migrate to the new for-loop syntax
Drop the ':' before captures (for xs (x) / for 0..n (i)); the index capture becomes the trailing open range (for xs, 0.. (x, i)). 136 headers across 26 files, mechanical. Five headless tests (banner_layout, hit_test, swipe_commit, swipe_intent, swipe_reshuffle) also gain a direct #import "modules/ui/types.sx" — they named Point/Frame through a transitive import, which bare visibility no longer permits. Gates: sx build --target ios-sim main.sx links; tools/run_tests.sh 23/23.
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@@ -16,7 +16,7 @@ t :: #import "test.sx";
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// clear) for the holes-never-match regression.
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char_to_gem :: (c: u8) -> Gem {
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if c == EMPTY_CHAR { return .empty; }
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for 0..GEM_COUNT: (i) {
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for 0..GEM_COUNT (i) {
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if GEM_CHARS[i] == c { return cast(Gem) i; }
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}
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.red
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@@ -26,9 +26,9 @@ char_to_gem :: (c: u8) -> Gem {
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// characters).
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load_board :: (rows: []string) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS: (row) {
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for 0..BOARD_ROWS (row) {
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line := rows[row];
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for 0..BOARD_COLS: (col) {
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for 0..BOARD_COLS (col) {
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b.set(col, row, char_to_gem(line[col]));
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}
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}
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@@ -53,7 +53,7 @@ scene :: (name: string, rows: []string, want_cleared: s64) {
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cleared_holes := true; // every matched cell is now a hole
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others_intact := true; // every other cell is byte-identical
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for 0..BOARD_CELLS: (i) {
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for 0..BOARD_CELLS (i) {
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if m.cells[i] {
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if !(b.cells[i] == .empty) { cleared_holes = false; }
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} else {
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