lang migration: rename signed integer types sN -> iN
Mechanical sweep of all .sx sources, plan docs, and tests/expected snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64). Verified: tools/run_tests.sh 23/23. Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors from the sx opt-in UFCS change (sx a47ea14) — independent of this rename (present pre-sweep); migrated in the follow-up commit.
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@@ -34,7 +34,7 @@ char_to_gem :: (c: u8) -> Gem {
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// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS chars),
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// seeded RNG, running score zeroed, the turn counters reset to a fresh game, and
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// the per-level goal set.
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load_board :: (rows: []string, seed: s64, move_limit: s64, target_score: s64) -> Board {
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load_board :: (rows: []string, seed: i64, move_limit: i64, target_score: i64) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS (row) {
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line := rows[row];
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@@ -55,7 +55,7 @@ boards_equal :: (a: *Board, b: *Board) -> bool {
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true
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}
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main :: () -> s32 {
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main :: () -> i32 {
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print("== level (turn / goal state machine) ==\n");
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// ── Start: a fresh seeded board reads in_progress with the default goal ──
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