diff --git a/assets/audio/LICENSE.txt b/assets/audio/LICENSE.txt index 3c9c31f..c75cc39 100644 --- a/assets/audio/LICENSE.txt +++ b/assets/audio/LICENSE.txt @@ -36,16 +36,22 @@ match.wav — bright, juicy candy POP (the satisfying first-clear reward). Source: Pop:Bubble SFX/Pop FX 5-RCM.wav Trimmed to the single pop (~0.44 s), faded, peak-normalized -15 dBFS. -combo1..5.wav — the candy-cascade ladder: ONE clean pop pitch-laddered up a - major-pentatonic run (+0/+2/+4/+7/+9 semitones) so deeper cascades - pop higher. The pack's Match FX set does NOT ascend monotonically, - so a single good pop was real-resample pitch-shifted instead. - Source: Pop:Bubble SFX/Pop FX 3-RCM.wav - Real DSP (linear-interpolation resample) per step; trimmed - (~0.36 s down to ~0.21 s as pitch rises), faded, peak-normalized - -15 dBFS. Measured fundamentals (tools/measure_pitch.py), strictly - ascending: - combo1 687 Hz < combo2 771 < combo3 865 < combo4 1029 < combo5 1155 +combo1..5.wav — the candy-cascade ladder: FIVE distinct REAL Match FX cues from + the pack, ORDERED to convey cascade escalation. The Match FX set + does not cleanly pitch-ascend, so the cues are ordered by spectral + brightness / high-frequency energy instead — combo1 the dullest / + most subdued, combo5 the brightest / sparkliest, so deeper cascades + read as more exciting. + combo1 — Match SFX/Match FX 2-RCM.wav (dark/full, centroid ~1.7 kHz) + combo2 — Match SFX/Match FX 4-RCM.wav (warm mid, centroid ~2.1 kHz) + combo3 — Match SFX/Match FX 6-RCM.wav (bright mid, centroid ~3.2 kHz) + combo4 — Match SFX/Match FX 7-RCM.wav (rich+bright, centroid ~4.7 kHz) + combo5 — Match SFX/Match FX 3-RCM.wav (sparkly, centroid ~6.8 kHz) + Each down-mixed to mono, trimmed to a 0.50 s onset window, eased in + (~6 ms) and rounded out with a 150 ms cosine fade-out, peak- + normalized -15 dBFS. Brightness (spectral centroid) ascends + monotonically, conveying escalation: + combo1 1.68 < combo2 2.09 < combo3 3.18 < combo4 4.70 < combo5 6.77 kHz. win.wav — short, triumphant POWER-UP cue (level won). Source: Success:Power-Up SFX/Power Up FX 1-RCM.wav diff --git a/assets/audio/combo1.wav b/assets/audio/combo1.wav index da2199b..774d6ad 100644 Binary files a/assets/audio/combo1.wav and b/assets/audio/combo1.wav differ diff --git a/assets/audio/combo2.wav b/assets/audio/combo2.wav index 89dac2d..3fa6581 100644 Binary files a/assets/audio/combo2.wav and b/assets/audio/combo2.wav differ diff --git a/assets/audio/combo3.wav b/assets/audio/combo3.wav index 9a8c782..dec216d 100644 Binary files a/assets/audio/combo3.wav and b/assets/audio/combo3.wav differ diff --git a/assets/audio/combo4.wav b/assets/audio/combo4.wav index 2899fd2..57a867f 100644 Binary files a/assets/audio/combo4.wav and b/assets/audio/combo4.wav differ diff --git a/assets/audio/combo5.wav b/assets/audio/combo5.wav index b32446b..29a13c0 100644 Binary files a/assets/audio/combo5.wav and b/assets/audio/combo5.wav differ