std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
This commit is contained in:
144
library/modules/ffi/objc.sx
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144
library/modules/ffi/objc.sx
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@@ -0,0 +1,144 @@
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// Obj-C runtime FFI primitives.
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//
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// objc_msgSend has the standard ARM64 calling convention (no varargs path).
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// Each call site must invoke through a function pointer of the *exact*
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// argument and return shape. The idiom:
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//
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// msg_fn : (recv: *void, sel: *void, arg: [*]u8) -> *void = xx objc_msgSend;
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// result := msg_fn(receiver, selector, c_str);
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// ─── Obj-C primitive type aliases ───────────────────────────────────────
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// Named stand-ins for the three opaque Obj-C runtime types. They all
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// resolve to `*void` at the LLVM layer (no runtime cost) but improve
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// readability in foreign-class declarations and call sites.
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//
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// id — any Obj-C instance pointer
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// Class — a class object pointer
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// SEL — a registered selector
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//
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// `Class(T)` parameterization (phantom-typed, with `#extends`-aware
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// covariance) is a follow-up — needs compiler-level type-check support.
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// For now, `Class` alone is the only form; assignments are not checked
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// against the referent's class hierarchy.
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id :: *void;
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Class :: *void;
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SEL :: *void;
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// Apple's `BOOL` is a signed char (NOT sx's built-in `bool`, which is
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// LLVM `i1`). Obj-C method signatures that take or return `BOOL` cross
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// the FFI boundary as `s8`.
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BOOL :: s8;
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// On macOS libobjc is auto-loaded by libSystem; on iOS it isn't, so we
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// link it explicitly. Foundation registers NSString etc. with the runtime,
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// also auto-loaded on macOS and required as an explicit framework on iOS.
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objc :: #library "objc";
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#framework "Foundation";
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objc_getClass :: (name: [*]u8) -> *void #foreign objc;
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objc_lookUpClass :: (name: [*]u8) -> *void #foreign objc;
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sel_registerName :: (name: [*]u8) -> *void #foreign objc;
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class_createInstance :: (cls: *void, extra: usize) -> *void #foreign objc;
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object_getClass :: (obj: *void) -> *void #foreign objc;
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object_getIvar :: (obj: *void, ivar: *void) -> *void #foreign objc;
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object_setIvar :: (obj: *void, ivar: *void, val: *void) #foreign objc;
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// Declared with the simplest non-variadic shape. Cast per call site.
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objc_msgSend :: (recv: *void, sel: *void) -> *void #foreign objc;
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// ─── Dynamic class registration ─────────────────────────────────────────
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// Define a new Obj-C class at runtime: allocate the pair, attach methods +
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// protocols, then finalize with `objc_registerClassPair`. The class is then
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// usable via `class_createInstance` and Obj-C dispatch.
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//
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// IMPs (method implementations) are function pointers with the implicit
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// Obj-C method shape: `(self: *void, _cmd: *void, ...args) -> ret` with
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// `callconv(.c)` so they land args in the standard C registers.
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//
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// Method type encoding strings follow Apple's runtime DSL:
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// v = void c = char/BOOL i = int l = long f = float d = double
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// @ = id (object) : = SEL # = Class
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// Return type comes first, then receiver (`@`), then `_cmd` (`:`), then args.
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// Examples:
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// "v@:" -> void method(id, SEL)
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// "c@:" -> BOOL method(id, SEL)
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// "@@:@" -> id method(id, SEL, id)
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// "B@:@@" -> BOOL method(id, SEL, id, id)
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objc_allocateClassPair :: (super: *void, name: [*]u8, extra: usize) -> *void #foreign objc;
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class_addMethod :: (cls: *void, sel: *void, imp: *void, types: [*]u8) -> bool #foreign objc;
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class_addProtocol :: (cls: *void, proto: *void) -> bool #foreign objc;
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objc_getProtocol :: (name: [*]u8) -> *void #foreign objc;
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objc_registerClassPair :: (cls: *void) -> void #foreign objc;
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// Foundation C-API helpers (Foundation is already linked above via #framework).
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// NSLog takes an NSString format; the variadic tail is not exposed here.
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NSLog :: (fmt: *NSString) #foreign;
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// ─── NSObject (Phase 4 / M4.A) ───────────────────────────────────────────
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// Root of every Obj-C class hierarchy. Apple's runtime supplies the IMPs;
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// sx declares the method surface so user code can write
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// `defer view.release();` and `view.retain()` directly instead of going
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// through `objc_msgSend` casts. M2.3's `#extends`-aware dispatch finds
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// these methods automatically once a class roots its `#extends` chain at
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// NSObject (foreign classes in uikit.sx etc. add `#extends NSObject;` to
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// inherit the surface).
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//
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// `release` is NOT a reserved keyword in sx — modern clang ARC bans
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// user-source calls to it (the ARC compiler emits them automatically), but
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// sx isn't under clang ARC. Calling `view.release()` here is equivalent to
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// pre-ARC Obj-C source code: dispatches through the runtime, decrements the
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// refcount, fires `-dealloc` at zero.
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NSObject :: #foreign #objc_class("NSObject") {
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alloc :: () -> *NSObject;
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init :: (self: *Self) -> *NSObject;
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new :: () -> *NSObject; // shorthand for [[Cls alloc] init]
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retain :: (self: *Self) -> *Self;
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release :: (self: *Self);
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autorelease :: (self: *Self) -> *Self;
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class :: () -> *void; // metaclass query — `Cls.class()`
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description :: (self: *Self) -> *void; // returns *NSString
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hash :: (self: *Self) -> u64;
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isEqual :: (self: *Self, other: *void) -> BOOL;
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isKindOfClass :: (self: *Self, cls: *void) -> BOOL;
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respondsToSelector :: (self: *Self, sel: *void) -> BOOL;
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}
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// ─── NSString ────────────────────────────────────────────────────────────
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// Foundation's immutable string. `UTF8String` views the bytes as a C string
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// whose lifetime is tied to the NSString (don't free it). The `Into` impl
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// lets a string literal flow into any `*NSString` slot via `xx`, e.g.
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// `dict.objectForKey(xx "SomeKey")`.
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NSString :: #foreign #objc_class("NSString") {
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#extends NSObject;
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UTF8String :: (self: *Self) -> [*]u8;
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}
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// Wraps the bytes in an autoreleased NSString via `+stringWithUTF8String:`.
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// `self.ptr` must be NUL-terminated — string literals are; an arbitrary
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// sliced/built `string` may not be.
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impl Into(*NSString) for string {
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convert :: (self: string) -> *NSString {
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cls := objc_getClass("NSString".ptr);
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sel := sel_registerName("stringWithUTF8String:".ptr);
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msg : (*void, *void, [*]u8) -> *void callconv(.c) = xx objc_msgSend;
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return xx msg(cls, sel, self.ptr);
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}
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}
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// ─── Autoreleasepool (M4.A) ──────────────────────────────────────────────
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// Foundation factory methods (`NSString.stringWithUTF8String:`,
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// `[NSArray array]`, ...) return autoreleased objects — valid until the
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// current pool drains. Wrap such code in `autoreleasepool(() => { ... })`
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// so the pool drains deterministically at block end.
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//
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// Stdlib helper, not a language keyword. The closure call adds a frame —
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// for hot loops, inline the push/defer-pop pattern manually.
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objc_autoreleasePoolPush :: () -> *void #foreign objc;
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objc_autoreleasePoolPop :: (pool: *void) #foreign objc;
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autoreleasepool :: (body: Closure()) {
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pool := objc_autoreleasePoolPush();
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defer objc_autoreleasePoolPop(pool);
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body();
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}
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140
library/modules/ffi/objc_block.sx
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140
library/modules/ffi/objc_block.sx
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@@ -0,0 +1,140 @@
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// Obj-C blocks bridged to sx closures.
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//
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// Apple's block ABI (clang's "Block Implementation Specification"): a block
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// pointer is a struct whose first five fields are { isa, flags, reserved,
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// invoke, descriptor } followed by per-block captured state. When an API
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// like `[UIView animateWithDuration:animations:]` receives a block, the
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// runtime reads `invoke` and calls it with the block pointer as the first
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// argument. UIKit / Foundation callers always `_Block_copy` synchronously
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// before returning, so a stack-allocated block is safe to pass directly.
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//
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// We layer the sx closure onto Apple's layout by appending two pointer
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// fields to the standard 32-byte header: `sx_env` (the closure's captured
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// environment pointer) and `sx_fn` (the closure trampoline). The per-
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// signature `__block_invoke_*` C-ABI fn knows the offsets and calls
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// through to `sx_fn(sx_env, args...)`.
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//
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// ── Lifetime contract ───────────────────────────────────────────────────
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// `xx <closure> : *Block` returns a pointer into the surrounding sx
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// function's stack frame. Same rule as `&local_var`: pass it directly to
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// a callee that consumes it immediately or `_Block_copy`s internally
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// (UIKit/Foundation always do). Don't store the pointer to use after the
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// caller returns. If you need that, ship a `Block_copy`-backed sibling
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// API and use it instead.
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// `build_block_convert` (below) is a comptime metaprogram that emits sx source
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// with `concat` / `int_to_string`; those live in std.sx. A metaprogram body
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// resolves its bare names in its OWN module (issue 0106), so this module must
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// import std.sx itself rather than relying on the call site's visibility.
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#import "modules/std.sx";
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// Standard 32-byte block header plus two trailing slots for the sx closure
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// it wraps. Total = 48 bytes.
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Block :: struct {
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isa: *void;
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flags: s32;
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reserved: s32;
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invoke: *void;
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descriptor: *void;
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sx_env: *void;
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sx_fn: *void;
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}
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// Per-block-shape metadata. The runtime reads `size` when copying the
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// block to the heap, so it must equal the actual instance size.
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BlockDescriptor :: struct {
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reserved: u64;
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size: u64;
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}
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// libSystem isa pointer for stack-allocated blocks. Resolved at link time
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// (auto-linked on every Apple target via libSystem).
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_NSConcreteStackBlock : *void #foreign;
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// Shared descriptor for the 48-byte sx-block layout. All Into impls below
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// point their `descriptor` field at this.
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__sx_block_descriptor : BlockDescriptor = .{
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reserved = 0,
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size = 48,
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};
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// Single generic impl covers every closure shape. The compiler
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// monomorphises this body per call shape; inside each mono,
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// `$args` is the bound pack of arg types and `$R` is the bound
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// return type. The `#insert` evaluates `build_block_convert` at
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// comptime and substitutes the resulting source — a nested
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// `callconv(.c)` trampoline + the Block literal that points its
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// `invoke` slot at it. One impl in stdlib replaces every per-
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// signature hand-rolled `__block_invoke_*` + `Into(Block)` pair.
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impl Into(Block) for Closure(..$args) -> $R {
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convert :: (self: Closure(..$args) -> $R) -> Block {
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#insert build_block_convert($args, $R);
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}
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}
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// Comptime builder for the generic `Into(Block) for Closure(..$args)
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// -> $R` impl body. Receives the closure's per-position pack types
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// (`args`, a comptime `[]Type`) and the closure's return type
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// (`$ret`), emits source that:
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//
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// 1. Declares a nested `__invoke` `callconv(.c)` trampoline whose
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// signature matches the per-shape Apple Block ABI: first arg is
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// `block_self: *Block`, then the pack types verbatim. The body
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// reconstructs a typed fn-pointer from `block_self.sx_fn`,
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// prepends `block_self.sx_env`, and tail-calls the sx closure.
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// 2. Returns a stack Block literal whose `invoke` slot points at
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// the nested trampoline via `xx @__invoke`.
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//
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// The host impl wraps the emitted source via `#insert
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// build_block_convert($args, $R);`. Per-call-shape monomorphisation
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// of the impl body re-runs this builder with the concrete types
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// bound, so each closure shape gets its own dedicated trampoline.
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//
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// Void return type emits `typed_fn(...)`; non-void emits
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// `return typed_fn(...)`.
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build_block_convert :: (args: []Type, $ret: Type) -> string {
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ret_name := type_name(ret);
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code := "__invoke :: (block_self: *Block";
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i : s64 = 0;
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while i < args.len {
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code = concat(code, ", arg");
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code = concat(code, int_to_string(i));
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code = concat(code, ": ");
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code = concat(code, type_name(args[i]));
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i = i + 1;
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}
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code = concat(code, ") -> ");
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code = concat(code, ret_name);
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code = concat(code, " callconv(.c) { typed_fn : (*void");
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i = 0;
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while i < args.len {
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code = concat(code, ", ");
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code = concat(code, type_name(args[i]));
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i = i + 1;
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}
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code = concat(code, ") -> ");
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code = concat(code, ret_name);
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code = concat(code, " = xx block_self.sx_fn; ");
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if ret_name == "void" {
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code = concat(code, "typed_fn(block_self.sx_env");
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} else {
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code = concat(code, "return typed_fn(block_self.sx_env");
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}
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i = 0;
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while i < args.len {
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code = concat(code, ", arg");
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code = concat(code, int_to_string(i));
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i = i + 1;
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}
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code = concat(code, "); } ");
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code = concat(code, "return .{ ");
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code = concat(code, "isa = @_NSConcreteStackBlock, ");
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code = concat(code, "flags = 0, ");
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code = concat(code, "reserved = 0, ");
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code = concat(code, "invoke = xx @__invoke, ");
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code = concat(code, "descriptor = xx @__sx_block_descriptor, ");
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code = concat(code, "sx_env = self.env, ");
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code = concat(code, "sx_fn = self.fn_ptr, ");
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code = concat(code, "};");
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return code;
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}
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200
library/modules/ffi/opengl.sx
Normal file
200
library/modules/ffi/opengl.sx
Normal file
@@ -0,0 +1,200 @@
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// OpenGL 3.3 Core — runtime-loaded function pointers
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// No #library needed — caller provides a loader (e.g. SDL_GL_GetProcAddress)
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// Constants
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GL_FALSE :s32: 0;
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GL_TRUE :s32: 1;
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GL_DEPTH_TEST :u32: 0x0B71;
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GL_CULL_FACE :u32: 0x0B44;
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GL_BLEND :u32: 0x0BE2;
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GL_TRIANGLES :u32: 4;
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GL_LINES :u32: 1;
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GL_FLOAT :u32: 0x1406;
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GL_UNSIGNED_INT :u32: 0x1405;
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GL_VERTEX_SHADER :u32: 0x8B31;
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GL_FRAGMENT_SHADER :u32: 0x8B30;
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GL_COMPILE_STATUS :u32: 0x8B81;
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GL_LINK_STATUS :u32: 0x8B82;
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GL_ARRAY_BUFFER :u32: 0x8892;
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GL_ELEMENT_ARRAY_BUFFER :u32: 0x8893;
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GL_STATIC_DRAW :u32: 0x88E4;
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GL_COLOR_BUFFER_BIT :u32: 0x4000;
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GL_DEPTH_BUFFER_BIT :u32: 0x0100;
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GL_FRONT_AND_BACK :u32: 0x0408;
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GL_LINE :u32: 0x1B01;
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GL_FILL :u32: 0x1B02;
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// Function pointer variables (mutable, loaded at runtime)
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glClearColor : (f32, f32, f32, f32) -> void callconv(.c) = ---;
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||||
glClear : (u32) -> void callconv(.c) = ---;
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glEnable : (u32) -> void callconv(.c) = ---;
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glDisable : (u32) -> void callconv(.c) = ---;
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glViewport : (s32, s32, s32, s32) -> void callconv(.c) = ---;
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glFlush : () -> void callconv(.c) = ---;
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glDrawArrays : (u32, s32, s32) -> void callconv(.c) = ---;
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glPolygonMode : (u32, u32) -> void callconv(.c) = ---;
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glLineWidth : (f32) -> void callconv(.c) = ---;
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glCreateShader : (u32) -> u32 callconv(.c) = ---;
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glShaderSource : (u32, s32, *[:0]u8, *s32) -> void callconv(.c) = ---;
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glCompileShader : (u32) -> void callconv(.c) = ---;
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glGetShaderiv : (u32, u32, *s32) -> void callconv(.c) = ---;
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glGetShaderInfoLog : (u32, s32, *s32, [*]u8) -> void callconv(.c) = ---;
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glCreateProgram : () -> u32 callconv(.c) = ---;
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||||
glAttachShader : (u32, u32) -> void callconv(.c) = ---;
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||||
glLinkProgram : (u32) -> void callconv(.c) = ---;
|
||||
glGetProgramiv : (u32, u32, *s32) -> void callconv(.c) = ---;
|
||||
glGetProgramInfoLog : (u32, s32, *s32, [*]u8) -> void callconv(.c) = ---;
|
||||
glUseProgram : (u32) -> void callconv(.c) = ---;
|
||||
glDeleteShader : (u32) -> void callconv(.c) = ---;
|
||||
glGenVertexArrays : (s32, *u32) -> void callconv(.c) = ---;
|
||||
glGenBuffers : (s32, *u32) -> void callconv(.c) = ---;
|
||||
glBindVertexArray : (u32) -> void callconv(.c) = ---;
|
||||
glBindBuffer : (u32, u32) -> void callconv(.c) = ---;
|
||||
glBufferData : (u32, isize, *void, u32) -> void callconv(.c) = ---;
|
||||
glVertexAttribPointer : (u32, s32, u32, u8, s32, *void) -> void callconv(.c) = ---;
|
||||
glEnableVertexAttribArray : (u32) -> void callconv(.c) = ---;
|
||||
glGetUniformLocation : (u32, [*]u8) -> s32 callconv(.c) = ---;
|
||||
glUniformMatrix4fv : (s32, s32, u8, [*]f32) -> void callconv(.c) = ---;
|
||||
glUniform3f : (s32, f32, f32, f32) -> void callconv(.c) = ---;
|
||||
glDepthFunc : (u32) -> void callconv(.c) = ---;
|
||||
glUniform1f : (s32, f32) -> void callconv(.c) = ---;
|
||||
GL_LESS :u32: 0x0201;
|
||||
GL_LEQUAL :u32: 0x0203;
|
||||
GL_SCISSOR_TEST :u32: 0x0C11;
|
||||
GL_DYNAMIC_DRAW :u32: 0x88E8;
|
||||
GL_TEXTURE_2D :u32: 0x0DE1;
|
||||
GL_TEXTURE_MIN_FILTER :u32: 0x2801;
|
||||
GL_TEXTURE_MAG_FILTER :u32: 0x2800;
|
||||
GL_NEAREST :u32: 0x2600;
|
||||
GL_RGBA :u32: 0x1908;
|
||||
GL_UNSIGNED_BYTE :u32: 0x1401;
|
||||
GL_SRC_ALPHA :u32: 0x0302;
|
||||
GL_ONE_MINUS_SRC_ALPHA :u32: 0x0303;
|
||||
GL_TEXTURE0 :u32: 0x84C0;
|
||||
GL_LINEAR :u32: 0x2601;
|
||||
GL_RED :u32: 0x1903;
|
||||
GL_R8 :u32: 0x8229;
|
||||
GL_UNPACK_ALIGNMENT :u32: 0x0CF5;
|
||||
|
||||
glScissor : (s32, s32, s32, s32) -> void callconv(.c) = ---;
|
||||
glBufferSubData : (u32, isize, isize, *void) -> void callconv(.c) = ---;
|
||||
glGenTextures : (s32, *u32) -> void callconv(.c) = ---;
|
||||
glBindTexture : (u32, u32) -> void callconv(.c) = ---;
|
||||
glTexImage2D : (u32, s32, s32, s32, s32, s32, u32, u32, *void) -> void callconv(.c) = ---;
|
||||
glTexParameteri : (u32, u32, s32) -> void callconv(.c) = ---;
|
||||
glBlendFunc : (u32, u32) -> void callconv(.c) = ---;
|
||||
glReadPixels : (s32, s32, s32, s32, u32, u32, *void) -> void callconv(.c) = ---;
|
||||
glActiveTexture : (u32) -> void callconv(.c) = ---;
|
||||
glUniform1i : (s32, s32) -> void callconv(.c) = ---;
|
||||
glPixelStorei : (u32, s32) -> void callconv(.c) = ---;
|
||||
glTexSubImage2D : (u32, s32, s32, s32, s32, s32, u32, u32, *void) -> void callconv(.c) = ---;
|
||||
glDeleteTextures : (s32, *u32) -> void callconv(.c) = ---;
|
||||
|
||||
glGenFramebuffers : (s32, *u32) -> void callconv(.c) = ---;
|
||||
glGenRenderbuffers : (s32, *u32) -> void callconv(.c) = ---;
|
||||
glBindFramebuffer : (u32, u32) -> void callconv(.c) = ---;
|
||||
glBindRenderbuffer : (u32, u32) -> void callconv(.c) = ---;
|
||||
glFramebufferRenderbuffer : (u32, u32, u32, u32) -> void callconv(.c) = ---;
|
||||
glGetRenderbufferParameteriv : (u32, u32, *s32) -> void callconv(.c) = ---;
|
||||
glCheckFramebufferStatus : (u32) -> u32 callconv(.c) = ---;
|
||||
|
||||
GL_TEXTURE_WRAP_S :u32: 0x2802;
|
||||
GL_TEXTURE_WRAP_T :u32: 0x2803;
|
||||
GL_CLAMP_TO_EDGE :u32: 0x812F;
|
||||
|
||||
// Loader: call once after creating GL context
|
||||
// Pass in a proc loader (e.g. SDL_GL_GetProcAddress)
|
||||
load_gl :: (get_proc: ([*]u8) -> *void callconv(.c)) {
|
||||
glClearColor = xx get_proc("glClearColor");
|
||||
glClear = xx get_proc("glClear");
|
||||
glEnable = xx get_proc("glEnable");
|
||||
glDisable = xx get_proc("glDisable");
|
||||
glViewport = xx get_proc("glViewport");
|
||||
glFlush = xx get_proc("glFlush");
|
||||
glDrawArrays = xx get_proc("glDrawArrays");
|
||||
glPolygonMode = xx get_proc("glPolygonMode");
|
||||
glLineWidth = xx get_proc("glLineWidth");
|
||||
glCreateShader = xx get_proc("glCreateShader");
|
||||
glShaderSource = xx get_proc("glShaderSource");
|
||||
glCompileShader = xx get_proc("glCompileShader");
|
||||
glGetShaderiv = xx get_proc("glGetShaderiv");
|
||||
glGetShaderInfoLog = xx get_proc("glGetShaderInfoLog");
|
||||
glCreateProgram = xx get_proc("glCreateProgram");
|
||||
glAttachShader = xx get_proc("glAttachShader");
|
||||
glLinkProgram = xx get_proc("glLinkProgram");
|
||||
glGetProgramiv = xx get_proc("glGetProgramiv");
|
||||
glGetProgramInfoLog = xx get_proc("glGetProgramInfoLog");
|
||||
glUseProgram = xx get_proc("glUseProgram");
|
||||
glDeleteShader = xx get_proc("glDeleteShader");
|
||||
glGenVertexArrays = xx get_proc("glGenVertexArrays");
|
||||
glGenBuffers = xx get_proc("glGenBuffers");
|
||||
glBindVertexArray = xx get_proc("glBindVertexArray");
|
||||
glBindBuffer = xx get_proc("glBindBuffer");
|
||||
glBufferData = xx get_proc("glBufferData");
|
||||
glVertexAttribPointer = xx get_proc("glVertexAttribPointer");
|
||||
glEnableVertexAttribArray = xx get_proc("glEnableVertexAttribArray");
|
||||
glGetUniformLocation = xx get_proc("glGetUniformLocation");
|
||||
glUniformMatrix4fv = xx get_proc("glUniformMatrix4fv");
|
||||
glUniform3f = xx get_proc("glUniform3f");
|
||||
glDepthFunc = xx get_proc("glDepthFunc");
|
||||
glUniform1f = xx get_proc("glUniform1f");
|
||||
glScissor = xx get_proc("glScissor");
|
||||
glBufferSubData = xx get_proc("glBufferSubData");
|
||||
glGenTextures = xx get_proc("glGenTextures");
|
||||
glBindTexture = xx get_proc("glBindTexture");
|
||||
glTexImage2D = xx get_proc("glTexImage2D");
|
||||
glTexParameteri = xx get_proc("glTexParameteri");
|
||||
glBlendFunc = xx get_proc("glBlendFunc");
|
||||
glReadPixels = xx get_proc("glReadPixels");
|
||||
glActiveTexture = xx get_proc("glActiveTexture");
|
||||
glUniform1i = xx get_proc("glUniform1i");
|
||||
glPixelStorei = xx get_proc("glPixelStorei");
|
||||
glTexSubImage2D = xx get_proc("glTexSubImage2D");
|
||||
glDeleteTextures = xx get_proc("glDeleteTextures");
|
||||
|
||||
glGenFramebuffers = xx get_proc("glGenFramebuffers");
|
||||
glGenRenderbuffers = xx get_proc("glGenRenderbuffers");
|
||||
glBindFramebuffer = xx get_proc("glBindFramebuffer");
|
||||
glBindRenderbuffer = xx get_proc("glBindRenderbuffer");
|
||||
glFramebufferRenderbuffer = xx get_proc("glFramebufferRenderbuffer");
|
||||
glGetRenderbufferParameteriv = xx get_proc("glGetRenderbufferParameteriv");
|
||||
glCheckFramebufferStatus = xx get_proc("glCheckFramebufferStatus");
|
||||
}
|
||||
|
||||
|
||||
// --- Shader utilities ---
|
||||
|
||||
create_program :: (vert_src: [:0]u8, frag_src: [:0]u8) -> u32 {
|
||||
vs := compile_shader(GL_VERTEX_SHADER, vert_src);
|
||||
fs := compile_shader(GL_FRAGMENT_SHADER, frag_src);
|
||||
|
||||
prog := glCreateProgram();
|
||||
glAttachShader(prog, vs);
|
||||
glAttachShader(prog, fs);
|
||||
glLinkProgram(prog);
|
||||
|
||||
status : s32 = 0;
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, @status);
|
||||
if status == GL_FALSE {
|
||||
log_buf: [512]u8 = ---;
|
||||
glGetProgramInfoLog(prog, 512, null, log_buf);
|
||||
}
|
||||
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
return prog;
|
||||
}
|
||||
|
||||
compile_shader :: (shader_type : u32, source: [:0]u8) -> u32 {
|
||||
shader := glCreateShader(shader_type);
|
||||
glShaderSource(shader, 1, source, null);
|
||||
glCompileShader(shader);
|
||||
|
||||
status : s32 = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, @status);
|
||||
if status == GL_FALSE {
|
||||
log_buf : [512]u8 = ---;
|
||||
glGetShaderInfoLog(shader, 512, null, log_buf);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
17
library/modules/ffi/raylib.sx
Normal file
17
library/modules/ffi/raylib.sx
Normal file
@@ -0,0 +1,17 @@
|
||||
raylib :: #library "raylib";
|
||||
|
||||
Color :: struct {
|
||||
r, g, b, a: u8;
|
||||
}
|
||||
|
||||
Vector2 :: struct {
|
||||
x, y: f32;
|
||||
}
|
||||
|
||||
InitWindow :: (width: s32, height: s32, title: [:0]u8) -> void #foreign raylib;
|
||||
CloseWindow :: () -> void #foreign raylib;
|
||||
WindowShouldClose :: () -> bool #foreign raylib;
|
||||
BeginDrawing :: () -> void #foreign raylib;
|
||||
EndDrawing :: () -> void #foreign raylib;
|
||||
ClearBackground :: (color: Color) -> void #foreign raylib;
|
||||
DrawTriangle :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib;
|
||||
353
library/modules/ffi/sdl3.sx
Normal file
353
library/modules/ffi/sdl3.sx
Normal file
@@ -0,0 +1,353 @@
|
||||
// SDL3 bindings. Linking is per-target (handled in build.sx):
|
||||
|
||||
// SDL_InitFlags
|
||||
SDL_INIT_VIDEO :u32: 0x20;
|
||||
|
||||
// SDL_WindowFlags
|
||||
SDL_WINDOW_OPENGL :u64: 0x2;
|
||||
SDL_WINDOW_RESIZABLE :u64: 0x20;
|
||||
SDL_WINDOW_HIGH_PIXEL_DENSITY :u64: 0x2000;
|
||||
|
||||
// SDL_GLAttr (enum starting at 0)
|
||||
SDL_GL_DOUBLEBUFFER :s32: 5;
|
||||
SDL_GL_DEPTH_SIZE :s32: 6;
|
||||
SDL_GL_CONTEXT_MAJOR_VERSION :s32: 17;
|
||||
SDL_GL_CONTEXT_MINOR_VERSION :s32: 18;
|
||||
SDL_GL_CONTEXT_FLAGS :s32: 19;
|
||||
SDL_GL_CONTEXT_PROFILE_MASK :s32: 20;
|
||||
|
||||
// SDL_GLProfile
|
||||
SDL_GL_CONTEXT_PROFILE_CORE :s32: 0x1;
|
||||
SDL_GL_CONTEXT_PROFILE_ES :s32: 0x4;
|
||||
|
||||
// SDL_GLContextFlag
|
||||
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :s32: 0x2;
|
||||
|
||||
// SDL_Keycode — virtual key codes (layout-dependent)
|
||||
SDL_Keycode :: enum u32 {
|
||||
// Common
|
||||
unknown :: 0x00;
|
||||
return_key :: 0x0D;
|
||||
escape :: 0x1B;
|
||||
backspace :: 0x08;
|
||||
tab :: 0x09;
|
||||
space :: 0x20;
|
||||
delete_key :: 0x7F;
|
||||
|
||||
// Punctuation
|
||||
exclaim :: 0x21;
|
||||
double_quote :: 0x22;
|
||||
hash :: 0x23;
|
||||
dollar :: 0x24;
|
||||
percent :: 0x25;
|
||||
ampersand :: 0x26;
|
||||
apostrophe :: 0x27;
|
||||
leftparen :: 0x28;
|
||||
rightparen :: 0x29;
|
||||
asterisk :: 0x2A;
|
||||
plus :: 0x2B;
|
||||
comma :: 0x2C;
|
||||
minus :: 0x2D;
|
||||
period :: 0x2E;
|
||||
slash :: 0x2F;
|
||||
colon :: 0x3A;
|
||||
semicolon :: 0x3B;
|
||||
less :: 0x3C;
|
||||
equals :: 0x3D;
|
||||
greater :: 0x3E;
|
||||
question :: 0x3F;
|
||||
at :: 0x40;
|
||||
leftbracket :: 0x5B;
|
||||
backslash :: 0x5C;
|
||||
rightbracket :: 0x5D;
|
||||
caret :: 0x5E;
|
||||
underscore :: 0x5F;
|
||||
grave :: 0x60;
|
||||
leftbrace :: 0x7B;
|
||||
pipe :: 0x7C;
|
||||
rightbrace :: 0x7D;
|
||||
tilde :: 0x7E;
|
||||
plusminus :: 0xB1;
|
||||
|
||||
// Numbers
|
||||
key_0 :: 0x30;
|
||||
key_1 :: 0x31;
|
||||
key_2 :: 0x32;
|
||||
key_3 :: 0x33;
|
||||
key_4 :: 0x34;
|
||||
key_5 :: 0x35;
|
||||
key_6 :: 0x36;
|
||||
key_7 :: 0x37;
|
||||
key_8 :: 0x38;
|
||||
key_9 :: 0x39;
|
||||
|
||||
// Letters
|
||||
a :: 0x61;
|
||||
b :: 0x62;
|
||||
c :: 0x63;
|
||||
d :: 0x64;
|
||||
e :: 0x65;
|
||||
f :: 0x66;
|
||||
g :: 0x67;
|
||||
h :: 0x68;
|
||||
i :: 0x69;
|
||||
j :: 0x6A;
|
||||
k :: 0x6B;
|
||||
l :: 0x6C;
|
||||
m :: 0x6D;
|
||||
n :: 0x6E;
|
||||
o :: 0x6F;
|
||||
p :: 0x70;
|
||||
q :: 0x71;
|
||||
r :: 0x72;
|
||||
s :: 0x73;
|
||||
t :: 0x74;
|
||||
u :: 0x75;
|
||||
v :: 0x76;
|
||||
w :: 0x77;
|
||||
x :: 0x78;
|
||||
y :: 0x79;
|
||||
z :: 0x7A;
|
||||
|
||||
// Function keys
|
||||
f1 :: 0x4000003A;
|
||||
f2 :: 0x4000003B;
|
||||
f3 :: 0x4000003C;
|
||||
f4 :: 0x4000003D;
|
||||
f5 :: 0x4000003E;
|
||||
f6 :: 0x4000003F;
|
||||
f7 :: 0x40000040;
|
||||
f8 :: 0x40000041;
|
||||
f9 :: 0x40000042;
|
||||
f10 :: 0x40000043;
|
||||
f11 :: 0x40000044;
|
||||
f12 :: 0x40000045;
|
||||
f13 :: 0x40000068;
|
||||
f14 :: 0x40000069;
|
||||
f15 :: 0x4000006A;
|
||||
f16 :: 0x4000006B;
|
||||
f17 :: 0x4000006C;
|
||||
f18 :: 0x4000006D;
|
||||
f19 :: 0x4000006E;
|
||||
f20 :: 0x4000006F;
|
||||
f21 :: 0x40000070;
|
||||
f22 :: 0x40000071;
|
||||
f23 :: 0x40000072;
|
||||
f24 :: 0x40000073;
|
||||
|
||||
// Navigation
|
||||
capslock :: 0x40000039;
|
||||
printscreen :: 0x40000046;
|
||||
scrolllock :: 0x40000047;
|
||||
pause :: 0x40000048;
|
||||
insert :: 0x40000049;
|
||||
home :: 0x4000004A;
|
||||
pageup :: 0x4000004B;
|
||||
end :: 0x4000004D;
|
||||
pagedown :: 0x4000004E;
|
||||
right :: 0x4000004F;
|
||||
left :: 0x40000050;
|
||||
down :: 0x40000051;
|
||||
up :: 0x40000052;
|
||||
|
||||
// Keypad
|
||||
numlock :: 0x40000053;
|
||||
kp_divide :: 0x40000054;
|
||||
kp_multiply :: 0x40000055;
|
||||
kp_minus :: 0x40000056;
|
||||
kp_plus :: 0x40000057;
|
||||
kp_enter :: 0x40000058;
|
||||
kp_1 :: 0x40000059;
|
||||
kp_2 :: 0x4000005A;
|
||||
kp_3 :: 0x4000005B;
|
||||
kp_4 :: 0x4000005C;
|
||||
kp_5 :: 0x4000005D;
|
||||
kp_6 :: 0x4000005E;
|
||||
kp_7 :: 0x4000005F;
|
||||
kp_8 :: 0x40000060;
|
||||
kp_9 :: 0x40000061;
|
||||
kp_0 :: 0x40000062;
|
||||
kp_period :: 0x40000063;
|
||||
kp_equals :: 0x40000067;
|
||||
kp_comma :: 0x40000085;
|
||||
|
||||
// Modifiers
|
||||
lctrl :: 0x400000E0;
|
||||
lshift :: 0x400000E1;
|
||||
lalt :: 0x400000E2;
|
||||
lgui :: 0x400000E3;
|
||||
rctrl :: 0x400000E4;
|
||||
rshift :: 0x400000E5;
|
||||
ralt :: 0x400000E6;
|
||||
rgui :: 0x400000E7;
|
||||
mode :: 0x40000101;
|
||||
|
||||
// Editing
|
||||
undo :: 0x4000007A;
|
||||
cut :: 0x4000007B;
|
||||
copy :: 0x4000007C;
|
||||
paste :: 0x4000007D;
|
||||
find :: 0x4000007E;
|
||||
|
||||
// Media
|
||||
mute :: 0x4000007F;
|
||||
volumeup :: 0x40000080;
|
||||
volumedown :: 0x40000081;
|
||||
media_play :: 0x40000106;
|
||||
media_pause :: 0x40000107;
|
||||
media_fast_forward :: 0x40000109;
|
||||
media_rewind :: 0x4000010A;
|
||||
media_next_track :: 0x4000010B;
|
||||
media_previous_track :: 0x4000010C;
|
||||
media_stop :: 0x4000010D;
|
||||
media_eject :: 0x4000010E;
|
||||
media_play_pause :: 0x4000010F;
|
||||
|
||||
// System
|
||||
application :: 0x40000065;
|
||||
power :: 0x40000066;
|
||||
execute :: 0x40000074;
|
||||
help :: 0x40000075;
|
||||
menu :: 0x40000076;
|
||||
select :: 0x40000077;
|
||||
sleep :: 0x40000102;
|
||||
wake :: 0x40000103;
|
||||
}
|
||||
|
||||
// Event payload structs — match SDL3 layout from byte 4 onward (after the u32 type tag)
|
||||
// Common header: reserved (u32), timestamp (u64)
|
||||
|
||||
SDL_WindowData :: struct {
|
||||
timestamp: u64; // event time in nanoseconds
|
||||
window_id: u32;
|
||||
data1: s32; // event-dependent: x position for moved, width for resized
|
||||
data2: s32; // event-dependent: y position for moved, height for resized
|
||||
}
|
||||
|
||||
SDL_Keymod :: enum flags u16 {
|
||||
lshift :: 0b0000_0000_0000_0001; // left Shift
|
||||
rshift :: 0b0000_0000_0000_0010; // right Shift
|
||||
level5 :: 0b0000_0000_0000_0100; // Level 5 Shift
|
||||
lctrl :: 0b0000_0000_0100_0000; // left Ctrl
|
||||
rctrl :: 0b0000_0000_1000_0000; // right Ctrl
|
||||
lalt :: 0b0000_0001_0000_0000; // left Alt
|
||||
ralt :: 0b0000_0010_0000_0000; // right Alt
|
||||
lgui :: 0b0000_0100_0000_0000; // left GUI (Windows/Cmd key)
|
||||
rgui :: 0b0000_1000_0000_0000; // right GUI (Windows/Cmd key)
|
||||
num :: 0b0001_0000_0000_0000; // Num Lock
|
||||
caps :: 0b0010_0000_0000_0000; // Caps Lock
|
||||
mode :: 0b0100_0000_0000_0000; // AltGr
|
||||
scroll :: 0b1000_0000_0000_0000; // Scroll Lock
|
||||
}
|
||||
|
||||
SDL_KeyData :: struct {
|
||||
timestamp: u64; // event time in nanoseconds
|
||||
window_id: u32; // window with keyboard focus
|
||||
which: u32; // keyboard instance id, 0 if unknown or virtual
|
||||
scancode: u32; // physical key code (layout-independent)
|
||||
key: SDL_Keycode; // virtual key code (layout-dependent)
|
||||
mod: SDL_Keymod; // active modifier keys
|
||||
raw: u16; // platform-specific scancode
|
||||
down: u8; // 1 if pressed, 0 if released
|
||||
repeat: u8; // 1 if this is a key repeat
|
||||
}
|
||||
|
||||
SDL_MouseMotionData :: struct {
|
||||
timestamp: u64; // event time in nanoseconds
|
||||
window_id: u32; // window with mouse focus
|
||||
which: u32; // mouse instance id, 0 for touch events
|
||||
state: u32; // button state bitmask (bit 0 = left, 1 = middle, 2 = right)
|
||||
x: f32; // x position relative to window
|
||||
y: f32; // y position relative to window
|
||||
xrel: f32; // relative motion in x
|
||||
yrel: f32; // relative motion in y
|
||||
}
|
||||
|
||||
SDL_MouseButtonData :: struct {
|
||||
timestamp: u64; // event time in nanoseconds
|
||||
window_id: u32; // window with mouse focus
|
||||
which: u32; // mouse instance id, 0 for touch events
|
||||
button: u8; // button index (1 = left, 2 = middle, 3 = right)
|
||||
down: u8; // 1 if pressed, 0 if released
|
||||
clicks: u8; // 1 for single-click, 2 for double-click, etc.
|
||||
_: u8;
|
||||
x: f32; // x position relative to window
|
||||
y: f32; // y position relative to window
|
||||
}
|
||||
|
||||
SDL_MouseWheelData :: struct {
|
||||
timestamp: u64; // event time in nanoseconds
|
||||
window_id: u32; // window with mouse focus
|
||||
which: u32; // mouse instance id
|
||||
x: f32; // horizontal scroll (positive = right)
|
||||
y: f32; // vertical scroll (positive = away from user)
|
||||
direction: u32; // 0 = normal, 1 = flipped (multiply by -1 to normalize)
|
||||
mouse_x: f32; // mouse x position relative to window
|
||||
mouse_y: f32; // mouse y position relative to window
|
||||
}
|
||||
|
||||
SDL_Event :: enum struct { tag: u32; _: u32; payload: [30]u32; } {
|
||||
none :: 0;
|
||||
|
||||
// Application
|
||||
quit :: 0x100;
|
||||
|
||||
// Window
|
||||
window_shown :: 0x202: SDL_WindowData;
|
||||
window_hidden :: 0x203: SDL_WindowData;
|
||||
window_exposed :: 0x204: SDL_WindowData;
|
||||
window_moved :: 0x205: SDL_WindowData;
|
||||
window_resized :: 0x206: SDL_WindowData;
|
||||
window_minimized :: 0x209: SDL_WindowData;
|
||||
window_maximized :: 0x20A: SDL_WindowData;
|
||||
window_restored :: 0x20B: SDL_WindowData;
|
||||
window_mouse_enter :: 0x20C: SDL_WindowData;
|
||||
window_mouse_leave :: 0x20D: SDL_WindowData;
|
||||
window_focus_gained :: 0x20E: SDL_WindowData;
|
||||
window_focus_lost :: 0x20F: SDL_WindowData;
|
||||
window_close_requested :: 0x210: SDL_WindowData;
|
||||
window_destroyed :: 0x219: SDL_WindowData;
|
||||
|
||||
// Keyboard
|
||||
key_down :: 0x300: SDL_KeyData;
|
||||
key_up :: 0x301: SDL_KeyData;
|
||||
|
||||
// Mouse
|
||||
mouse_motion :: 0x400: SDL_MouseMotionData;
|
||||
mouse_button_down :: 0x401: SDL_MouseButtonData;
|
||||
mouse_button_up :: 0x402: SDL_MouseButtonData;
|
||||
mouse_wheel :: 0x403: SDL_MouseWheelData;
|
||||
}
|
||||
|
||||
// Functions
|
||||
SDL_Init :: (flags: u32) -> bool #foreign;
|
||||
SDL_Quit :: () -> void #foreign;
|
||||
SDL_CreateWindow :: (title: [:0]u8, w: s32, h: s32, flags: u64) -> *void #foreign;
|
||||
SDL_DestroyWindow :: (window: *void) -> void #foreign;
|
||||
SDL_GL_SetAttribute :: (attr: s32, value: s32) -> bool #foreign;
|
||||
SDL_GL_CreateContext :: (window: *void) -> *void #foreign;
|
||||
SDL_GL_DestroyContext :: (context: *void) -> bool #foreign;
|
||||
SDL_GL_MakeCurrent :: (window: *void, context: *void) -> bool #foreign;
|
||||
SDL_GL_SwapWindow :: (window: *void) -> bool #foreign;
|
||||
SDL_GL_SetSwapInterval :: (interval: s32) -> bool #foreign;
|
||||
SDL_GL_GetProcAddress :: (proc: [:0]u8) -> *void #foreign;
|
||||
SDL_PollEvent :: (event: *SDL_Event) -> bool #foreign;
|
||||
SDL_AddEventWatch :: (filter: *void, userdata: *void) -> bool #foreign;
|
||||
SDL_GetTicks :: () -> u64 #foreign;
|
||||
SDL_GetPerformanceCounter :: () -> u64 #foreign;
|
||||
SDL_GetPerformanceFrequency :: () -> u64 #foreign;
|
||||
SDL_Delay :: (ms: u32) -> void #foreign;
|
||||
SDL_GetWindowDisplayScale :: (window: *void) -> f32 #foreign;
|
||||
SDL_GetWindowSize :: (window: *void, w: *s32, h: *s32) -> bool #foreign;
|
||||
SDL_SetWindowSize :: (window: *void, w: s32, h: s32) -> bool #foreign;
|
||||
SDL_GetWindowSizeInPixels :: (window: *void, w: *s32, h: *s32) -> bool #foreign;
|
||||
|
||||
SDL_Rect :: struct {
|
||||
x: s32;
|
||||
y: s32;
|
||||
w: s32;
|
||||
h: s32;
|
||||
}
|
||||
|
||||
SDL_GetPrimaryDisplay :: () -> u32 #foreign;
|
||||
SDL_GetDisplayUsableBounds :: (display_id: u32, rect: *SDL_Rect) -> bool #foreign;
|
||||
7
library/modules/ffi/stb.sx
Normal file
7
library/modules/ffi/stb.sx
Normal file
@@ -0,0 +1,7 @@
|
||||
#import c {
|
||||
#include "vendors/stb_image/stb_image.h";
|
||||
#source "vendors/stb_image/stb_image_impl.c";
|
||||
|
||||
#include "vendors/stb_image/stb_image_write.h";
|
||||
#source "vendors/stb_image/stb_image_write_impl.c";
|
||||
};
|
||||
10
library/modules/ffi/stb_truetype.sx
Normal file
10
library/modules/ffi/stb_truetype.sx
Normal file
@@ -0,0 +1,10 @@
|
||||
#import c {
|
||||
#include "vendors/stb_truetype/stb_truetype.h";
|
||||
#source "vendors/stb_truetype/stb_truetype_impl.c";
|
||||
|
||||
#include "vendors/file_utils/file_utils.h";
|
||||
#source "vendors/file_utils/file_utils.c";
|
||||
|
||||
#include "vendors/kb_text_shape/kbts_api.h";
|
||||
#source "vendors/kb_text_shape/kb_text_shape_impl.c";
|
||||
};
|
||||
4
library/modules/ffi/wasm.sx
Normal file
4
library/modules/ffi/wasm.sx
Normal file
@@ -0,0 +1,4 @@
|
||||
libc :: #library "c";
|
||||
|
||||
emscripten_set_main_loop :: (func: *void, fps: s32, sim_infinite: s32) #foreign libc;
|
||||
emscripten_run_script_int :: (script: [:0]u8) -> s32 #foreign libc;
|
||||
Reference in New Issue
Block a user