migrate to the new for-loop syntax
Drop the ':' before captures (for xs (x) / for 0..n (i)); the index capture becomes the trailing open range (for xs, 0.. (x, i)). 136 headers across 26 files, mechanical. Five headless tests (banner_layout, hit_test, swipe_commit, swipe_intent, swipe_reshuffle) also gain a direct #import "modules/ui/types.sx" — they named Point/Frame through a transitive import, which bare visibility no longer permits. Gates: sx build --target ios-sim main.sx links; tools/run_tests.sh 23/23.
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@@ -163,7 +163,7 @@ ClearDiag :: struct { lo: s64; hi: s64; }
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clear_diag_span :: (m: *MatchMask) -> ClearDiag {
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lo : s64 = (BOARD_COLS - 1) + (BOARD_ROWS - 1) + 1;
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hi : s64 = -1;
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if m.cells[i] {
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d := (i % BOARD_COLS) + (i / BOARD_COLS);
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if d < lo { lo = d; }
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@@ -277,7 +277,7 @@ plan_and_commit :: (board: *Board, a: Cell, b: Cell) -> AnimMove {
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// came from source row `r`. The rows left above the survivors (0..w) are
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// refilled, so they drop in from above: a dest row `j` there starts at
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// `j - n_refill`, i.e. stacked just off the top edge.
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for 0..BOARD_COLS: (col) {
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for 0..BOARD_COLS (col) {
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w := BOARD_ROWS - 1;
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r := BOARD_ROWS - 1;
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while r >= 0 {
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@@ -362,7 +362,7 @@ BoardAnim :: struct {
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return AnimPhase.{ kind = .swap, round = 0, t = e / SWAP_ANIM_DUR };
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}
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e -= SWAP_ANIM_DUR;
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for 0..self.move.rounds.len: (k) {
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for 0..self.move.rounds.len (k) {
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if e < CLEAR_ANIM_DUR {
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return AnimPhase.{ kind = .clear, round = k, t = e / CLEAR_ANIM_DUR };
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}
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