Add a real logic-test gate so future pure-sx game logic fails the build on a bad assertion: - tests/test.sx: `expect(cond, msg)` assert helper — prints a greppable `FAIL <file>:<line>: <msg>` and exits non-zero via process.exit on failure. - tools/run_tests.sh: snapshot runner mirroring sx/tests/run_examples.sh; runs each tests/<name>.sx and diffs stdout + exit code against tests/expected/. Exits 0 iff all tests pass. - tests/arith.sx (+ expected snapshots): seed passing sanity test. - README.md: document both halves of the gate — logic runner and the reproducible ios-sim build/launch sequence (with device discovery).
14 lines
474 B
Plaintext
14 lines
474 B
Plaintext
// Trivial logic-gate sanity check: exercises the `expect` helper on passing
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// assertions and prints a stable summary line for the snapshot runner to diff.
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// Real board-state tests arrive in Phase 1.
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#import "modules/std.sx";
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t :: #import "test.sx";
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main :: () -> s32 {
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t.expect(2 + 2 == 4, "two plus two is four");
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t.expect(7 % 3 == 1, "seven mod three is one");
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t.expect(10 - 4 == 6, "ten minus four is six");
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print("ok: arithmetic\n");
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return 0;
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}
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