ios + ir cleanup
- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
#framework directive + BuildOptions.add_framework hook,
.app bundle + Info.plist + codesign (ad-hoc and real),
--codesign-identity/--provisioning-profile/--entitlements flags,
modules/std/{objc,uikit}.sx, dynamic class registration,
typed objc_msgSend cast pattern, UIApplicationMain handoff,
UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
resolveReturnType infers from body, sub-byte int sizes match LLVM,
tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
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20
examples/65-add-framework.sx
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20
examples/65-add-framework.sx
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// BuildOptions.add_framework registers an Apple framework at comptime,
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// equivalent to a top-level `#framework "Name"` directive. The advantage:
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// you can gate it with `inline if OS == .ios { ... }` or similar logic,
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// keeping the framework off non-Apple builds.
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#import "modules/std.sx";
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#import "modules/compiler.sx";
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configure_build :: () {
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opts := build_options();
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opts.add_framework("CoreFoundation");
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}
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#run configure_build();
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CFAbsoluteTimeGetCurrent :: () -> f64 #foreign;
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main :: () -> s32 {
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t := CFAbsoluteTimeGetCurrent();
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return if t > 0.0 then 0 else 1;
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}
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