Files
m3te/goldens/p6_inputlock_board.png
swipelab 3a2a9f1980 P19.2: integration — refresh goldens for the merged organic motion + finalize docs
Final golden sweep + doc finalization for the organic-animation pass. No .sx
logic/render change; goldens + README only (CLAUDE.md is local-only/gitignored).

Refreshed 8 stale goldens to the SHIPPED render (each verified deterministic):
- p6_anim_swap/clear/fall, p6_fx, p6_inputlock_board (M3TE_FX=3 at swap/clear/fall
  segment phases): last captured at P13.1, so they still showed the PRE-organic
  flat tweens; now show the merged overshoot / pop-ripple / gravity-accel motion.
- p17_fall, p17_stagger, p17_land (M3TE_FX=11 deep cascade): captured incrementally
  at P17.1/.2/.3 and never updated as later steps changed the shared cascade frame
  (P17.2 stagger, P17.3 squash, P18.2 burst ripple), so the committed PNGs no longer
  matched the shipped code (12-20% board-region diff). Re-captured to the final,
  fully-merged fall motion at their documented phases.

README:
- Added the previously-undocumented move-timeline frame recipes (swap/clear/fall/
  after segment phases + the resting-board goldens), filling the doc gap.
- Fixed the now-false P17 prose: p17_fall was described as a "pre-stagger lockstep
  reference" and p17_stagger as carrying "no squash" — both untrue once the full
  fall motion shipped. Now describes all three as the final combined motion, each
  pinned to foreground a different tell (accel / staircase / squash wave).

Verified all 28 goldens: 8 refreshed, 20 unchanged (board+HUD region byte-identical
over a status-bar/home-indicator crop), 0 removed. t=0 rest, win/lose, HUD, select,
idle, FPS, p16/p18 and p11_combo_deep all reproduce. Gate green (ios-sim build +
22/22 logic tests; tests/gem_pose.sx + tests/easing.sx pin the t=0 rest invariant).
2026-06-06 14:13:05 +03:00

3.2 MiB
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