Restyle the code-drawn UI toward the candy look — colours, corner-rounding and glossy feel only; no rect geometry moves. - HUD: grape candy card with a glossy top sheen, a bright rounded rim and warm cream text on a soft purple shadow (was a flat dark translucent panel). - Banner panel: grape candy fill under a sheen + bright rim, rounder corners. - Titles: celebratory candy gold YOU WIN! / punchy coral OUT OF MOVES, each on a tinted drop shadow for pop. - PLAY AGAIN: bubblegum candy button with a glossy sheen, bright rim and a darker bevel lip for a 3D candy edge. BannerLayout rects (panel/title/button) and the restart hit-test are untouched, so tests/banner_layout still passes. Refresh the p4_hud / p7_win / p7_lose goldens.
3.2 MiB
1206x2622px
3.2 MiB
1206x2622px