// P11.2 — Combo-emphasis selection snapshot: prove the cascade-depth → combo- // emphasis mapping is a PURE, headless clamp that steps up in LOCKSTEP with the // cascade SFX cue. The on-screen combo emphasis (`board_fx.sx`'s `fx_combo_level`, // which drives the popup size/colour step + the burst depth boost) must use the // SAME depth→level clamp the audio path uses (`audio.sx`'s `cascade_cue_index`): // depth <= 1 pins to the floor, depth >= 5 to the ceiling, stepping up // monotonically between — so a deeper cascade always looks AND sounds more // escalated. `expect_level` below is exactly the index column locked by // `tests/expected/cascade_cue.stdout`, so any drift on EITHER side breaks a // snapshot. (audio.sx isn't imported here: its AudioToolbox `#foreign` symbols // can't link into the same headless binary as board_fx.sx's GL imports.) The // derived popup-font table is locked by this test's own committed snapshot. #import "modules/std.sx"; #import "board_fx.sx"; main :: () -> i32 { print("== combo emphasis selection (depth -> fx level / popup font) ==\n"); // The cascade-cue index per depth 0..9, copied from cascade_cue.stdout. The // FX level must equal this entry for entry — the audio/visual lockstep. expect_level : [10]i64 = .{ 0, 0, 1, 2, 3, 4, 4, 4, 4, 4 }; prev : i64 = -1; for 0..10 (depth) { lvl := fx_combo_level(depth); font := fx_popup_font(depth); combo := depth > 1; print("depth {} -> level {} font {} combo {}\n", depth, lvl, font, combo); if lvl < prev { print("FAIL: fx level decreased at depth {}\n", depth); return 1; } if lvl != expect_level[depth] { print("FAIL: fx level {} != cascade cue index {} at depth {}\n", lvl, expect_level[depth], depth); return 1; } prev = lvl; } // Explicit clamp boundaries, independent of the loop above. if fx_combo_level(0) != 0 { print("FAIL: depth 0 not clamped to floor\n"); return 1; } if fx_combo_level(1) != 0 { print("FAIL: depth 1 not clamped to floor\n"); return 1; } if fx_combo_level(5) != FX_COMBO_MAX_LEVEL { print("FAIL: depth 5 not at ceiling\n"); return 1; } if fx_combo_level(9) != FX_COMBO_MAX_LEVEL { print("FAIL: deep cascade not clamped to ceiling\n"); return 1; } // A single clear (depth 1) keeps the plain popup font; a combo is strictly // larger and the font never shrinks as the cascade deepens. if fx_popup_font(1) != FX_POPUP_FONT { print("FAIL: single-clear popup not plain font\n"); return 1; } pf : f32 = 0.0; for 2..10 (depth) { f := fx_popup_font(depth); if f <= FX_POPUP_FONT { print("FAIL: combo popup not larger than plain at depth {}\n", depth); return 1; } if depth > 2 and f < pf { print("FAIL: popup font shrank at depth {}\n", depth); return 1; } pf = f; } print("ok: combo emphasis clamps into level 0..{} in lockstep with the cascade cue\n", FX_COMBO_MAX_LEVEL); return 0; }