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154
examples/modules/allocators.sx
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154
examples/modules/allocators.sx
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#import "std.sx";
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// --- Allocator protocol ---
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Allocator :: struct {
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ctx: *void;
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alloc: (*void, s64) -> *void;
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free: (*void, *void) -> void;
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}
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// --- GPA: general purpose allocator (malloc/free wrapper) ---
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GPA :: struct {
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alloc_count: s64;
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}
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gpa_alloc :: (ctx: *void, size: s64) -> *void {
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gpa : *GPA = xx ctx;
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gpa.alloc_count += 1;
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malloc(size);
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}
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gpa_free :: (ctx: *void, ptr: *void) {
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gpa : *GPA = xx ctx;
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gpa.alloc_count -= 1;
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free(ptr);
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}
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gpa_create :: (gpa: *GPA) -> Allocator {
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ctx : *void = xx gpa;
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Allocator.{ ctx = ctx, alloc = gpa_alloc, free = gpa_free };
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}
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// --- Arena: multi-chunk bump allocator (Zig-inspired) ---
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ArenaChunk :: struct {
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next: *void; // *ArenaChunk
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cap: s64; // total chunk size including this header
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}
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Arena :: struct {
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first: *void; // *ArenaChunk — head of list (newest first)
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end_index: s64; // bump position within current chunk's usable area
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parent: Allocator; // backing allocator
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}
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arena_add_chunk :: (a: *Arena, min_size: s64) {
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first_i : s64 = xx a.first;
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prev_cap := if first_i != 0 then { c : *ArenaChunk = xx a.first; c.cap; } else 0;
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needed := min_size + 16 + 16;
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len := (prev_cap + needed) * 3 / 2;
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raw := a.parent.alloc(a.parent.ctx, len);
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chunk : *ArenaChunk = xx raw;
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chunk.next = a.first;
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chunk.cap = len;
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a.first = xx chunk;
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a.end_index = 0;
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}
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arena_alloc :: (ctx: *void, size: s64) -> *void {
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a : *Arena = xx ctx;
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aligned := (size + 7) & (0 - 8);
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first_i : s64 = xx a.first;
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if first_i != 0 {
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chunk : *ArenaChunk = xx a.first;
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usable := chunk.cap - 16;
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if a.end_index + aligned <= usable {
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buf : [*]u8 = xx a.first;
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ptr : *void = xx @buf[16 + a.end_index];
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a.end_index = a.end_index + aligned;
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return ptr;
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}
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}
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arena_add_chunk(a, aligned);
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buf : [*]u8 = xx a.first;
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ptr : *void = xx @buf[16 + a.end_index];
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a.end_index = a.end_index + aligned;
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ptr;
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}
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arena_free :: (ctx: *void, ptr: *void) {
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}
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arena_create :: (a: *Arena, parent: Allocator, size: s64) -> Allocator {
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a.first = null;
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a.end_index = 0;
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a.parent = parent;
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arena_add_chunk(a, size);
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ctx : *void = xx a;
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Allocator.{ ctx = ctx, alloc = arena_alloc, free = arena_free };
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}
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arena_reset :: (a: *Arena) {
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// Keep first chunk (newest/largest), free the rest
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first_i : s64 = xx a.first;
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if first_i != 0 {
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chunk : *ArenaChunk = xx a.first;
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it : s64 = xx chunk.next;
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while it != 0 {
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c : *ArenaChunk = xx it;
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next_i : s64 = xx c.next;
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a.parent.free(a.parent.ctx, xx c);
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it = next_i;
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}
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chunk.next = null;
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}
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a.end_index = 0;
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}
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arena_deinit :: (a: *Arena) {
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it : s64 = xx a.first;
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while it != 0 {
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c : *ArenaChunk = xx it;
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next_i : s64 = xx c.next;
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a.parent.free(a.parent.ctx, xx c);
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it = next_i;
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}
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a.first = null;
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a.end_index = 0;
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}
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// --- BufAlloc: bump allocator backed by a user-provided slice ---
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BufAlloc :: struct {
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buf: [*]u8;
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len: s64;
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pos: s64;
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}
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buf_alloc :: (ctx: *void, size: s64) -> *void {
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b : *BufAlloc = xx ctx;
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aligned := (size + 7) & (0 - 8);
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if b.pos + aligned > b.len {
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return null;
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}
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ptr : *void = xx @b.buf[b.pos];
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b.pos = b.pos + aligned;
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ptr;
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}
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buf_free :: (ctx: *void, ptr: *void) {
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}
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buf_create :: (b: *BufAlloc, buf: [*]u8, len: s64) -> Allocator {
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b.buf = buf;
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b.len = len;
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b.pos = 0;
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ctx : *void = xx b;
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Allocator.{ ctx = ctx, alloc = buf_alloc, free = buf_free };
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}
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buf_reset :: (b: *BufAlloc) {
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b.pos = 0;
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}
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