== level (turn / goal state machine) ==
== start-in-progress ==
RRPPOGRG
PGPOPRRO
YYBBYRYB
GBYYRGGP
OGBRRORY
BYRRPRBG
YOYYROBB
OROBPPRB
score 0 target 1500 moves_remaining 30 status in_progress
== win-transition ==
RROGOGOG
GGROGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
before: score 0 target 30 moves_remaining 5 status in_progress
after: legal true awarded 30 reshuffled false
after: score 30 moves_remaining 4 status won
RBRGOGOG
GGOOGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
== frozen-when-won ==
post-win play_turn: accepted false legal false status won
unchanged: score 30 moves_made 1 moves_remaining 4
== lose-transition ==
RROGOGOG
GGROGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
OGOGOGOG
GOGOGOGO
before: score 0 target 1000000 moves_remaining 1 status in_progress
after: legal true score 30 moves_remaining 0 status lost
== frozen-when-lost ==
post-lose play_turn: accepted false legal false status lost
unchanged: score 30 moves_made 1 moves_remaining 0
== deadlock-reshuffle ==
ROYGBPRO
PROYGBPR
BPROYGBP
GBPROYGB
YGBPROYG
OYGBPROY
ROYGBPRO
PROYGBPR
before: matches 0 legal_swaps 0 has_legal_swap false
reshuffled true matches 0 legal_swaps 9
after: score 0 moves_made 0
BGGYORYR
RRYGOPBY
YRYBPRGB
OOBGBPRG
RPRPYRPO
OBBPOOPG
OBGGOPGY
YPRYBORP
== restart ==
dirty: score 500 moves_made 7 status in_progress
after restart: score 0 moves_made 0 moves_remaining 30 status in_progress
RRPPOGRG
PGPOPRRO
YYBBYRYB
GBYYRGGP
OGBRRORY
BYRRPRBG
YOYYROBB
OROBPPRB
re-enabled: (3,0)-(3,1) accepted true legal true moves_made 1
ok: level / turn-goal state machine
