lang migration: rename signed integer types sN -> iN
Mechanical sweep of all .sx sources, plan docs, and tests/expected snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64). Verified: tools/run_tests.sh 23/23. Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors from the sx opt-in UFCS change (sx a47ea14) — independent of this rename (present pre-sweep); migrated in the follow-up commit.
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@@ -31,7 +31,7 @@ char_to_gem :: (c: u8) -> Gem {
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// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS chars),
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// seeded RNG, running score zeroed so `board.score` ends equal to the payout.
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load_board :: (rows: []string, seed: s64) -> Board {
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load_board :: (rows: []string, seed: i64) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS (row) {
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line := rows[row];
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@@ -51,14 +51,14 @@ load_board :: (rows: []string, seed: s64) -> Board {
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// identical board awards `want_mult` into `Board.score` and reports it as
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// `Cascade.awarded` at the same depth. A depth-1 settle must equal the flat sum
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// (no bonus); a deeper chain must strictly exceed it.
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scene :: (name: string, rows: []string, seed: s64, want_flat: s64, want_mult: s64) {
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scene :: (name: string, rows: []string, seed: i64, want_flat: i64, want_mult: i64) {
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print("== {} ==\n", name);
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b := load_board(rows, seed);
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out(board_dump(@b));
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flat : s64 = 0;
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mult : s64 = 0;
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depth : s64 = 0;
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flat : i64 = 0;
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mult : i64 = 0;
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depth : i64 = 0;
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while true {
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base := score_round(@b);
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n := resolve_step(@b);
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@@ -90,7 +90,7 @@ scene :: (name: string, rows: []string, seed: s64, want_flat: s64, want_mult: s6
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t.expect(b2.score == want_mult, concat(name, ": resolve accumulates into board.score"));
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}
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main :: () -> s32 {
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main :: () -> i32 {
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print("== combo (cascade multiplier) ==\n");
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// Single-round clear (seed 0): one RRR clears and the refill makes no new
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