Commit Graph

2 Commits

Author SHA1 Message Date
swipelab
219dd127dd P9.1: visual polish — frame the board off the screen bezel (sx, iOS sim)
Polish pass before final acceptance. The 8x8 grid was rendering flush to the
left/right screen edges (gems ~4pt from the bezel on iPhone 17). Add a content
margin (BOARD_INSET_X = 16pt) layered on top of the platform safe-area insets so
the grid is framed by the background, while the HUD keeps using the bare safe
insets so it still hugs the top below the Dynamic Island. The grid is
width-constrained in portrait, so this inset is what sizes it; vertical
centering inside the safe area is unchanged, and the win/lose banner (derived
from the grid) stays centered over the framed board.

Safe-area verified on a current iPhone simulator (iPhone 17, iOS 26): HUD below
the Dynamic Island, board far above the home indicator, forced win/lose banners
centered and unclipped.

The headless geometry tests (hit_test, banner_layout) call compute() with a
zero inset directly, so they are unaffected; full logic gate stays green (18/18).

Goldens: add p9_polish.png (resting board, M3TE_ANIM_TIME=0) as the canonical
polished layout. Re-capture the README-documented deterministic goldens whose
board position shifts by the 16pt margin (p4_board, p4_hud, p6_idle_t0,
p6_idle_mid, p6_select, p7_win, p7_lose, p7_restart). The in-flight move-timeline
goldens (p5_swap_*, p6_anim_*, p6_fx_*, p6_inputlock_board) and the p0 quad
goldens are not reproducible via the documented env pins (which pin only the idle
clock + level state), so they are left as-is.
2026-06-05 19:01:09 +03:00
swipelab
c5ed5cc4f7 P4.3: render seeded board with real gem sprites (sx, iOS sim)
Adopt the modules/ui UIPipeline framework (as the chess reference app does)
and replace the P0 placeholder quad with a BoardView (View protocol, modeled
on chess/board_view.sx):
- background.png fills the screen; an 8x8 cell.png grid is centered in the
  safe area; each cell's gem is sampled from gems.png by UV column = gem index
  (0=red .. 5=purple).
- Drive it from board.sx seeded with 1337 (the board_init golden's seed), so
  the on-screen layout matches that snapshot gem-for-gem.

main.sx now hosts the view via UIPipeline (Metal on iOS, GL on desktop) and
heap-allocates the board/asset state behind pointers (UFCS method calls on a
value-typed global mutate a copy, so mutable state must live behind a pointer
as the reference app does).

Vendor the C deps the UI module's image/font path needs (stb_image,
stb_truetype, kb_text_shape, file_utils); their #include "vendors/..." paths
resolve relative to the project root.

Evidence: ios-sim build links clean; tools/run_tests.sh 11/11 pass; running
app captured at goldens/p4_board.png.
2026-06-04 23:34:05 +03:00