migrate to the restructured sx stdlib paths
modules/compiler.sx -> modules/build.sx; stb/stb_truetype/opengl/sdl3 -> modules/ffi/; modules/process.sx -> modules/std/process.sx. Rebuilt for macos + ios-sim; 23/23 logic snapshots pass.
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@@ -20,7 +20,7 @@
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// never hits this — its loops run over 64 board cells, not millions of pixels.
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#import "modules/std.sx";
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#import "modules/math";
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#import "modules/stb.sx";
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#import "modules/ffi/stb.sx";
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SRC_PATH :: "/Users/agra/Downloads/m3te_particle.png";
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OUT_PATH :: "assets/fx/particle.png";
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