P18.1: organic combine — anticipation pop on match clear (sx, iOS sim)
Sharpen clear_pop_scale from a plain pop-then-shrink into a candy pop in three beats over its local 0..1: a tiny anticipation squash dip (~8% below rest), a snappy overshoot to ~1.40x via P15.1's ease_out_back, then an accelerating collapse to nothing (ease_in_quad). Endpoints stay locked (t=0 -> 1.0 rest, t=1 -> 0.0 gone), so the seam to the model board is clean and M3TE_ANIM_TIME=0 still reproduces the rest board; the particle burst / score popup compose on top unchanged. render_clear and CLEAR_ANIM_DUR are untouched, so cascade-cue timing snapshots don't churn and the model is unchanged. tests/gem_pose.sx now pins the new envelope (locked rest endpoints, the anticipation dip, the overshoot, the monotonic post-peak collapse) with its expected snapshot updated. goldens/p18_pop.png: new mid-clear pop golden at the overshoot peak (M3TE_FX=3 M3TE_ANIM_TIME=0.21). goldens/p6_fx_match.png refreshed for the new pop shape (same scene at its documented 0.22). README documents P18.1.
This commit is contained in:
@@ -7,7 +7,7 @@ select_start_rest true select_end_rest true select_mid_pops true
|
||||
== land squash envelope ==
|
||||
land_start_rest true land_end_rest true land_mid_wobbles true
|
||||
== clear pop envelope ==
|
||||
clear_start_full true clear_end_gone true clear_overshoots true
|
||||
clear_start_full true clear_end_gone true clear_dips true clear_overshoots true clear_collapses true
|
||||
== gem motion land bookkeeping ==
|
||||
motion_init true motion_no_land true motion_fresh_land true
|
||||
== gem motion restart resets landings ==
|
||||
|
||||
Reference in New Issue
Block a user