migrate to the new for-loop syntax
Drop the ':' before captures (for xs (x) / for 0..n (i)); the index capture becomes the trailing open range (for xs, 0.. (x, i)). 136 headers across 26 files, mechanical. Five headless tests (banner_layout, hit_test, swipe_commit, swipe_intent, swipe_reshuffle) also gain a direct #import "modules/ui/types.sx" — they named Point/Frame through a transitive import, which bare visibility no longer permits. Gates: sx build --target ios-sim main.sx links; tools/run_tests.sh 23/23.
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@@ -25,7 +25,7 @@ RESHUFFLE_SEED :: 1337;
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// be written as a human-readable grid. The hole glyph maps to `.empty`.
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char_to_gem :: (c: u8) -> Gem {
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if c == EMPTY_CHAR { return .empty; }
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for 0..GEM_COUNT: (i) {
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for 0..GEM_COUNT (i) {
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if GEM_CHARS[i] == c { return cast(Gem) i; }
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}
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.red
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@@ -36,9 +36,9 @@ char_to_gem :: (c: u8) -> Gem {
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// the per-level goal set.
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load_board :: (rows: []string, seed: s64, move_limit: s64, target_score: s64) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS: (row) {
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for 0..BOARD_ROWS (row) {
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line := rows[row];
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for 0..BOARD_COLS: (col) {
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for 0..BOARD_COLS (col) {
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b.set(col, row, char_to_gem(line[col]));
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}
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}
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@@ -51,7 +51,7 @@ load_board :: (rows: []string, seed: s64, move_limit: s64, target_score: s64) ->
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}
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boards_equal :: (a: *Board, b: *Board) -> bool {
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for 0..BOARD_CELLS: (i) { if a.cells[i] != b.cells[i] { return false; } }
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for 0..BOARD_CELLS (i) { if a.cells[i] != b.cells[i] { return false; } }
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true
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}
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