std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
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@@ -19,10 +19,10 @@
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// xcrun simctl launch booted co.swipelab.sxuikit
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#import "modules/std.sx";
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#import "modules/std/uikit.sx";
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#framework "UIKit";
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#framework "OpenGLES";
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#framework "QuartzCore";
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#import "modules/opengl.sx";
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#import "modules/ffi/opengl.sx";
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#import "modules/ui/types.sx";
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#import "modules/ui/events.sx";
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#import "modules/platform/uikit.sx";
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@@ -40,7 +40,7 @@ tap_frame :: () {
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fc := g_uikit_plat.begin_frame();
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if !g_loaded {
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// Cache the GL fn-ptrs we use beyond what modules/opengl.sx loads.
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// Cache the GL fn-ptrs we use beyond what modules/ffi/opengl.sx loads.
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glEnable_ = xx ios_gl_proc("glEnable".ptr);
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glDisable_ = xx ios_gl_proc("glDisable".ptr);
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glScissor_ = xx ios_gl_proc("glScissor".ptr);
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