lang migration: rename signed integer types sN -> iN
Mechanical sweep of all .sx sources, plan docs, and tests/expected snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64). Verified: tools/run_tests.sh 23/23. Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors from the sx opt-in UFCS change (sx a47ea14) — independent of this rename (present pre-sweep); migrated in the follow-up commit.
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10
gem_anim.sx
10
gem_anim.sx
@@ -38,11 +38,11 @@ IDLE_BOB_A :f32: 0.024; // vertical bob amplitude (cell units)
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IDLE_RAMP :f32: 0.45; // seconds to ease the idle up from full rest
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// Smooth per-cell phase: a diagonal gradient wrapped into one breath period.
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gem_idle_phase :: (col: s64, row: s64) -> f32 {
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gem_idle_phase :: (col: i64, row: i64) -> f32 {
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cast(f32) ((col * 2 + row * 3) % 8) / 8.0 * TAU
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}
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idle_pose :: (t: f32, col: s64, row: s64) -> GemPose {
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idle_pose :: (t: f32, col: i64, row: i64) -> GemPose {
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ramp := clamp(t / IDLE_RAMP, 0.0, 1.0);
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w := t / IDLE_PERIOD * TAU + gem_idle_phase(col, row);
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s := IDLE_SCALE_A * sin(w) * ramp;
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@@ -135,7 +135,7 @@ GemMotion :: struct {
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for 0..BOARD_CELLS (i) { self.land_at[i] = -1000.0; }
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}
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stamp_land :: (self: *GemMotion, i: s64) {
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stamp_land :: (self: *GemMotion, i: i64) {
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self.stamp_land_at(i, self.clock);
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}
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@@ -143,11 +143,11 @@ GemMotion :: struct {
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// can BACK-DATE the stamp to when the gem actually touched down mid-fall (each
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// column lands at a staggered instant): land_squash then resumes the per-round
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// bounce exactly where render_fall left it, with no double-pop at the seam.
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stamp_land_at :: (self: *GemMotion, i: s64, at: f32) {
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stamp_land_at :: (self: *GemMotion, i: i64, at: f32) {
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self.land_at[i] = at;
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}
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land_local :: (self: *GemMotion, i: s64) -> f32 {
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land_local :: (self: *GemMotion, i: i64) -> f32 {
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self.clock - self.land_at[i]
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}
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}
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