P10.4: snapshot-test cascade-cue depth->index mapping (sx)

Add tests/cascade_cue.sx, a headless logic test that reuses audio.sx's
pure cascade_cue_index / cascade_cue_name (the exact functions
play_cascade calls) to lock the cascade-depth -> combo-cue clamp:
depth <= 1 -> combo1, depth >= COMBO_CLIPS -> combo5, monotonic between.
Covers the escalation logic the audio playback path can't gate-cover,
with no audio. Committed stdout/exit snapshot; suite is now 19 tests.
This commit is contained in:
swipelab
2026-06-05 20:06:21 +03:00
parent 672ce63628
commit c35c63d8a9
3 changed files with 47 additions and 0 deletions

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tests/cascade_cue.sx Normal file
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// P10.4 — Cascade-cue selection snapshot: prove the cascade-depth → combo-cue
// mapping is a PURE, headless clamp. It reuses audio.sx's `cascade_cue_index`
// (and `cascade_cue_name`) UNCHANGED — the exact functions `play_cascade` calls
// — so the escalation logic the audio playback path can't gate-cover is covered
// here with no audio. The mapping clamps depth <= 1 to the first cue (combo1)
// and depth >= COMBO_CLIPS to the last (combo5), stepping up monotonically in
// between. The depth→index/name table below is locked by the committed snapshot.
#import "modules/std.sx";
#import "audio.sx";
main :: () -> s32 {
print("== cascade cue selection (depth -> combo cue) ==\n");
// Walk a representative depth range (0..9) so both clamps and the monotonic
// middle are visible: depths 0,1 pin to the first cue; depths >= 5 pin to
// the last; 2,3,4 step up one cue at a time.
prev : s64 = -1;
for 0..10: (depth) {
idx := cascade_cue_index(depth);
print("depth {} -> idx {} ({})\n", depth, idx, cascade_cue_name(idx));
// The mapping must never step down as depth grows.
if idx < prev { print("FAIL: cue index decreased at depth {}\n", depth); return 1; }
prev = idx;
}
// Explicit clamp boundaries, independent of the loop above.
if cascade_cue_index(0) != 0 { print("FAIL: depth 0 not clamped to first cue\n"); return 1; }
if cascade_cue_index(1) != 0 { print("FAIL: depth 1 not clamped to first cue\n"); return 1; }
if cascade_cue_index(COMBO_CLIPS) != COMBO_CLIPS - 1 { print("FAIL: depth COMBO_CLIPS not at last cue\n"); return 1; }
if cascade_cue_index(9) != COMBO_CLIPS - 1 { print("FAIL: deep cascade not clamped to last cue\n"); return 1; }
print("ok: cascade cue mapping clamps into combo1..combo{}\n", COMBO_CLIPS);
return 0;
}

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== cascade cue selection (depth -> combo cue) ==
depth 0 -> idx 0 ([sx] audio: cue combo1)
depth 1 -> idx 0 ([sx] audio: cue combo1)
depth 2 -> idx 1 ([sx] audio: cue combo2)
depth 3 -> idx 2 ([sx] audio: cue combo3)
depth 4 -> idx 3 ([sx] audio: cue combo4)
depth 5 -> idx 4 ([sx] audio: cue combo5)
depth 6 -> idx 4 ([sx] audio: cue combo5)
depth 7 -> idx 4 ([sx] audio: cue combo5)
depth 8 -> idx 4 ([sx] audio: cue combo5)
depth 9 -> idx 4 ([sx] audio: cue combo5)
ok: cascade cue mapping clamps into combo1..combo5