migrate to the new for-loop syntax
Drop the ':' before captures (for xs (x) / for 0..n (i)); the index capture becomes the trailing open range (for xs, 0.. (x, i)). 136 headers across 26 files, mechanical. Five headless tests (banner_layout, hit_test, swipe_commit, swipe_intent, swipe_reshuffle) also gain a direct #import "modules/ui/types.sx" — they named Point/Frame through a transitive import, which bare visibility no longer permits. Gates: sx build --target ios-sim main.sx links; tools/run_tests.sh 23/23.
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@@ -24,7 +24,7 @@
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SEED :: 1337;
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boards_equal :: (x: *Board, y: *Board) -> bool {
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if !(x.cells[i] == y.cells[i]) { return false; }
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}
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true
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@@ -61,7 +61,7 @@ main :: () -> s32 {
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// move.final equals the model board.
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final_eq := true;
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if !(move.final[i] == bm.cells[i]) { final_eq = false; }
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}
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if !final_eq { fails += 1; }
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@@ -74,21 +74,21 @@ main :: () -> s32 {
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ai := Board.idx(a.col, a.row);
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bi := Board.idx(b.col, b.row);
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r0 := @move.rounds.items[0];
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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expect : Gem = move.pre[i];
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if i == ai { expect = move.pre[bi]; }
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else if i == bi { expect = move.pre[ai]; }
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if !(r0.before[i] == expect) { contiguous = false; }
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}
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for 1..move.rounds.len: (k) {
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for 1..move.rounds.len (k) {
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prev := @move.rounds.items[k - 1];
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cur := @move.rounds.items[k];
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if !(cur.before[i] == prev.after[i]) { contiguous = false; }
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}
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}
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last := @move.rounds.items[move.rounds.len - 1];
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if !(last.after[i] == move.final[i]) { contiguous = false; }
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}
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}
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