The README audio-regeneration section called tools/synth_audio.py the
'build-time DSP path', but that script is the original P10.1 procedural
synthesizer: its main() overwrites assets/audio/*.wav with note-frequency
synthetic audio. Following the documented path would clobber the curated
Triple Treat pack cues. Remove the script (cleanest resolution — kills the
clobber hazard) and rewrite the README to describe the actual production:
real pack clips (per-cue source in assets/audio/LICENSE.txt) down-mixed,
trimmed, faded, peak-normalized to ~-15 dBFS, re-wrapped via afconvert;
combo ladder = real Match FX ordered by brightness (P10.9); cascade one cue
per round (P10.10). measure_pitch.py kept (read-only verification, never
writes a WAV). WAVs/.sx/goldens byte-unchanged.