refactor(ffi-linkage): Phase 6.2 — migrate platform/ #foreign→extern/export
Pure source rename across uikit/android/android_jni/sdl3 (~64 #foreign sites):
- 30 fn decls '… #foreign;' → '… extern;'
- 34 import runtime classes '#foreign #objc_class/#jni_class("X") {' →
'#objc_class/#jni_class("X") extern {' (prefix → postfix modifier)
- 4 defined Sx* obj-c classes '#objc_class("X") {' → '… export {'
Behavior-preserving (AST already unified post-Phase-5.0). Verified byte-identical
IR via 'sx ir' on the uikit importers 1610 + 1606 (which compile uikit incl. the
4 defined Sx* classes on host) and an sdl3 probe; android.sx (host-incompatible,
only compiles under OS==.android) verified by an identical 4-error dedup set (the
keyword-neutral 'foreign symbol already bound' message is unchanged). Empty
snapshot diff; suite green (647 corpus / 444 unit, 0 failed).
This commit is contained in:
@@ -38,31 +38,31 @@
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// ── Foreign Java types ──────────────────────────────────────────────────
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Bundle :: #foreign #jni_class("android/os/Bundle") { }
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JContext :: #foreign #jni_class("android/content/Context") {
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Bundle :: #jni_class("android/os/Bundle") extern { }
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JContext :: #jni_class("android/content/Context") extern {
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getAssets :: (self: *Self) -> *AssetManagerJ;
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}
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AssetManagerJ :: #foreign #jni_class("android/content/res/AssetManager") { }
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AssetManagerJ :: #jni_class("android/content/res/AssetManager") extern { }
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Surface :: #foreign #jni_class("android/view/Surface") { }
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SurfaceHolder :: #foreign #jni_class("android/view/SurfaceHolder") {
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Surface :: #jni_class("android/view/Surface") extern { }
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SurfaceHolder :: #jni_class("android/view/SurfaceHolder") extern {
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getSurface :: (self: *Self) -> *Surface;
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addCallback :: (self: *Self, cb: *SurfaceHolderCallback);
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}
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SurfaceView :: #foreign #jni_class("android/view/SurfaceView") {
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SurfaceView :: #jni_class("android/view/SurfaceView") extern {
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new :: (ctx: *JContext) -> *Self; // no `self: *Self` → class method
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getHolder :: (self: *Self) -> *SurfaceHolder;
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}
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SurfaceHolderCallback :: #foreign #jni_class("android/view/SurfaceHolder$Callback") { }
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SurfaceHolderCallback :: #jni_class("android/view/SurfaceHolder$Callback") extern { }
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MotionEvent :: #foreign #jni_class("android/view/MotionEvent") {
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MotionEvent :: #jni_class("android/view/MotionEvent") extern {
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getAction :: (self: *Self) -> i32;
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getX :: (self: *Self) -> f32;
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getY :: (self: *Self) -> f32;
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}
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JView :: #foreign #jni_class("android/view/View") { }
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ActivityClass :: #foreign #jni_class("android/app/Activity") {
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JView :: #jni_class("android/view/View") extern { }
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ActivityClass :: #jni_class("android/app/Activity") extern {
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setContentView :: (self: *Self, v: *JView);
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}
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@@ -70,25 +70,25 @@ ActivityClass :: #foreign #jni_class("android/app/Activity") {
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// C side of file_utils — installs the AAssetManager so `read_file_bytes`
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// can route through `AAssetManager_open` when running on Android.
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sx_android_set_asset_manager :: (mgr: *void) #foreign;
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sx_android_set_asset_manager :: (mgr: *void) extern;
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__android_log_print :: (prio: i32, tag: *u8, fmt: *u8) -> i32 #foreign;
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usleep :: (us: u32) -> i32 #foreign;
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__android_log_print :: (prio: i32, tag: *u8, fmt: *u8) -> i32 extern;
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usleep :: (us: u32) -> i32 extern;
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// libandroid
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ANativeWindow_fromSurface :: (env: *void, surface: *void) -> *void #foreign;
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ANativeWindow_release :: (window: *void) #foreign;
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ANativeWindow_getWidth :: (window: *void) -> i32 #foreign;
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ANativeWindow_getHeight :: (window: *void) -> i32 #foreign;
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ANativeWindow_setBuffersGeometry :: (w: *void, width: i32, height: i32, fmt: i32) -> i32 #foreign;
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ANativeWindow_fromSurface :: (env: *void, surface: *void) -> *void extern;
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ANativeWindow_release :: (window: *void) extern;
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ANativeWindow_getWidth :: (window: *void) -> i32 extern;
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ANativeWindow_getHeight :: (window: *void) -> i32 extern;
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ANativeWindow_setBuffersGeometry :: (w: *void, width: i32, height: i32, fmt: i32) -> i32 extern;
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AAssetManager_fromJava :: (env: *void, mgr: *void) -> *void #foreign;
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AAssetManager_fromJava :: (env: *void, mgr: *void) -> *void extern;
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// pthread (link libpthread is built into bionic).
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pthread_create :: (thread: *u64, attr: *void, start: (*void) -> *void callconv(.c), arg: *void) -> i32 #foreign;
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pthread_mutex_init :: (m: *void, attr: *void) -> i32 #foreign;
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pthread_mutex_lock :: (m: *void) -> i32 #foreign;
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pthread_mutex_unlock :: (m: *void) -> i32 #foreign;
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pthread_create :: (thread: *u64, attr: *void, start: (*void) -> *void callconv(.c), arg: *void) -> i32 extern;
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pthread_mutex_init :: (m: *void, attr: *void) -> i32 extern;
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pthread_mutex_lock :: (m: *void) -> i32 extern;
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pthread_mutex_unlock :: (m: *void) -> i32 extern;
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// EGL. Constants from <EGL/egl.h>. We bring up an ES3 context with a
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// 24-bit RGB framebuffer + 24-bit depth (same shape chess used under
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@@ -112,17 +112,17 @@ EGL_WINDOW_BIT :i32: 0x0004;
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EGL_NATIVE_VISUAL_ID :i32: 0x302E;
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EGL_CONTEXT_CLIENT_VERSION :i32: 0x3098;
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eglGetDisplay :: (id: u64) -> *void #foreign;
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eglInitialize :: (d: *void, major: *i32, minor: *i32) -> u32 #foreign;
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eglChooseConfig :: (d: *void, attrs: *i32, configs: **void, sz: i32, num: *i32) -> u32 #foreign;
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eglGetConfigAttrib :: (d: *void, cfg: *void, attr: i32, value: *i32) -> u32 #foreign;
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eglCreateContext :: (d: *void, cfg: *void, share: *void, attrs: *i32) -> *void #foreign;
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eglCreateWindowSurface :: (d: *void, cfg: *void, window: *void, attrs: *i32) -> *void #foreign;
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eglMakeCurrent :: (d: *void, draw: *void, read: *void, ctx: *void) -> u32 #foreign;
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eglSwapBuffers :: (d: *void, surface: *void) -> u32 #foreign;
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eglDestroyContext :: (d: *void, ctx: *void) -> u32 #foreign;
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eglDestroySurface :: (d: *void, surface: *void) -> u32 #foreign;
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eglTerminate :: (d: *void) -> u32 #foreign;
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eglGetDisplay :: (id: u64) -> *void extern;
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eglInitialize :: (d: *void, major: *i32, minor: *i32) -> u32 extern;
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eglChooseConfig :: (d: *void, attrs: *i32, configs: **void, sz: i32, num: *i32) -> u32 extern;
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eglGetConfigAttrib :: (d: *void, cfg: *void, attr: i32, value: *i32) -> u32 extern;
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eglCreateContext :: (d: *void, cfg: *void, share: *void, attrs: *i32) -> *void extern;
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eglCreateWindowSurface :: (d: *void, cfg: *void, window: *void, attrs: *i32) -> *void extern;
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eglMakeCurrent :: (d: *void, draw: *void, read: *void, ctx: *void) -> u32 extern;
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eglSwapBuffers :: (d: *void, surface: *void) -> u32 extern;
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eglDestroyContext :: (d: *void, ctx: *void) -> u32 extern;
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eglDestroySurface :: (d: *void, surface: *void) -> u32 extern;
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eglTerminate :: (d: *void) -> u32 extern;
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// ── Touch ring ──────────────────────────────────────────────────────────
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@@ -11,21 +11,21 @@
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// signatures (`getWindow :: (self: *Self) -> *Window`) still resolve
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// against the bare name within the namespace.
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WindowInsets :: #foreign #jni_class("android/view/WindowInsets") {
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WindowInsets :: #jni_class("android/view/WindowInsets") extern {
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getSystemWindowInsetTop :: (self: *Self) -> i32;
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getSystemWindowInsetLeft :: (self: *Self) -> i32;
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getSystemWindowInsetBottom :: (self: *Self) -> i32;
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getSystemWindowInsetRight :: (self: *Self) -> i32;
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}
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View :: #foreign #jni_class("android/view/View") {
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View :: #jni_class("android/view/View") extern {
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getRootWindowInsets :: (self: *Self) -> *WindowInsets;
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}
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Window :: #foreign #jni_class("android/view/Window") {
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Window :: #jni_class("android/view/Window") extern {
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getDecorView :: (self: *Self) -> *View;
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}
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Activity :: #foreign #jni_class("android/app/Activity") {
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Activity :: #jni_class("android/app/Activity") extern {
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getWindow :: (self: *Self) -> *Window;
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}
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@@ -11,8 +11,8 @@
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g_sdl_plat : *SdlPlatform = null;
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chdir :: (path: [*]u8) -> i32 #foreign;
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SDL_GetBasePath :: () -> [*]u8 #foreign;
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chdir :: (path: [*]u8) -> i32 extern;
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SDL_GetBasePath :: () -> [*]u8 extern;
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// A macOS `.app` launched via Finder / `open` starts with CWD=`/`, so a
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// game's CWD-relative asset loads (`read_file_bytes("assets/...")`) miss and
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@@ -15,14 +15,14 @@
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#import "modules/platform/types.sx";
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#import "modules/platform/api.sx";
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UIApplicationMain :: (argc: i32, argv: *void, principal_class: *NSString, delegate_class: *NSString) -> i32 #foreign;
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dlsym :: (handle: *void, name: [*]u8) -> *void #foreign;
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chdir :: (path: [*]u8) -> i32 #foreign;
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UIApplicationMain :: (argc: i32, argv: *void, principal_class: *NSString, delegate_class: *NSString) -> i32 extern;
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dlsym :: (handle: *void, name: [*]u8) -> *void extern;
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chdir :: (path: [*]u8) -> i32 extern;
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// QuartzCore's wall-clock helper used by CoreAnimation. Seconds since boot,
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// monotonic. We use it as the timebase for keyboard-inset lockstep so the
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// per-frame interpolation lines up with UIKit's own animation timestamp.
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CACurrentMediaTime :: () -> f64 #foreign;
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CACurrentMediaTime :: () -> f64 extern;
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// kEAGLRenderingAPIOpenGLES3 = 3
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@@ -58,13 +58,13 @@ CGRect :: struct {
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// side name maps to its Obj-C selector via the default mangling rule
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// (split on `_`; each piece becomes a keyword with `:`).
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NSValue :: #foreign #objc_class("NSValue") {
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NSValue :: #objc_class("NSValue") extern {
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#extends NSObject;
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// CGRect unboxing — returns by value via the sret/HFA path.
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CGRectValue :: (self: *Self) -> CGRect;
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}
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NSNumber :: #foreign #objc_class("NSNumber") {
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NSNumber :: #objc_class("NSNumber") extern {
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#extends NSObject;
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// Class method (no `self: *Self` first param → static dispatch).
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numberWithBool :: (b: i8) -> *NSNumber;
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@@ -73,36 +73,36 @@ NSNumber :: #foreign #objc_class("NSNumber") {
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unsignedLongValue :: (self: *Self) -> u64;
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}
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NSDictionary :: #foreign #objc_class("NSDictionary") {
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NSDictionary :: #objc_class("NSDictionary") extern {
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#extends NSObject;
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objectForKey :: (self: *Self, key: *NSString) -> *void;
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}
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NSMutableDictionary :: #foreign #objc_class("NSMutableDictionary") {
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NSMutableDictionary :: #objc_class("NSMutableDictionary") extern {
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#extends NSDictionary;
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dictionary :: () -> *NSMutableDictionary;
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setObject_forKey :: (self: *Self, obj: *void, key: *void);
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}
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NSSet :: #foreign #objc_class("NSSet") {
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NSSet :: #objc_class("NSSet") extern {
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#extends NSObject;
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anyObject :: (self: *Self) -> *void;
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}
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// ── Notifications + Bundle (Phase 3.2 C2) ──────────────────────────────
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NSNotification :: #foreign #objc_class("NSNotification") {
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NSNotification :: #objc_class("NSNotification") extern {
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#extends NSObject;
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userInfo :: (self: *Self) -> *NSDictionary;
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}
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NSBundle :: #foreign #objc_class("NSBundle") {
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NSBundle :: #objc_class("NSBundle") extern {
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#extends NSObject;
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mainBundle :: () -> *NSBundle;
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resourcePath :: (self: *Self) -> *NSString;
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}
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NSNotificationCenter :: #foreign #objc_class("NSNotificationCenter") {
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NSNotificationCenter :: #objc_class("NSNotificationCenter") extern {
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#extends NSObject;
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defaultCenter :: () -> *NSNotificationCenter;
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addObserver_selector_name_object :: (self: *Self, observer: *void, sel: *void, name: *NSString, obj: *void);
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@@ -110,12 +110,12 @@ NSNotificationCenter :: #foreign #objc_class("NSNotificationCenter") {
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// ── RunLoop + display timing (Phase 3.2 C3) ────────────────────────────
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NSRunLoop :: #foreign #objc_class("NSRunLoop") {
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NSRunLoop :: #objc_class("NSRunLoop") extern {
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#extends NSObject;
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currentRunLoop :: () -> *NSRunLoop;
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}
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CADisplayLink :: #foreign #objc_class("CADisplayLink") {
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CADisplayLink :: #objc_class("CADisplayLink") extern {
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#extends NSObject;
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displayLinkWithTarget_selector :: (target: *void, sel: *void) -> *CADisplayLink;
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addToRunLoop_forMode :: (self: *Self, runloop: *NSRunLoop, mode: *NSString);
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@@ -126,23 +126,23 @@ CADisplayLink :: #foreign #objc_class("CADisplayLink") {
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// ── View tree + GL drawables (Phase 3.2 C5) ────────────────────────────
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// (Declared before UIView so `layer :: (...) -> *CALayer` can reference it.)
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CALayer :: #foreign #objc_class("CALayer") {
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CALayer :: #objc_class("CALayer") extern {
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#extends NSObject;
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setOpaque :: (self: *Self, opaque: i8);
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}
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CAEAGLLayer :: #foreign #objc_class("CAEAGLLayer") {
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CAEAGLLayer :: #objc_class("CAEAGLLayer") extern {
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#extends CALayer;
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class :: () -> *void;
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setDrawableProperties :: (self: *Self, props: *void);
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}
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CAMetalLayer :: #foreign #objc_class("CAMetalLayer") {
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CAMetalLayer :: #objc_class("CAMetalLayer") extern {
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#extends CALayer;
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class :: () -> *void;
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}
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EAGLContext :: #foreign #objc_class("EAGLContext") {
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EAGLContext :: #objc_class("EAGLContext") extern {
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#extends NSObject;
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alloc :: () -> *EAGLContext;
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initWithAPI :: (self: *Self, api: i32) -> *EAGLContext;
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@@ -153,7 +153,7 @@ EAGLContext :: #foreign #objc_class("EAGLContext") {
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// ── UIKit chrome (Phase 3.2 C4) ────────────────────────────────────────
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UIScreen :: #foreign #objc_class("UIScreen") {
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UIScreen :: #objc_class("UIScreen") extern {
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#extends NSObject;
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mainScreen :: () -> *UIScreen;
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nativeScale :: (self: *Self) -> f64;
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@@ -164,13 +164,13 @@ UIScreen :: #foreign #objc_class("UIScreen") {
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// Most UIKit classes inherit from it; sx-defined classes that
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// participate in lifecycle callbacks (delegates, scene delegates)
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// extend it so the runtime picks up the responder-chain behavior.
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UIResponder :: #foreign #objc_class("UIResponder") {
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UIResponder :: #objc_class("UIResponder") extern {
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#extends NSObject;
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becomeFirstResponder :: (self: *Self) -> i8;
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resignFirstResponder :: (self: *Self) -> i8;
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}
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UIView :: #foreign #objc_class("UIView") {
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UIView :: #objc_class("UIView") extern {
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#extends UIResponder;
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safeAreaInsets :: (self: *Self) -> UIEdgeInsets;
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addSubview :: (self: *Self, view: *void);
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@@ -178,7 +178,7 @@ UIView :: #foreign #objc_class("UIView") {
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setContentScaleFactor :: (self: *Self, scale: f64);
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}
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UIWindow :: #foreign #objc_class("UIWindow") {
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UIWindow :: #objc_class("UIWindow") extern {
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#extends UIView;
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alloc :: () -> *UIWindow;
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initWithWindowScene :: (self: *Self, scene: *void) -> *UIWindow;
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@@ -187,14 +187,14 @@ UIWindow :: #foreign #objc_class("UIWindow") {
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screen :: (self: *Self) -> *UIScreen;
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}
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UIViewController :: #foreign #objc_class("UIViewController") {
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UIViewController :: #objc_class("UIViewController") extern {
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#extends UIResponder;
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alloc :: () -> *UIViewController;
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init :: (self: *Self) -> *UIViewController;
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setView :: (self: *Self, view: *void);
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}
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UITextField :: #foreign #objc_class("UITextField") {
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UITextField :: #objc_class("UITextField") extern {
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#extends UIResponder;
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alloc :: () -> *UITextField;
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init :: (self: *Self) -> *UITextField;
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@@ -203,7 +203,7 @@ UITextField :: #foreign #objc_class("UITextField") {
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// SxAppDelegate — UIApplicationMain's delegate class (the app delegate, a
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// UIResponder — NOT the UIApplication principal class). Method bodies
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// dispatch to UIKitPlatform methods on the shared `g_uikit_plat`.
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SxAppDelegate :: #objc_class("SxAppDelegate") {
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SxAppDelegate :: #objc_class("SxAppDelegate") export {
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#extends UIResponder;
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application_didFinishLaunchingWithOptions :: (self: *Self, app: *void, opts: *void) -> BOOL {
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@@ -233,7 +233,7 @@ SxAppDelegate :: #objc_class("SxAppDelegate") {
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// SxSceneDelegate — iOS 13+ scene-based lifecycle delegate. Two
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// `#implements` declarations formally conform to the scene-delegate
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// protocols — iOS rejects the class otherwise.
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SxSceneDelegate :: #objc_class("SxSceneDelegate") {
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SxSceneDelegate :: #objc_class("SxSceneDelegate") export {
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#extends UIResponder;
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#implements UISceneDelegate;
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#implements UIWindowSceneDelegate;
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@@ -827,7 +827,7 @@ uikit_chdir_to_bundle :: () {
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// M3.3 — migrated to declarative `#objc_class` form. The compiler
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// synthesises class-pair init, metaclass `+layerClass`, and the
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// instance-method IMP trampolines at module init.
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SxGLView :: #objc_class("SxGLView") {
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SxGLView :: #objc_class("SxGLView") export {
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#extends UIView;
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layerClass :: () => CAEAGLLayer.class();
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@@ -886,7 +886,7 @@ uikit_first_touch :: (touches: *void) -> *void {
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//
|
||||
// M3.4 — migrated to declarative `#objc_class`. Only `+layerClass`
|
||||
// differs from SxGLView (returns CAMetalLayer instead of CAEAGLLayer).
|
||||
SxMetalView :: #objc_class("SxMetalView") {
|
||||
SxMetalView :: #objc_class("SxMetalView") export {
|
||||
#extends UIView;
|
||||
|
||||
layerClass :: () => CAMetalLayer.class();
|
||||
|
||||
Reference in New Issue
Block a user