P4.2: integrate board background, cell tile, and HUD font

- assets/board/background.png: full-screen 863x1822 RGB gradient (opaque,
  exact 9:19), re-encoded from the provided source.
- assets/board/cell.png: 128x128 RGBA rounded glass tile. The painted
  gray/white transparency checkerboard is keyed to real alpha via an
  8-connected flood fill from the border, using a low-saturation predicate
  (checker spread<=12, panel is bluish spread>=20) so the rounded panel is
  preserved; the clean RGBA is then downscaled 1254->128 with LANCZOS.
- assets/fonts/default.ttf: Lato Regular, SIL Open Font License 1.1
  (tyPoland Lukasz Dziedzic, Reserved Font Name "Lato"); OFL.txt shipped
  alongside per the license.

All three bundle into the ios-sim M3te.app build and decode cleanly.
This commit is contained in:
swipelab
2026-06-04 22:47:36 +03:00
parent 554ba7c7be
commit e13b3d3c61
4 changed files with 93 additions and 0 deletions

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