sdl phase 1
This commit is contained in:
98
examples/modules/opengl.sx
Normal file
98
examples/modules/opengl.sx
Normal file
@@ -0,0 +1,98 @@
|
||||
// OpenGL 3.3 Core — runtime-loaded function pointers
|
||||
// No #library needed — caller provides a loader (e.g. SDL_GL_GetProcAddress)
|
||||
|
||||
// Constants
|
||||
GL_FALSE :s32: 0;
|
||||
GL_TRUE :s32: 1;
|
||||
GL_DEPTH_TEST :u32: 0x0B71;
|
||||
GL_CULL_FACE :u32: 0x0B44;
|
||||
GL_BLEND :u32: 0x0BE2;
|
||||
GL_TRIANGLES :u32: 4;
|
||||
GL_LINES :u32: 1;
|
||||
GL_FLOAT :u32: 0x1406;
|
||||
GL_UNSIGNED_INT :u32: 0x1405;
|
||||
GL_VERTEX_SHADER :u32: 0x8B31;
|
||||
GL_FRAGMENT_SHADER :u32: 0x8B30;
|
||||
GL_COMPILE_STATUS :u32: 0x8B81;
|
||||
GL_LINK_STATUS :u32: 0x8B82;
|
||||
GL_ARRAY_BUFFER :u32: 0x8892;
|
||||
GL_ELEMENT_ARRAY_BUFFER :u32: 0x8893;
|
||||
GL_STATIC_DRAW :u32: 0x88E4;
|
||||
GL_COLOR_BUFFER_BIT :u32: 0x4000;
|
||||
GL_DEPTH_BUFFER_BIT :u32: 0x0100;
|
||||
GL_FRONT_AND_BACK :u32: 0x0408;
|
||||
GL_LINE :u32: 0x1B01;
|
||||
GL_FILL :u32: 0x1B02;
|
||||
|
||||
// Function pointer variables (mutable, loaded at runtime)
|
||||
glClearColor : (f32, f32, f32, f32) -> void = ---;
|
||||
glClear : (u32) -> void = ---;
|
||||
glEnable : (u32) -> void = ---;
|
||||
glDisable : (u32) -> void = ---;
|
||||
glViewport : (s32, s32, s32, s32) -> void = ---;
|
||||
glDrawArrays : (u32, s32, s32) -> void = ---;
|
||||
glPolygonMode : (u32, u32) -> void = ---;
|
||||
glLineWidth : (f32) -> void = ---;
|
||||
glCreateShader : (u32) -> u32 = ---;
|
||||
glShaderSource : (u32, s32, *void, *void) -> void = ---;
|
||||
glCompileShader : (u32) -> void = ---;
|
||||
glGetShaderiv : (u32, u32, *void) -> void = ---;
|
||||
glGetShaderInfoLog : (u32, s32, *void, *void) -> void = ---;
|
||||
glCreateProgram : () -> u32 = ---;
|
||||
glAttachShader : (u32, u32) -> void = ---;
|
||||
glLinkProgram : (u32) -> void = ---;
|
||||
glGetProgramiv : (u32, u32, *void) -> void = ---;
|
||||
glGetProgramInfoLog : (u32, s32, *void, *void) -> void = ---;
|
||||
glUseProgram : (u32) -> void = ---;
|
||||
glDeleteShader : (u32) -> void = ---;
|
||||
glGenVertexArrays : (s32, *void) -> void = ---;
|
||||
glGenBuffers : (s32, *void) -> void = ---;
|
||||
glBindVertexArray : (u32) -> void = ---;
|
||||
glBindBuffer : (u32, u32) -> void = ---;
|
||||
glBufferData : (u32, s64, *void, u32) -> void = ---;
|
||||
glVertexAttribPointer : (u32, s32, u32, u8, s32, *void) -> void = ---;
|
||||
glEnableVertexAttribArray : (u32) -> void = ---;
|
||||
glGetUniformLocation : (u32, [:0]u8) -> s32 = ---;
|
||||
glUniformMatrix4fv : (s32, s32, u8, *void) -> void = ---;
|
||||
glUniform3f : (s32, f32, f32, f32) -> void = ---;
|
||||
glDepthFunc : (u32) -> void = ---;
|
||||
glUniform1f : (s32, f32) -> void = ---;
|
||||
GL_LESS :u32: 0x0201;
|
||||
GL_LEQUAL :u32: 0x0203;
|
||||
|
||||
// Loader: call once after creating GL context
|
||||
// Pass in a proc loader (e.g. SDL_GL_GetProcAddress)
|
||||
load_gl :: (get_proc: ([:0]u8) -> *void) {
|
||||
glClearColor = xx get_proc("glClearColor");
|
||||
glClear = xx get_proc("glClear");
|
||||
glEnable = xx get_proc("glEnable");
|
||||
glDisable = xx get_proc("glDisable");
|
||||
glViewport = xx get_proc("glViewport");
|
||||
glDrawArrays = xx get_proc("glDrawArrays");
|
||||
glPolygonMode = xx get_proc("glPolygonMode");
|
||||
glLineWidth = xx get_proc("glLineWidth");
|
||||
glCreateShader = xx get_proc("glCreateShader");
|
||||
glShaderSource = xx get_proc("glShaderSource");
|
||||
glCompileShader = xx get_proc("glCompileShader");
|
||||
glGetShaderiv = xx get_proc("glGetShaderiv");
|
||||
glGetShaderInfoLog = xx get_proc("glGetShaderInfoLog");
|
||||
glCreateProgram = xx get_proc("glCreateProgram");
|
||||
glAttachShader = xx get_proc("glAttachShader");
|
||||
glLinkProgram = xx get_proc("glLinkProgram");
|
||||
glGetProgramiv = xx get_proc("glGetProgramiv");
|
||||
glGetProgramInfoLog = xx get_proc("glGetProgramInfoLog");
|
||||
glUseProgram = xx get_proc("glUseProgram");
|
||||
glDeleteShader = xx get_proc("glDeleteShader");
|
||||
glGenVertexArrays = xx get_proc("glGenVertexArrays");
|
||||
glGenBuffers = xx get_proc("glGenBuffers");
|
||||
glBindVertexArray = xx get_proc("glBindVertexArray");
|
||||
glBindBuffer = xx get_proc("glBindBuffer");
|
||||
glBufferData = xx get_proc("glBufferData");
|
||||
glVertexAttribPointer = xx get_proc("glVertexAttribPointer");
|
||||
glEnableVertexAttribArray = xx get_proc("glEnableVertexAttribArray");
|
||||
glGetUniformLocation = xx get_proc("glGetUniformLocation");
|
||||
glUniformMatrix4fv = xx get_proc("glUniformMatrix4fv");
|
||||
glUniform3f = xx get_proc("glUniform3f");
|
||||
glDepthFunc = xx get_proc("glDepthFunc");
|
||||
glUniform1f = xx get_proc("glUniform1f");
|
||||
}
|
||||
41
examples/modules/sdl3.sx
Normal file
41
examples/modules/sdl3.sx
Normal file
@@ -0,0 +1,41 @@
|
||||
#library "SDL3";
|
||||
|
||||
// SDL_InitFlags
|
||||
SDL_INIT_VIDEO :u32: 0x20;
|
||||
|
||||
// SDL_WindowFlags
|
||||
SDL_WINDOW_OPENGL :u64: 0x2;
|
||||
|
||||
// SDL_GLAttr (enum starting at 0)
|
||||
SDL_GL_DOUBLEBUFFER :s32: 5;
|
||||
SDL_GL_DEPTH_SIZE :s32: 6;
|
||||
SDL_GL_CONTEXT_MAJOR_VERSION :s32: 17;
|
||||
SDL_GL_CONTEXT_MINOR_VERSION :s32: 18;
|
||||
SDL_GL_CONTEXT_FLAGS :s32: 19;
|
||||
SDL_GL_CONTEXT_PROFILE_MASK :s32: 20;
|
||||
|
||||
// SDL_GLProfile
|
||||
SDL_GL_CONTEXT_PROFILE_CORE :s32: 0x1;
|
||||
|
||||
// SDL_GLContextFlag
|
||||
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :s32: 0x2;
|
||||
|
||||
// SDL_EventType
|
||||
SDL_EVENT_QUIT :u32: 0x100;
|
||||
SDL_EVENT_KEY_DOWN :u32: 0x300;
|
||||
|
||||
// Functions
|
||||
SDL_Init :: (flags: u32) -> bool #foreign;
|
||||
SDL_Quit :: () -> void #foreign;
|
||||
SDL_CreateWindow :: (title: [:0]u8, w: s32, h: s32, flags: u64) -> *void #foreign;
|
||||
SDL_DestroyWindow :: (window: *void) -> void #foreign;
|
||||
SDL_GL_SetAttribute :: (attr: s32, value: s32) -> bool #foreign;
|
||||
SDL_GL_CreateContext :: (window: *void) -> *void #foreign;
|
||||
SDL_GL_DestroyContext :: (context: *void) -> bool #foreign;
|
||||
SDL_GL_MakeCurrent :: (window: *void, context: *void) -> bool #foreign;
|
||||
SDL_GL_SwapWindow :: (window: *void) -> bool #foreign;
|
||||
SDL_GL_SetSwapInterval :: (interval: s32) -> bool #foreign;
|
||||
SDL_GL_GetProcAddress :: (proc: [:0]u8) -> *void #foreign;
|
||||
SDL_PollEvent :: (event: *void) -> bool #foreign;
|
||||
SDL_GetTicks :: () -> u64 #foreign;
|
||||
SDL_Delay :: (ms: u32) -> void #foreign;
|
||||
@@ -1,6 +1,8 @@
|
||||
Vector :: ($N: int, $T: Type) -> Type #builtin;
|
||||
write :: (str: string) -> void #builtin;
|
||||
sqrt :: (x: $T) -> T #builtin;
|
||||
sin :: (x: $T) -> T #builtin;
|
||||
cos :: (x: $T) -> T #builtin;
|
||||
size_of :: ($T: Type) -> s64 #builtin;
|
||||
alloc :: (size: s64) -> string #builtin;
|
||||
malloc :: (size: s64) -> *void #builtin;
|
||||
|
||||
Reference in New Issue
Block a user