TestFlight, Enterprise/MDM, and Artifact-only modes clearly. ## Mock Redesign Slice Current static mock files: - `index.html` - `styles.css` - `app.js` The current layout was rejected by the user. Next redesign branch: - `opus/redesign-distribution-mock` Allowed paths for Opus: - `index.html` - `styles.css` - `app.js` - `assets/**` Acceptance: - App console is usable in the first viewport. - Navigation is not visually heavy. - Release workflow and install workflow are immediately legible. - Mobile layout prioritizes content before secondary chrome. - No misleading iOS install claim.