P4.2: integrate board background, cell tile, and HUD font
- assets/board/background.png: full-screen 863x1822 RGB gradient (opaque, exact 9:19), re-encoded from the provided source. - assets/board/cell.png: 128x128 RGBA rounded glass tile. The painted gray/white transparency checkerboard is keyed to real alpha via an 8-connected flood fill from the border, using a low-saturation predicate (checker spread<=12, panel is bluish spread>=20) so the rounded panel is preserved; the clean RGBA is then downscaled 1254->128 with LANCZOS. - assets/fonts/default.ttf: Lato Regular, SIL Open Font License 1.1 (tyPoland Lukasz Dziedzic, Reserved Font Name "Lato"); OFL.txt shipped alongside per the license. All three bundle into the ios-sim M3te.app build and decode cleanly.
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