== level (turn / goal state machine) == == start-in-progress == RRPPOGRG PGPOPRRO YYBBYRYB GBYYRGGP OGBRRORY BYRRPRBG YOYYROBB OROBPPRB score 0 target 1500 moves_remaining 30 status in_progress == win-transition == RROGOGOG GGROGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO before: score 0 target 30 moves_remaining 5 status in_progress after: legal true awarded 30 reshuffled false after: score 30 moves_remaining 4 status won RBRGOGOG GGOOGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO == frozen-when-won == post-win play_turn: accepted false legal false status won unchanged: score 30 moves_made 1 moves_remaining 4 == lose-transition == RROGOGOG GGROGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO OGOGOGOG GOGOGOGO before: score 0 target 1000000 moves_remaining 1 status in_progress after: legal true score 30 moves_remaining 0 status lost == frozen-when-lost == post-lose play_turn: accepted false legal false status lost unchanged: score 30 moves_made 1 moves_remaining 0 == deadlock-reshuffle == ROYGBPRO PROYGBPR BPROYGBP GBPROYGB YGBPROYG OYGBPROY ROYGBPRO PROYGBPR before: matches 0 legal_swaps 0 has_legal_swap false reshuffled true matches 0 legal_swaps 9 after: score 0 moves_made 0 BGGYORYR RRYGOPBY YRYBPRGB OOBGBPRG RPRPYRPO OBBPOOPG OBGGOPGY YPRYBORP == restart == dirty: score 500 moves_made 7 status in_progress after restart: score 0 moves_made 0 moves_remaining 30 status in_progress RRPPOGRG PGPOPRRO YYBBYRYB GBYYRGGP OGBRRORY BYRRPRBG YOYYROBB OROBPPRB re-enabled: (3,0)-(3,1) accepted true legal true moves_made 1 ok: level / turn-goal state machine