platform: iOS safe-area insets + keyboard observer

UIKitPlatform now reads `[UIView safeAreaInsets]` (UIEdgeInsets = 32-byte
struct: top, left, bottom, right CGFloats) in begin_frame, and subscribes
to UIKeyboardWillChangeFrameNotification on NSNotificationCenter. The
chess game's build_ui pads its root by `g_safe_insets`, so the Dynamic
Island no longer overlaps the board on iPhone 17 Pro — all 8 ranks and
files are visible.

Struct returns >16 bytes (UIEdgeInsets, CGRect) go through the arm64
x8 indirect-result-pointer convention; expressing the return type on a
typed `objc_msgSend` fn-pointer cast generates the right call sequence.
Same pattern used to unwrap the keyboard's CGRect from NSValue
(UIKeyboardFrameEndUserInfoKey).

show_keyboard / hide_keyboard now drive a hidden UITextField subview as
the firstResponder source. resignFirstResponder dismisses; observer
fires with height=0 → safe_insets bottom collapses.

Deferred (next iteration): wrap the inset update in
[UIView animateWithDuration: animations:^{ ... }] to land in the same
CoreAnimation transaction as the keyboard. sx doesn't have block
syntax yet — we'd need a C shim that takes an fn-ptr and builds the
block. Today the inset snaps while the keyboard slides; the lag is
visible but the rest of the wiring is in place.

examples/66-uikit-platform.sx updated: each tap toggles the keyboard
+ advances the clear color (red→green→blue), so the observer can be
observed firing via the visible keyboard slide.
This commit is contained in:
agra
2026-05-17 17:07:33 +03:00
parent 4e27a7e6c9
commit 1af8e1ffd5
2 changed files with 148 additions and 13 deletions

View File

@@ -1,7 +1,9 @@
// UIKitPlatform end-to-end smoke: boots the AppDelegate, installs an
// SxGLView with a CAEAGLLayer + GLES3 context + CADisplayLink, polls
// UITouch events into ui.Event, and on every vsync clears the screen
// to a color that advances on each tap.
// to a color that advances on each tap. Each tap also toggles the
// on-screen keyboard so safe_insets.bottom can be observed growing /
// shrinking under it.
//
// Build + run:
// sx build --target ios-sim examples/66-uikit-platform.sx \
@@ -21,6 +23,7 @@
#import "modules/platform/uikit.sx";
g_color_index : s64 = 0;
g_keyboard_up : bool = false;
tap_frame :: () {
fc := g_uikit_plat.begin_frame();
@@ -30,7 +33,16 @@ tap_frame :: () {
while i < events.len {
ev := events.ptr[i];
if ev == {
case .mouse_down: { g_color_index += 1; }
case .mouse_down: {
g_color_index += 1;
if g_keyboard_up {
g_uikit_plat.hide_keyboard();
g_keyboard_up = false;
} else {
g_uikit_plat.show_keyboard();
g_keyboard_up = true;
}
}
}
i += 1;
}