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@@ -1,4 +1,4 @@
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#library "SDL3";
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sdl3 :: #library "SDL3";
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// SDL_InitFlags
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SDL_INIT_VIDEO :u32: 0x20;
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@@ -317,17 +317,17 @@ SDL_Event :: enum struct { tag: u32; _: u32; payload: [30]u32; } {
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}
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// Functions
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SDL_Init :: (flags: u32) -> bool #foreign;
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SDL_Quit :: () -> void #foreign;
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SDL_CreateWindow :: (title: [:0]u8, w: s32, h: s32, flags: u64) -> *void #foreign;
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SDL_DestroyWindow :: (window: *void) -> void #foreign;
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SDL_GL_SetAttribute :: (attr: s32, value: s32) -> bool #foreign;
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SDL_GL_CreateContext :: (window: *void) -> *void #foreign;
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SDL_GL_DestroyContext :: (context: *void) -> bool #foreign;
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SDL_GL_MakeCurrent :: (window: *void, context: *void) -> bool #foreign;
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SDL_GL_SwapWindow :: (window: *void) -> bool #foreign;
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SDL_GL_SetSwapInterval :: (interval: s32) -> bool #foreign;
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SDL_GL_GetProcAddress :: (proc: [:0]u8) -> *void #foreign;
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SDL_PollEvent :: (event: *SDL_Event) -> bool #foreign;
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SDL_GetTicks :: () -> u64 #foreign;
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SDL_Delay :: (ms: u32) -> void #foreign;
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SDL_Init :: (flags: u32) -> bool #foreign sdl3;
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SDL_Quit :: () -> void #foreign sdl3;
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SDL_CreateWindow :: (title: [:0]u8, w: s32, h: s32, flags: u64) -> *void #foreign sdl3;
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SDL_DestroyWindow :: (window: *void) -> void #foreign sdl3;
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SDL_GL_SetAttribute :: (attr: s32, value: s32) -> bool #foreign sdl3;
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SDL_GL_CreateContext :: (window: *void) -> *void #foreign sdl3;
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SDL_GL_DestroyContext :: (context: *void) -> bool #foreign sdl3;
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SDL_GL_MakeCurrent :: (window: *void, context: *void) -> bool #foreign sdl3;
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SDL_GL_SwapWindow :: (window: *void) -> bool #foreign sdl3;
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SDL_GL_SetSwapInterval :: (interval: s32) -> bool #foreign sdl3;
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SDL_GL_GetProcAddress :: (proc: [:0]u8) -> *void #foreign sdl3;
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SDL_PollEvent :: (event: *SDL_Event) -> bool #foreign sdl3;
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SDL_GetTicks :: () -> u64 #foreign sdl3;
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SDL_Delay :: (ms: u32) -> void #foreign sdl3;
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