Mechanical sweep of all .sx sources, plan docs, and tests/expected snapshots for the sx language rename (s8/s16/s32/s64 -> i8/i16/i32/i64). Verified: tools/run_tests.sh 23/23. Note: the ios-sim build has 2 pre-existing 'restart' dot-call errors from the sx opt-in UFCS change (sx a47ea14) — independent of this rename (present pre-sweep); migrated in the follow-up commit.
145 lines
4.6 KiB
Plaintext
145 lines
4.6 KiB
Plaintext
// Base-scoring golden (P3.1): score several HAND-CRAFTED single-round boards by
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// RUN LENGTH and snapshot the runs + points. Every board sits on the run-free
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// O/G checkerboard (adjacent cells always differ, so zero stray runs) with only
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// the runs under test painted in, so the score is purely the painted runs'.
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//
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// Scheme (named constants in board.sx): run length 3 -> 30, length 4 -> 60,
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// length 5+ -> 100. L/T rule: each maximal run scores INDEPENDENTLY by its own
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// length, so an overlapping L/T scores horizontal + vertical (the shared corner
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// counts toward both runs). The scene names encode the expected points.
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//
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// For each scene the board, its enumerated runs, and the round's points are
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// printed, and two facts are asserted independently of the dump: `score_round`
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// equals the documented value, and `add_round_score` adds exactly that into the
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// board's running `score` total.
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#import "modules/std.sx";
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#import "board.sx";
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t :: #import "test.sx";
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// Inverse of `gem_char`: map a board character back to its Gem so each board can
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// be written as a human-readable grid. The hole glyph maps to `.empty`.
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char_to_gem :: (c: u8) -> Gem {
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if c == EMPTY_CHAR { return .empty; }
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for 0..GEM_COUNT (i) {
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if GEM_CHARS[i] == c { return cast(Gem) i; }
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}
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.red
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}
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// Load an 8x8 board from `rows` (top row first, each exactly BOARD_COLS chars),
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// with the running score zeroed so the accumulation check starts from a known base.
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load_board :: (rows: []string) -> Board {
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b : Board = ---;
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for 0..BOARD_ROWS (row) {
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line := rows[row];
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for 0..BOARD_COLS (col) {
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b.set(col, row, char_to_gem(line[col]));
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}
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}
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b.score = 0;
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b
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}
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// Score one scene: snapshot board + enumerated runs + points, then assert
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// `score_round` is exact and `add_round_score` accumulates it into `board.score`.
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scene :: (name: string, rows: []string, want_points: i64) {
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b := load_board(rows);
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runs := find_runs(@b);
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print("== {} ==\n", name);
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out(board_dump(@b));
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out("--\n");
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out(dump_runs(@runs));
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print("points {}\n", score_round(@b));
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t.expect(score_round(@b) == want_points, concat(name, ": score_round exact"));
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added := add_round_score(@b);
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t.expect(added == want_points and b.score == want_points,
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concat(name, ": add_round_score accumulates into board.score"));
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}
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main :: () -> i32 {
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print("== score (base match scoring) ==\n");
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// Single length-3 horizontal run (row 3, cols 2-4) -> SCORE_RUN_3 = 30.
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scene("len3-run-30", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GORRROGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 30);
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// Single length-4 horizontal run (row 3, cols 2-5) -> SCORE_RUN_4 = 60.
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scene("len4-run-60", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GORRRRGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 60);
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// Single length-5 horizontal run (row 1, cols 1-5) -> SCORE_RUN_5_PLUS = 100.
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scene("len5-run-100", .[
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"OGOGOGOG",
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"GRRRRRGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 100);
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// Multiple disjoint runs, points = sum of per-run values: horizontal R len3
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// (row 0, cols 0-2 -> 30), horizontal B len4 (row 2, cols 2-5 -> 60),
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// horizontal P len5 (row 4, cols 1-5 -> 100) = 190.
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scene("disjoint-30+60+100", .[
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"RRRGOGOG",
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"GOGOGOGO",
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"GOBBBBOG",
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"OGOGOGOG",
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"GPPPPPGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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], 190);
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// Overlapping L and T, scored per-run independently: the L is a horizontal R
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// len3 (row 1, cols 1-3) meeting a vertical R len3 (col 1, rows 1-3) at corner
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// (1,1) -> 30 + 30; the T is a horizontal Y len3 (row 5, cols 3-5) meeting a
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// vertical Y len3 (col 4, rows 5-7) at (4,5) -> 30 + 30. Total 120 (the shared
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// corners count toward both runs, unlike the unioned clear set).
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scene("overlap-LT-per-run-120", .[
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"OGOGOGOG",
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"GRRRGOGO",
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"OROGOGOG",
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"GRGOGOGO",
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"OGOGOGOG",
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"GOGYYYGO",
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"OGOGYGOG",
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"GOGOYOGO",
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], 120);
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// No match: the bare checkerboard has no run -> 0 points.
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scene("no-match-0", .[
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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"OGOGOGOG",
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"GOGOGOGO",
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], 0);
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print("ok: base scoring over hand-crafted boards\n");
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return 0;
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}
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