std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
This commit is contained in:
17
library/modules/ffi/raylib.sx
Normal file
17
library/modules/ffi/raylib.sx
Normal file
@@ -0,0 +1,17 @@
|
||||
raylib :: #library "raylib";
|
||||
|
||||
Color :: struct {
|
||||
r, g, b, a: u8;
|
||||
}
|
||||
|
||||
Vector2 :: struct {
|
||||
x, y: f32;
|
||||
}
|
||||
|
||||
InitWindow :: (width: s32, height: s32, title: [:0]u8) -> void #foreign raylib;
|
||||
CloseWindow :: () -> void #foreign raylib;
|
||||
WindowShouldClose :: () -> bool #foreign raylib;
|
||||
BeginDrawing :: () -> void #foreign raylib;
|
||||
EndDrawing :: () -> void #foreign raylib;
|
||||
ClearBackground :: (color: Color) -> void #foreign raylib;
|
||||
DrawTriangle :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib;
|
||||
Reference in New Issue
Block a user