Files
m3te/tests/expected/easing.stdout
swipelab 00b126d44c P17.3: organic fall — per-round landing squash-&-settle (sx, iOS sim)
Give each landing gem a wide-and-short squash-&-settle bounce as it touches
its destination, applied WITHIN the fall so EVERY cascade round bounces
(staggered per column), not only the final whole-move settle.

One envelope, one bounce: land_squash is now LAND_SQUASH_A * squash_envelope
(P15.1) over its normalized window, so the per-round fall bounce and the
settle bounce are the exact same shape. render_fall/render_clear age a
per-column bounce from each column's touch-down instant (fall_landing_frac *
FALL_ANIM_DUR) via the shared rest_squash + delivering_round helpers, so a gem
still in the air draws unsquashed and only a landed gem flattens; the squash
carries across the fall->clear seam.

Double-bounce reconciliation (approach a): drive the bounce from the per-round
fall and DROP the old whole-move "stamp at age 0" settle. The settle stamp is
now BACK-DATED per column (clock - (total - round_land_time)) so render_gems
resumes land_squash exactly where render_fall left off at the render_anim ->
render_gems seam — one continuous bounce, no double-pop.

Amplitude tuned 0.13 -> 0.18 (~13% peak) so the bounce reads while staying
tasteful; durations unchanged, so the cascade-cue snapshots don't churn.
M3TE_ANIM_TIME=0 still reproduces goldens/p6_idle_t0.png (a resting board
carries no landing stamp). New goldens/p17_land.png pins a staggered landing
mid-pour (M3TE_FX=11 ANIM_TIME=1.94). tests/easing.sx gains a landing-instant
section pinning fall_landing_frac / round_land_time; tests/gem_pose.sx stays
green (land_squash values are identical).
2026-06-06 12:29:11 +03:00

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== endpoints locked ==
ease_in true ease_in_out true back true spring true squash true existing true
== monotonic where required ==
ease_in true ease_in_out true ease_out_cubic true ease_in_quad true
== overshoot bounded + settles ==
back_overshoots true back_bounded true spring_overshoots true spring_bounded true spring_wobbles true
== squash envelope bounded ==
squash_moves true squash_two_sided true squash_bounded true
== illegal-swap bounce ==
bounce_ends true peak_amp true peak_loc true overshoots true overshoot_bounded true settles true
== fall stagger bounded ==
stagger_t0 true stagger_t1 true stagger_cascade true stagger_mono true
== landing instant ==
landing_first true landing_last true landing_mono true landing_seam true landtime_col_mono true landtime_round_after true
ok: easing toolkit endpoints locked + amplitudes bounded