Feasibility spike outcome: iOS audio from sx is feasible with no sx-library change. System Sound Services is plain C, reached with the same `#foreign` FFI uikit.sx already uses (UIApplicationMain / dlsym / CACurrentMediaTime); AudioToolbox + CoreFoundation are linked per-target in build.sx. Smallest viable SFX: one short CC0 clip (Kenney Interface Sounds, CC0 1.0) played when a swap clears a match. Purely additive — audio.sx reads/writes no score/board/move state; the wiring in board_view only adds a call. - audio.sx: load clear.wav once, AudioServicesPlaySystemSound on clear - board_view.sx: trigger sfx_clear() on a legal swap that clears (>=1 round) - main.sx: allocate + init g_audio at boot - build.sx: link AudioToolbox + CoreFoundation on iOS - assets/audio/clear.wav (+ one-line CC0 credit in LICENSE.txt) Verified: ios-sim build links; 18/18 tests pass; sim boot log shows "[sx] audio: clear cue loaded" (AudioServicesCreateSystemSoundID succeeded, asset shipped in the bundle and decoded).
40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
#import "modules/compiler.sx";
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#import "modules/platform/bundle.sx";
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configure_build :: () {
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opts := build_options();
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opts.set_bundle_id("co.swipelab.m3te");
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opts.set_post_link_callback(bundle_main);
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if OS == {
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case .macos: {
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opts.set_output_path("sx-out/macos/M3te");
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opts.set_bundle_path("sx-out/macos/M3te.app");
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// Ad-hoc sign (empty identity) so a local `open` launch isn't
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// Gatekeeper-rejected. SDL3 comes from Homebrew.
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opts.add_link_flag("-L/opt/homebrew/lib");
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opts.add_link_flag("-lSDL3");
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opts.add_asset_dir("assets", "assets");
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}
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case .ios: {
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opts.set_output_path("sx-out/ios/M3te");
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opts.set_bundle_path("sx-out/ios/M3te.app");
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// Device-only: the simulator is ad-hoc signed by the bundler,
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// which also grants get-task-allow for lldb. Embedding a device
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// identity / profile in a sim build blocks install + launch.
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if opts.is_ios_device() {
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opts.set_codesign_identity("Apple Development: Alexandru Agrapine (DC8VVHJ9W4)");
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opts.set_provisioning_profile("/Users/agra/Downloads/SwipeS32DevProfile.mobileprovision");
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}
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opts.add_framework("UIKit");
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opts.add_framework("OpenGLES");
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opts.add_framework("QuartzCore");
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opts.add_framework("Metal");
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// System Sound Services SFX (audio.sx) — a short clip played when a
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// swap clears a match. CoreFoundation supplies the file URL.
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opts.add_framework("AudioToolbox");
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opts.add_framework("CoreFoundation");
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opts.add_asset_dir("assets", "assets");
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}
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}
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}
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