Mechanical sweep of all .sx sources, plan docs, and tests/expected
snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64).
Verified: tools/run_tests.sh 23/23.
Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors
from the sx opt-in UFCS change (sx a47ea14) — independent of this
rename (present pre-sweep); migrated in the follow-up commit.
Drop the ':' before captures (for xs (x) / for 0..n (i)); the index
capture becomes the trailing open range (for xs, 0.. (x, i)). 136
headers across 26 files, mechanical.
Five headless tests (banner_layout, hit_test, swipe_commit,
swipe_intent, swipe_reshuffle) also gain a direct
#import "modules/ui/types.sx" — they named Point/Frame through a
transitive import, which bare visibility no longer permits.
Gates: sx build --target ios-sim main.sx links; tools/run_tests.sh
23/23.
Add the settle loop a swap triggers: resolve(board) runs rounds of
detect -> clear -> collapse -> refill until a round finds no match,
returning a Cascade { depth, cleared } so P3 can read per-round
cleared-cell counts and the combo-driving depth. resolve_step exposes
one round. Termination follows from eventually reaching no-match; no
artificial round cap.
tests/cascade.sx: a fixed-seed hand-crafted board where clearing the
initial BBB lets gravity pack col 0 into a fresh vertical RRR, so the
loop chains two rounds; snapshots each per-round board and the final
depth, asserts the final board is stable and that public resolve
reproduces the manual loop, plus a depth-0 control on an unchanged
checkerboard. Locked in tests/expected/cascade.{stdout,exit}.