Add a pure-sx match detector to the board model: `find_matches` walks each row and column once in maximal same-type spans and marks every cell in a run of length >= 3 into a `MatchMask` (a per-cell membership set mirroring Board.cells). Overlapping shapes (L / T where a horizontal and vertical run share a cell) collapse to the union automatically. `dump_matches` renders the set deterministically: matched cells show their gem char, others '.'. Detection only — no clear/collapse/refill (that is P2.1). tests/match_detect.sx exercises hand-crafted boards (built explicitly on a run-free checkerboard, no seeded init): a horizontal 3-run, a vertical 3-run, multiple disjoint runs, length-4 and length-5 runs, intersecting L and T shapes (shared cell counted once), and a no-match board. Output is locked as tests/expected/match_detect.stdout (+ .exit) and asserts matched-cell counts.
244 lines
8.9 KiB
Plaintext
244 lines
8.9 KiB
Plaintext
// m3te core model — pure, headless match-3 board (Phase 1).
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//
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// Everything here is deterministic and rendering-free: a fixed seed always
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// produces the same board. Later phases build on these primitives —
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// P1.2 (match detection), P1.3 (swap legality), P2 (clear/cascade/refill) —
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// so the layout favours plain index access (`at` / `idx`) over anything
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// rendering-specific.
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#import "modules/std.sx";
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// ── Gem ──────────────────────────────────────────────────────────────────
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// Six distinct gem types. The enum's ordinal (0..5) IS the gem index, so it
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// casts cleanly to/from the integers the RNG and the textual dump work in.
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GEM_COUNT :: 6;
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Gem :: enum {
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red;
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orange;
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yellow;
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green;
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blue;
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purple;
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}
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// One stable character per gem type, indexed by ordinal — the alphabet the
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// board dump (and its golden) is written in.
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GEM_CHARS :: "ROYGBP";
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gem_char :: (g: Gem) -> u8 {
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GEM_CHARS[cast(s64) g]
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}
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// ── Deterministic RNG ─────────────────────────────────────────────────────
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// A 32-bit linear congruential generator (Numerical Recipes constants),
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// carried in an s64 and masked back to 32 bits after every step so the
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// stream is identical regardless of host integer width. The state*MUL+ADD
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// product stays well under s64 range, so no intermediate overflow. Any seed
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// (including 0) yields a valid stream — an LCG has no forbidden state.
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RNG_MASK32 :: 0xFFFFFFFF;
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RNG_MUL :: 1664525;
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RNG_ADD :: 1013904223;
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Rng :: struct {
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state: s64;
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// Advance and return the next 32-bit value.
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next_u32 :: (self: *Rng) -> s64 {
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self.state = (self.state * RNG_MUL + RNG_ADD) & RNG_MASK32;
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self.state
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}
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// Uniform-ish value in [0, n). Uses the high bits, whose period is far
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// longer than the low bits of an LCG.
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next_range :: (self: *Rng, n: s64) -> s64 {
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(self.next_u32() >> 16) % n
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}
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}
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rng_seeded :: (seed: s64) -> Rng {
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Rng.{ state = seed & RNG_MASK32 }
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}
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// ── Board ─────────────────────────────────────────────────────────────────
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BOARD_COLS :: 8;
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BOARD_ROWS :: 8;
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BOARD_CELLS :: BOARD_COLS * BOARD_ROWS;
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Board :: struct {
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// Row-major: cell (col, row) lives at row*BOARD_COLS + col.
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cells: [BOARD_CELLS]Gem;
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idx :: (col: s64, row: s64) -> s64 {
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row * BOARD_COLS + col
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}
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at :: (self: *Board, col: s64, row: s64) -> Gem {
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self.cells[Board.idx(col, row)]
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}
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set :: (self: *Board, col: s64, row: s64, g: Gem) {
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self.cells[Board.idx(col, row)] = g;
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}
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// Fill every cell from `seed` so that NO horizontal or vertical run of
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// three same-type gems exists. Cells are placed in row-major order; when
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// placing one, any gem type that would complete a 3-in-a-row with the two
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// already-placed cells to its left or above is excluded, and the gem is
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// drawn from the remaining allowed types. At most two types are ever
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// excluded, so a choice always remains.
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init :: (self: *Board, seed: s64) {
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rng := rng_seeded(seed);
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for 0..BOARD_ROWS: (row) {
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for 0..BOARD_COLS: (col) {
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self.set(col, row, pick_gem(self, @rng, col, row));
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}
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}
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}
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}
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// Choose a gem for (col, row) that can't extend an existing run leftward or
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// upward. Pure given the board's already-placed prefix and the RNG state.
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pick_gem :: (board: *Board, rng: *Rng, col: s64, row: s64) -> Gem {
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forbidden : [GEM_COUNT]bool = ---;
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for 0..GEM_COUNT: (t) { forbidden[t] = false; }
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// Two same gems immediately to the left → a third of that type matches.
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if col >= 2 {
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left := board.at(col - 1, row);
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if left == board.at(col - 2, row) {
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forbidden[cast(s64) left] = true;
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}
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}
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// Two same gems immediately above → a third of that type matches.
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if row >= 2 {
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up := board.at(col, row - 1);
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if up == board.at(col, row - 2) {
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forbidden[cast(s64) up] = true;
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}
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}
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allowed := 0;
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for 0..GEM_COUNT: (t) { if !forbidden[t] { allowed += 1; } }
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// Pick the k-th still-allowed type; single RNG draw, always terminates.
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k := rng.next_range(allowed);
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for 0..GEM_COUNT: (t) {
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if !forbidden[t] {
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if k == 0 { return cast(Gem) t; }
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k -= 1;
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}
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}
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.red // unreachable: `allowed` >= GEM_COUNT-2 >= 4, so k is always consumed
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}
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// Deterministic textual dump: one row per line, top (row 0) to bottom, a
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// single gem character per cell. Suitable for snapshotting.
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board_dump :: (self: *Board) -> string {
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line_w := BOARD_COLS + 1; // 8 gem chars + newline
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buf := cstring(BOARD_ROWS * line_w);
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for 0..BOARD_ROWS: (row) {
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base := row * line_w;
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for 0..BOARD_COLS: (col) {
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buf[base + col] = gem_char(self.at(col, row));
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}
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buf[base + BOARD_COLS] = 10; // '\n'
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}
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buf
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}
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// ── Match detection ────────────────────────────────────────────────────────
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// Per-cell membership over the board: cell (col, row) is `true` iff it takes
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// part in some horizontal or vertical run of three or more same-type gems.
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// This mask IS the matched-cell SET — overlapping shapes (an L or a T where a
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// horizontal and a vertical run share a cell) collapse to a single `true`, so
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// the union is automatic. The layout mirrors Board.cells exactly so the
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// clear/cascade phase can consume it without translation.
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MatchMask :: struct {
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cells: [BOARD_CELLS]bool;
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at :: (self: *MatchMask, col: s64, row: s64) -> bool {
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self.cells[Board.idx(col, row)]
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}
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count :: (self: *MatchMask) -> s64 {
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n : s64 = 0;
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for 0..BOARD_CELLS: (i) { if self.cells[i] { n += 1; } }
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n
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}
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}
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// Mark a closed span of cells along one axis. `vertical` picks the axis; `fixed`
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// is the constant coordinate (the row for a horizontal span, the column for a
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// vertical one) and the span covers `start..end` of the moving coordinate.
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mark_run :: (m: *MatchMask, vertical: bool, fixed: s64, start: s64, end: s64) {
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for start..end: (i) {
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if vertical {
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m.cells[Board.idx(fixed, i)] = true;
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} else {
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m.cells[Board.idx(i, fixed)] = true;
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}
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}
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}
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// Detect every maximal horizontal and vertical run of length >= 3 and mark all
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// participating cells. Each row and column is scanned once, extending a run
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// while the gem type holds; a maximal run of length >= 3 marks its whole span,
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// so length-4 / length-5 runs are simply longer spans of the same walk. A cell
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// shared by an intersecting horizontal and vertical run is marked once per
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// axis into the same slot — idempotent, so the union counts it once.
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find_matches :: (b: *Board) -> MatchMask {
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m : MatchMask = ---;
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for 0..BOARD_CELLS: (i) { m.cells[i] = false; }
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// Horizontal: walk each row left-to-right in maximal same-type spans.
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for 0..BOARD_ROWS: (row) {
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col := 0;
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while col < BOARD_COLS {
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g := b.at(col, row);
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run_end := col + 1;
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while run_end < BOARD_COLS and b.at(run_end, row) == g {
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run_end += 1;
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}
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if run_end - col >= 3 { mark_run(@m, false, row, col, run_end); }
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col = run_end;
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}
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}
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// Vertical: walk each column top-to-bottom in maximal same-type spans.
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for 0..BOARD_COLS: (col) {
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row := 0;
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while row < BOARD_ROWS {
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g := b.at(col, row);
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run_end := row + 1;
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while run_end < BOARD_ROWS and b.at(col, run_end) == g {
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run_end += 1;
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}
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if run_end - row >= 3 { mark_run(@m, true, col, row, run_end); }
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row = run_end;
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}
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}
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m
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}
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// Deterministic textual dump of a matched-cell SET, in the same row-major grid
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// shape as `board_dump`: a matched cell shows its gem character, an unmatched
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// cell shows '.'. A board with no matches dumps as an all-'.' grid, which reads
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// unambiguously as the empty set. Suitable for snapshotting.
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dump_matches :: (b: *Board, m: *MatchMask) -> string {
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line_w := BOARD_COLS + 1; // 8 cells + newline
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buf := cstring(BOARD_ROWS * line_w);
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for 0..BOARD_ROWS: (row) {
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base := row * line_w;
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for 0..BOARD_COLS: (col) {
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if m.at(col, row) {
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buf[base + col] = gem_char(b.at(col, row));
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} else {
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buf[base + col] = 46; // '.'
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}
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}
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buf[base + BOARD_COLS] = 10; // '\n'
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}
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buf
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}
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