P12.2: candy HUD & win/lose banner restyle (sx / iOS)
Restyle the code-drawn UI toward the candy look — colours, corner-rounding and glossy feel only; no rect geometry moves. - HUD: grape candy card with a glossy top sheen, a bright rounded rim and warm cream text on a soft purple shadow (was a flat dark translucent panel). - Banner panel: grape candy fill under a sheen + bright rim, rounder corners. - Titles: celebratory candy gold YOU WIN! / punchy coral OUT OF MOVES, each on a tinted drop shadow for pop. - PLAY AGAIN: bubblegum candy button with a glossy sheen, bright rim and a darker bevel lip for a 3D candy edge. BannerLayout rects (panel/title/button) and the restart hit-test are untouched, so tests/banner_layout still passes. Refresh the p4_hud / p7_win / p7_lose goldens.
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.2 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.6 MiB After Width: | Height: | Size: 2.4 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.7 MiB After Width: | Height: | Size: 2.4 MiB |
Reference in New Issue
Block a user