Adopt the modules/ui UIPipeline framework (as the chess reference app does) and replace the P0 placeholder quad with a BoardView (View protocol, modeled on chess/board_view.sx): - background.png fills the screen; an 8x8 cell.png grid is centered in the safe area; each cell's gem is sampled from gems.png by UV column = gem index (0=red .. 5=purple). - Drive it from board.sx seeded with 1337 (the board_init golden's seed), so the on-screen layout matches that snapshot gem-for-gem. main.sx now hosts the view via UIPipeline (Metal on iOS, GL on desktop) and heap-allocates the board/asset state behind pointers (UFCS method calls on a value-typed global mutate a copy, so mutable state must live behind a pointer as the reference app does). Vendor the C deps the UI module's image/font path needs (stb_image, stb_truetype, kb_text_shape, file_utils); their #include "vendors/..." paths resolve relative to the project root. Evidence: ios-sim build links clean; tools/run_tests.sh 11/11 pass; running app captured at goldens/p4_board.png.
19 lines
867 B
Plaintext
19 lines
867 B
Plaintext
zlib License
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(C) Copyright 2024-2025 Jimmy Lefevre
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution. |