std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
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@@ -6,7 +6,7 @@
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//
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// This test exercises a closure shape (`Closure(s64, s64) -> void`)
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// that has NO hand-rolled `Into(Block)` impl in
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// `library/modules/std/objc_block.sx`. Before step 5.2 lands,
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// `library/modules/ffi/objc_block.sx`. Before step 5.2 lands,
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// `xx cl : Block` errors out with the "no Into(Block) for
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// cl_s64_s64__void" focused diagnostic. After the generic impl
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// lands, the same call resolves through the pack-shaped impl and
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@@ -18,7 +18,7 @@
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// to its registered invoke.
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#import "modules/std.sx";
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#import "modules/std/objc_block.sx";
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#import "modules/ffi/objc_block.sx";
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g_a: s64 = 0;
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g_b: s64 = 0;
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