Files
m3te/tests/clear.sx
swipelab 6f7d2f4db2 lang migration: rename signed integer types sN -> iN
Mechanical sweep of all .sx sources, plan docs, and tests/expected
snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64).
Verified: tools/run_tests.sh 23/23.

Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors
from the sx opt-in UFCS change (sx a47ea14) — independent of this
rename (present pre-sweep); migrated in the follow-up commit.
2026-06-12 09:36:51 +03:00

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// Clear golden: run detect→clear over several HAND-CRAFTED boards and snapshot
// the post-clear board. Each board sits on the run-free O/G checkerboard from
// match_detect (adjacent cells always differ, so it has zero pre-existing
// matches) with only the runs under test painted in — so any hole in the result
// is purely the cleared match's doing. For each scene the before/after boards
// are printed, and three facts are asserted independently of the dump: matched
// cells became holes, non-matched cells are byte-identical, and the cleared
// count is exact. The boards (and their match counts) mirror match_detect.sx.
#import "modules/std.sx";
#import "board.sx";
t :: #import "test.sx";
// Inverse of `gem_char`: map a gem character back to its Gem so each board can
// be written as a human-readable grid. The hole glyph maps to `.empty`, so a
// board can be hand-written with pre-existing holes (cells left by a prior
// clear) for the holes-never-match regression.
char_to_gem :: (c: u8) -> Gem {
if c == EMPTY_CHAR { return .empty; }
for 0..GEM_COUNT (i) {
if GEM_CHARS[i] == c { return cast(Gem) i; }
}
.red
}
// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS gem
// characters).
load_board :: (rows: []string) -> Board {
b : Board = ---;
for 0..BOARD_ROWS (row) {
line := rows[row];
for 0..BOARD_COLS (col) {
b.set(col, row, char_to_gem(line[col]));
}
}
b
}
// Detect→clear one scene, snapshot before/after, and assert the three clear
// invariants against the matched-cell set: every flagged cell is now a hole,
// every unflagged cell is unchanged, and the returned count is exact.
scene :: (name: string, rows: []string, want_cleared: i64) {
b := load_board(rows);
orig := load_board(rows); // pristine copy for the unchanged check
m := find_matches(@b);
cleared := clear_cells(@b, @m);
print("== {} ==\n", name);
out("before:\n");
out(board_dump(@orig));
out("after:\n");
out(board_dump(@b));
cleared_holes := true; // every matched cell is now a hole
others_intact := true; // every other cell is byte-identical
for 0..BOARD_CELLS (i) {
if m.cells[i] {
if !(b.cells[i] == .empty) { cleared_holes = false; }
} else {
if !(b.cells[i] == orig.cells[i]) { others_intact = false; }
}
}
t.expect(cleared_holes, concat(name, ": cleared cells are holes"));
t.expect(others_intact, concat(name, ": non-matched cells unchanged"));
t.expect(cleared == want_cleared, concat(name, ": cleared count exact"));
}
main :: () -> i32 {
print("== clear (detect -> clear) ==\n");
// Single horizontal 3-run (row 3, cols 2-4) → three holes there only.
scene("horizontal-3", .[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GORRROGO",
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
], 3);
// Single vertical 3-run (col 5, rows 2-4).
scene("vertical-3", .[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOBOG",
"GOGOGBGO",
"OGOGOBOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
], 3);
// Disjoint runs: horizontal R (row 1), horizontal P (row 5), vertical Y
// (col 6) — three separate hole clusters, 9 cells total.
scene("disjoint-runs", .[
"OGOGOGOG",
"RRROGOGO",
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGYG",
"GOPPPOYO",
"OGOGOGYG",
"GOGOGOGO",
], 9);
// Overlapping L and T: a horizontal run and a vertical run share a cell (the
// L's corner (1,1), the T's stem-top (4,5)). The mask already unions the
// shared cell, so clear removes the whole union as one set — 10 holes, not
// 11 — exercising the overlapping-clear acceptance case.
scene("L-and-T", .[
"OGOGOGOG",
"GRRRGOGO",
"OROGOGOG",
"GRGOGOGO",
"OGOGOGOG",
"GOGYYYGO",
"OGOGYGOG",
"GOGOYOGO",
], 10);
// No matches: the bare checkerboard is left completely unchanged (0 holes),
// so its before/after dumps are identical.
scene("no-matches", .[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
], 0);
// Holes never match: a checkerboard carrying a horizontal 3-run of holes
// (row 3, cols 2-4) and a vertical 3-run of holes (col 1, rows 5-7), left by
// earlier clears. A line of 3+ holes is NOT a match, so detect finds nothing,
// clear removes nothing, and before/after are identical. Without this, a
// post-clear board would keep re-"matching" its own holes and the P2.4
// cascade would never stabilise.
scene("holes-no-match", .[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GO...OGO",
"OGOGOGOG",
"G.GOGOGO",
"O.OGOGOG",
"G.GOGOGO",
], 0);
// clear_matches: the one-call detect+clear returns the same cleared count
// and punches the holes itself.
cm := load_board(.[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GORRROGO",
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
]);
t.expect(clear_matches(@cm) == 3, "clear_matches: detect+clear returns count");
t.expect(cm.at(2, 3) == .empty and cm.at(3, 3) == .empty and cm.at(4, 3) == .empty,
"clear_matches: matched run is now holes");
// Holes are never matchable: a board whose only equal-adjacent runs are
// holes yields an empty match set, and clear_matches reports 0 (no change).
holes := load_board(.[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOGOG",
"GO...OGO",
"OGOGOGOG",
"G.GOGOGO",
"O.OGOGOG",
"G.GOGOGO",
]);
hm := find_matches(@holes);
t.expect(hm.count() == 0, "holes: a line of 3+ holes is not a match");
t.expect(clear_matches(@holes) == 0, "holes: clear_matches returns 0 on a holes-only board");
// Cascade base case: after a real clear punches a 3-in-a-line into holes,
// re-detecting on the cleared board must find nothing — otherwise the P2.4
// cascade loop would re-match its own holes and never terminate.
casc := load_board(.[
"OGOGOGOG",
"GOGOGOGO",
"OGOGOBOG",
"GOGOGBGO",
"OGOGOBOG",
"GOGOGOGO",
"OGOGOGOG",
"GOGOGOGO",
]);
t.expect(clear_matches(@casc) == 3, "cascade: first clear removes the vertical 3-run");
t.expect(clear_matches(@casc) == 0, "cascade: re-clear on the holed board returns 0");
print("ok: clear over hand-crafted boards\n");
return 0;
}