sdl phase 2
This commit is contained in:
@@ -4,19 +4,27 @@
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PI :f32: 3.14159265;
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// ---- Matrix math (column-major [16]f32, passed as [*]f32) ----
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vec4 :: (x: f32, y: f32, z: f32, w: f32) -> Vector(4, f32) {
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.[x, y, z, w];
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}
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mat4_zero :: (m: [*]f32) {
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// ---- Matrix44: column-major 4×4 matrix ----
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Matrix44 :: struct {
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data: [16]f32;
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}
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mat4_zero :: (m: *Matrix44) {
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i := 0;
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while i < 16 { m[i] = 0.0; i += 1; }
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while i < 16 { m.data[i] = 0.0; i += 1; }
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}
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mat4_identity :: (m: [*]f32) {
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mat4_identity :: (m: *Matrix44) {
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mat4_zero(m);
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m[0] = 1.0; m[5] = 1.0; m[10] = 1.0; m[15] = 1.0;
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m.data[0] = 1.0; m.data[5] = 1.0; m.data[10] = 1.0; m.data[15] = 1.0;
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}
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mat4_multiply :: (out: [*]f32, a: [*]f32, b: [*]f32) {
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mat4_multiply :: (out: *Matrix44, a: *Matrix44, b: *Matrix44) {
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tmp : [16]f32 = ---;
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j := 0;
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while j < 4 {
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@@ -25,7 +33,7 @@ mat4_multiply :: (out: [*]f32, a: [*]f32, b: [*]f32) {
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sum : f32 = 0.0;
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k := 0;
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while k < 4 {
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sum = sum + a[k * 4 + i] * b[j * 4 + k];
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sum = sum + a.data[k * 4 + i] * b.data[j * 4 + k];
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k += 1;
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}
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tmp[j * 4 + i] = sum;
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@@ -34,64 +42,63 @@ mat4_multiply :: (out: [*]f32, a: [*]f32, b: [*]f32) {
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j += 1;
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}
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i := 0;
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while i < 16 { out[i] = tmp[i]; i += 1; }
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while i < 16 { out.data[i] = tmp[i]; i += 1; }
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}
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mat4_perspective :: (m: [*]f32, fov: f32, aspect: f32, near: f32, far: f32) {
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mat4_perspective :: (m: *Matrix44, fov: f32, aspect: f32, near: f32, far: f32) {
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mat4_zero(m);
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half := fov / 2.0;
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f := cos(half) / sin(half);
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m[0] = f / aspect;
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m[5] = f;
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m[10] = (far + near) / (near - far);
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m[11] = -1.0;
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m[14] = (2.0 * far * near) / (near - far);
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m.data[0] = f / aspect;
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m.data[5] = f;
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m.data[10] = (far + near) / (near - far);
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m.data[11] = -1.0;
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m.data[14] = (2.0 * far * near) / (near - far);
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}
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mat4_rotate_y :: (m: [*]f32, angle: f32) {
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mat4_rotate_y :: (m: *Matrix44, angle: f32) {
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mat4_zero(m);
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c := cos(angle);
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s := sin(angle);
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m[0] = c;
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m[2] = 0.0 - s;
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m[5] = 1.0;
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m[8] = s;
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m[10] = c;
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m[15] = 1.0;
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m.data[0] = c;
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m.data[2] = 0.0 - s;
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m.data[5] = 1.0;
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m.data[8] = s;
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m.data[10] = c;
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m.data[15] = 1.0;
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}
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mat4_rotate_x :: (m: [*]f32, angle: f32) {
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mat4_rotate_x :: (m: *Matrix44, angle: f32) {
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mat4_zero(m);
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c := cos(angle);
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s := sin(angle);
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m[0] = 1.0;
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m[5] = c;
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m[6] = s;
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m[9] = 0.0 - s;
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m[10] = c;
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m[15] = 1.0;
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m.data[0] = 1.0;
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m.data[5] = c;
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m.data[6] = s;
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m.data[9] = 0.0 - s;
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m.data[10] = c;
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m.data[15] = 1.0;
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}
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mat4_translate :: (m: [*]f32, tx: f32, ty: f32, tz: f32) {
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mat4_translate :: (m: *Matrix44, tx: f32, ty: f32, tz: f32) {
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mat4_identity(m);
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m[12] = tx;
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m[13] = ty;
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m[14] = tz;
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m.data[12] = tx;
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m.data[13] = ty;
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m.data[14] = tz;
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}
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// ---- Shader helpers ----
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compile_shader :: (shader_type: u32, source: [:0]u8) -> u32 {
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shader : u32 = glCreateShader(shader_type);
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src_ptr : *void = xx &source[0];
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glShaderSource(shader, 1, xx &src_ptr, null);
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glShaderSource(shader, 1, source, null);
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glCompileShader(shader);
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status : s32 = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, xx &status);
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glGetShaderiv(shader, GL_COMPILE_STATUS, status);
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if status == GL_FALSE {
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log_buf : [512]u8 = ---;
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glGetShaderInfoLog(shader, 512, null, xx &log_buf[0]);
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glGetShaderInfoLog(shader, 512, null, log_buf);
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print("Shader compile error\n");
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}
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shader;
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@@ -107,10 +114,10 @@ create_program :: (vert_src: [:0]u8, frag_src: [:0]u8) -> u32 {
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glLinkProgram(prog);
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status : s32 = 0;
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glGetProgramiv(prog, GL_LINK_STATUS, xx &status);
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glGetProgramiv(prog, GL_LINK_STATUS, status);
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if status == GL_FALSE {
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log_buf : [512]u8 = ---;
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glGetProgramInfoLog(prog, 512, null, xx &log_buf[0]);
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glGetProgramInfoLog(prog, 512, null, log_buf);
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print("Program link error\n");
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}
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@@ -189,68 +196,68 @@ GLSL;
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light_loc : s32 = glGetUniformLocation(program, "uLightDir");
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wire_loc : s32 = glGetUniformLocation(program, "uWire");
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// Cube vertices: position(3) + normal(3), 36 vertices = 216 floats
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vertices : [216]f32 = .[
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// Cube vertices: pos(vec4 w=1) + normal(vec4 w=0), 36 vertices × 2 vec4s = 72
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vertices : []Vector(4, f32) = .[
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// Front face (z = +0.5)
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-0.5, -0.5, 0.5, 0.0, 0.0, 1.0,
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0.5, -0.5, 0.5, 0.0, 0.0, 1.0,
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0.5, 0.5, 0.5, 0.0, 0.0, 1.0,
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-0.5, -0.5, 0.5, 0.0, 0.0, 1.0,
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0.5, 0.5, 0.5, 0.0, 0.0, 1.0,
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-0.5, 0.5, 0.5, 0.0, 0.0, 1.0,
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vec4(-0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.5, 0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4(-0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.5, 0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4(-0.5, 0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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// Back face (z = -0.5)
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0.5, -0.5, -0.5, 0.0, 0.0, -1.0,
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-0.5, -0.5, -0.5, 0.0, 0.0, -1.0,
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-0.5, 0.5, -0.5, 0.0, 0.0, -1.0,
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0.5, -0.5, -0.5, 0.0, 0.0, -1.0,
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-0.5, 0.5, -0.5, 0.0, 0.0, -1.0,
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0.5, 0.5, -0.5, 0.0, 0.0, -1.0,
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vec4( 0.5, -0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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vec4(-0.5, -0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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vec4(-0.5, 0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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vec4( 0.5, -0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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vec4(-0.5, 0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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vec4( 0.5, 0.5, -0.5, 1.0), vec4( 0.0, 0.0, -1.0, 0.0),
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// Top face (y = +0.5)
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-0.5, 0.5, 0.5, 0.0, 1.0, 0.0,
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0.5, 0.5, 0.5, 0.0, 1.0, 0.0,
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0.5, 0.5, -0.5, 0.0, 1.0, 0.0,
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-0.5, 0.5, 0.5, 0.0, 1.0, 0.0,
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0.5, 0.5, -0.5, 0.0, 1.0, 0.0,
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-0.5, 0.5, -0.5, 0.0, 1.0, 0.0,
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vec4(-0.5, 0.5, 0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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vec4( 0.5, 0.5, 0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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vec4( 0.5, 0.5, -0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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vec4(-0.5, 0.5, 0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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vec4( 0.5, 0.5, -0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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vec4(-0.5, 0.5, -0.5, 1.0), vec4( 0.0, 1.0, 0.0, 0.0),
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// Bottom face (y = -0.5)
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-0.5, -0.5, -0.5, 0.0, -1.0, 0.0,
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0.5, -0.5, -0.5, 0.0, -1.0, 0.0,
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0.5, -0.5, 0.5, 0.0, -1.0, 0.0,
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-0.5, -0.5, -0.5, 0.0, -1.0, 0.0,
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0.5, -0.5, 0.5, 0.0, -1.0, 0.0,
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-0.5, -0.5, 0.5, 0.0, -1.0, 0.0,
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vec4(-0.5, -0.5, -0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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vec4( 0.5, -0.5, -0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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vec4(-0.5, -0.5, -0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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vec4(-0.5, -0.5, 0.5, 1.0), vec4( 0.0, -1.0, 0.0, 0.0),
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// Right face (x = +0.5)
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0.5, -0.5, 0.5, 1.0, 0.0, 0.0,
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0.5, -0.5, -0.5, 1.0, 0.0, 0.0,
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0.5, 0.5, -0.5, 1.0, 0.0, 0.0,
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0.5, -0.5, 0.5, 1.0, 0.0, 0.0,
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0.5, 0.5, -0.5, 1.0, 0.0, 0.0,
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0.5, 0.5, 0.5, 1.0, 0.0, 0.0,
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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vec4( 0.5, -0.5, -0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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vec4( 0.5, 0.5, -0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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vec4( 0.5, 0.5, -0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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vec4( 0.5, 0.5, 0.5, 1.0), vec4( 1.0, 0.0, 0.0, 0.0),
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// Left face (x = -0.5)
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-0.5, -0.5, -0.5, -1.0, 0.0, 0.0,
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-0.5, -0.5, 0.5, -1.0, 0.0, 0.0,
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-0.5, 0.5, 0.5, -1.0, 0.0, 0.0,
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-0.5, -0.5, -0.5, -1.0, 0.0, 0.0,
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-0.5, 0.5, 0.5, -1.0, 0.0, 0.0,
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-0.5, 0.5, -0.5, -1.0, 0.0, 0.0
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vec4(-0.5, -0.5, -0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0),
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vec4(-0.5, -0.5, 0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0),
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vec4(-0.5, 0.5, 0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0),
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vec4(-0.5, -0.5, -0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0),
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vec4(-0.5, 0.5, 0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0),
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vec4(-0.5, 0.5, -0.5, 1.0), vec4(-1.0, 0.0, 0.0, 0.0)
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];
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// Create VAO and VBO
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vao : u32 = 0;
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vbo : u32 = 0;
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glGenVertexArrays(1, xx &vao);
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glGenBuffers(1, xx &vbo);
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glGenVertexArrays(1, vao);
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glGenBuffers(1, vbo);
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, 864, xx &vertices[0], GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 1152, xx vertices, GL_STATIC_DRAW);
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// Position attribute (location 0): 3 floats, stride 24 bytes, offset 0
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glVertexAttribPointer(0, 3, GL_FLOAT, 0, 24, xx 0);
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// Position attribute (location 0): 3 floats, stride 32 bytes, offset 0
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glVertexAttribPointer(0, 3, GL_FLOAT, 0, 32, xx 0);
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glEnableVertexAttribArray(0);
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// Normal attribute (location 1): 3 floats, stride 24 bytes, offset 12
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glVertexAttribPointer(1, 3, GL_FLOAT, 0, 24, xx 12);
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// Normal attribute (location 1): 3 floats, stride 32 bytes, offset 16
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glVertexAttribPointer(1, 3, GL_FLOAT, 0, 32, xx 16);
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glEnableVertexAttribArray(1);
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// Set light direction
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@@ -275,31 +282,28 @@ GLSL;
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angle := ms * 0.001;
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// Build matrices
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proj : [16]f32 = ---;
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mat4_perspective(xx &proj[0], PI / 4.0, 800.0 / 600.0, 0.1, 100.0);
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proj : Matrix44 = ---;
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mat4_perspective(proj, PI / 4.0, 800.0 / 600.0, 0.1, 100.0);
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view : [16]f32 = ---;
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mat4_translate(xx &view[0], 0.0, 0.0, -3.0);
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view : Matrix44 = ---;
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mat4_translate(view, 0.0, 0.0, -3.0);
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rot_y : [16]f32 = ---;
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mat4_rotate_y(xx &rot_y[0], angle);
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rot_y : Matrix44 = ---;
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mat4_rotate_y(rot_y, angle);
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rot_x : [16]f32 = ---;
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mat4_rotate_x(xx &rot_x[0], angle * 0.7);
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rot_x : Matrix44 = ---;
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mat4_rotate_x(rot_x, angle * 0.7);
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// model = rot_y * rot_x
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model : [16]f32 = ---;
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mat4_multiply(xx &model[0], xx &rot_y[0], xx &rot_x[0]);
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model : Matrix44 = ---;
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mat4_multiply(model, rot_y, rot_x);
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// view_model = view * model
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vm : [16]f32 = ---;
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mat4_multiply(xx &vm[0], xx &view[0], xx &model[0]);
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vm : Matrix44 = ---;
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mat4_multiply(vm, view, model);
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// mvp = proj * view_model
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mvp : [16]f32 = ---;
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mat4_multiply(xx &mvp[0], xx &proj[0], xx &vm[0]);
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mvp : Matrix44 = ---;
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mat4_multiply(mvp, proj, vm);
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glUniformMatrix4fv(mvp_loc, 1, 0, xx &mvp[0]);
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glUniformMatrix4fv(mvp_loc, 1, 0, mvp.data);
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glClearColor(0.1, 0.1, 0.15, 1.0);
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glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT);
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@@ -34,26 +34,26 @@ glDrawArrays : (u32, s32, s32) -> void = ---;
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glPolygonMode : (u32, u32) -> void = ---;
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glLineWidth : (f32) -> void = ---;
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glCreateShader : (u32) -> u32 = ---;
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glShaderSource : (u32, s32, *void, *void) -> void = ---;
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glShaderSource : (u32, s32, *[:0]u8, *s32) -> void = ---;
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glCompileShader : (u32) -> void = ---;
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glGetShaderiv : (u32, u32, *void) -> void = ---;
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glGetShaderInfoLog : (u32, s32, *void, *void) -> void = ---;
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||||
glGetShaderiv : (u32, u32, *s32) -> void = ---;
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glGetShaderInfoLog : (u32, s32, *s32, [*]u8) -> void = ---;
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glCreateProgram : () -> u32 = ---;
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glAttachShader : (u32, u32) -> void = ---;
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glLinkProgram : (u32) -> void = ---;
|
||||
glGetProgramiv : (u32, u32, *void) -> void = ---;
|
||||
glGetProgramInfoLog : (u32, s32, *void, *void) -> void = ---;
|
||||
glGetProgramiv : (u32, u32, *s32) -> void = ---;
|
||||
glGetProgramInfoLog : (u32, s32, *s32, [*]u8) -> void = ---;
|
||||
glUseProgram : (u32) -> void = ---;
|
||||
glDeleteShader : (u32) -> void = ---;
|
||||
glGenVertexArrays : (s32, *void) -> void = ---;
|
||||
glGenBuffers : (s32, *void) -> void = ---;
|
||||
glGenVertexArrays : (s32, *u32) -> void = ---;
|
||||
glGenBuffers : (s32, *u32) -> void = ---;
|
||||
glBindVertexArray : (u32) -> void = ---;
|
||||
glBindBuffer : (u32, u32) -> void = ---;
|
||||
glBufferData : (u32, s64, *void, u32) -> void = ---;
|
||||
glVertexAttribPointer : (u32, s32, u32, u8, s32, *void) -> void = ---;
|
||||
glEnableVertexAttribArray : (u32) -> void = ---;
|
||||
glGetUniformLocation : (u32, [:0]u8) -> s32 = ---;
|
||||
glUniformMatrix4fv : (s32, s32, u8, *void) -> void = ---;
|
||||
glUniformMatrix4fv : (s32, s32, u8, [16]f32) -> void = ---;
|
||||
glUniform3f : (s32, f32, f32, f32) -> void = ---;
|
||||
glDepthFunc : (u32) -> void = ---;
|
||||
glUniform1f : (s32, f32) -> void = ---;
|
||||
|
||||
18
specs.md
18
specs.md
@@ -286,8 +286,26 @@ val := mp[2]; // 30
|
||||
|
||||
**Implicit conversions**:
|
||||
- `*T` → `[*]T` (pointer to element → many-pointer)
|
||||
- `*[N]T` → `[*]T` (pointer to array → many-pointer)
|
||||
- `[N]T` → `[*]T` at call sites (array decays to many-pointer)
|
||||
- `[]T` → `[*]T` (slice decays to many-pointer, extracts `.ptr`)
|
||||
- `T` → `*T` at call sites (implicit address-of)
|
||||
- `null` (`*void`) → any `*T`
|
||||
|
||||
**Fat pointer layout**: `[:0]u8`, `string`, and `[]T` are `{ptr, i64}` structs. The raw pointer is always the first field at offset 0. This means `*[:0]u8` works as C's `char**` — a C function dereferences through the outer pointer and reads the raw `char*` from offset 0.
|
||||
|
||||
### C Interop Type Mapping
|
||||
|
||||
| C type | sx type | Notes |
|
||||
|--------|---------|-------|
|
||||
| `const char*` (input) | `[:0]u8` | compiler extracts `.ptr` at call site |
|
||||
| `char*` (output buffer) | `[*]u8` | raw buffer, no length |
|
||||
| `const char**` | `*[:0]u8` | address of `[:0]u8` — `.ptr` at offset 0 |
|
||||
| `int*` (single out) | `*s32` | |
|
||||
| `unsigned*` (single out) | `*u32` | |
|
||||
| `float*` (buffer) | `[*]f32` | |
|
||||
| `void*` (generic) | `*void` | only for truly opaque/generic data |
|
||||
|
||||
### Vector Types (SIMD)
|
||||
LLVM SIMD vectors, parameterized by length and element type.
|
||||
```sx
|
||||
|
||||
111
src/codegen.zig
111
src/codegen.zig
@@ -1280,6 +1280,9 @@ pub const CodeGen = struct {
|
||||
try param_llvm_types.append(self.allocator, c.LLVMPointerTypeInContext(self.context, 0));
|
||||
} else if (is_foreign and sx_ty.isStruct()) {
|
||||
try param_llvm_types.append(self.allocator, self.getForeignParamABIType(sx_ty));
|
||||
} else if (is_foreign and sx_ty.isArray()) {
|
||||
// [N]T → pointer in C ABI (C arrays decay to pointers)
|
||||
try param_llvm_types.append(self.allocator, c.LLVMPointerTypeInContext(self.context, 0));
|
||||
} else {
|
||||
try param_llvm_types.append(self.allocator, self.typeToLLVM(sx_ty));
|
||||
}
|
||||
@@ -1329,7 +1332,7 @@ pub const CodeGen = struct {
|
||||
if (first == .f32 or first == .f64) {
|
||||
var all_same = true;
|
||||
for (field_types[1..]) |ft| {
|
||||
if (!std.meta.eql(ft, first)) {
|
||||
if (!ft.eql(first)) {
|
||||
all_same = false;
|
||||
break;
|
||||
}
|
||||
@@ -2554,6 +2557,17 @@ pub const CodeGen = struct {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
// struct.field[i] = val — GEP through struct to array field, then index
|
||||
if (ie.object.data == .field_access) {
|
||||
const field_ptr = try self.genAddressOf(ie.object);
|
||||
const idx = try self.genExpr(ie.index);
|
||||
const val = try self.genExpr(asgn.value);
|
||||
const zero = c.LLVMConstInt(c.LLVMInt32TypeInContext(self.context), 0, 0);
|
||||
var indices = [_]c.LLVMValueRef{ zero, idx };
|
||||
const gep_ptr = c.LLVMBuildGEP2(self.builder, self.typeToLLVM(obj_ty), field_ptr, &indices, 2, "field_arridx");
|
||||
_ = c.LLVMBuildStore(self.builder, val, gep_ptr);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (obj_ty.isSlice()) {
|
||||
const slice_info = obj_ty.slice_type;
|
||||
@@ -2891,6 +2905,16 @@ pub const CodeGen = struct {
|
||||
const idx = self.findFieldIndex(info, fa.field) orelse return self.emitErrorFmt("no field '{s}' in struct '{s}'", .{ fa.field, sname });
|
||||
return c.LLVMBuildStructGEP2(self.builder, info.llvm_type, entry.ptr, @intCast(idx), "addr_field");
|
||||
}
|
||||
// &p.field where p is *Struct — auto-deref through pointer
|
||||
if (entry.ty.isPointer()) {
|
||||
const pointee_name = entry.ty.pointer_type.pointee_name;
|
||||
if (self.struct_types.get(pointee_name)) |info| {
|
||||
const loaded_ptr = c.LLVMBuildLoad2(self.builder,
|
||||
c.LLVMPointerTypeInContext(self.context, 0), entry.ptr, "ptr_load");
|
||||
const idx = self.findFieldIndex(info, fa.field) orelse return self.emitErrorFmt("no field '{s}' in struct '{s}'", .{ fa.field, pointee_name });
|
||||
return c.LLVMBuildStructGEP2(self.builder, info.llvm_type, loaded_ptr, @intCast(idx), "addr_pfield");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3364,6 +3388,9 @@ pub const CodeGen = struct {
|
||||
break :blk entry.ptr;
|
||||
}
|
||||
}
|
||||
if (node.data == .field_access) {
|
||||
break :blk try self.genAddressOf(node);
|
||||
}
|
||||
// Fallback: generate the expression and hope it returns a pointer
|
||||
break :blk try self.genExpr(node);
|
||||
};
|
||||
@@ -3382,6 +3409,42 @@ pub const CodeGen = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// Array to many-pointer coercion: [N]T → [*]T
|
||||
if (target_ty.isManyPointer()) {
|
||||
const src_ty = self.inferType(node);
|
||||
if (src_ty.isArray()) {
|
||||
const arr_info = src_ty.array_type;
|
||||
if (std.mem.eql(u8, arr_info.element_name, target_ty.many_pointer_type.element_name)) {
|
||||
const arr_alloca = blk: {
|
||||
if (node.data == .identifier) {
|
||||
if (self.named_values.get(node.data.identifier.name)) |entry| {
|
||||
break :blk entry.ptr;
|
||||
}
|
||||
}
|
||||
if (node.data == .field_access) {
|
||||
break :blk try self.genAddressOf(node);
|
||||
}
|
||||
break :blk try self.genExpr(node);
|
||||
};
|
||||
const i64_ty = c.LLVMInt64TypeInContext(self.context);
|
||||
const zero = c.LLVMConstInt(i64_ty, 0, 0);
|
||||
var indices = [_]c.LLVMValueRef{ zero, zero };
|
||||
return c.LLVMBuildGEP2(self.builder, self.typeToLLVM(src_ty), arr_alloca, &indices, 2, "arr_decay");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Slice to many-pointer coercion: []T → [*]T (extract .ptr from fat pointer)
|
||||
if (target_ty.isManyPointer()) {
|
||||
const src_ty = self.inferType(node);
|
||||
if (src_ty.isSlice()) {
|
||||
if (std.mem.eql(u8, src_ty.slice_type.element_name, target_ty.many_pointer_type.element_name)) {
|
||||
const slice_val = try self.genExpr(node);
|
||||
return c.LLVMBuildExtractValue(self.builder, slice_val, 0, "slice_decay");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implicit address-of: passing T where *T is expected → auto &
|
||||
if (target_ty.isPointer()) {
|
||||
const src_ty = self.inferType(node);
|
||||
@@ -3390,6 +3453,8 @@ pub const CodeGen = struct {
|
||||
std.mem.eql(u8, src_ty.struct_type, pointee_name) or
|
||||
(if (self.type_aliases.get(src_ty.struct_type)) |alias| std.mem.eql(u8, alias, pointee_name) else false) or
|
||||
(if (self.type_aliases.get(pointee_name)) |alias| std.mem.eql(u8, alias, src_ty.struct_type) else false)
|
||||
else if (Type.fromName(pointee_name)) |pointee_ty|
|
||||
src_ty.eql(pointee_ty)
|
||||
else
|
||||
false;
|
||||
if (src_matches) {
|
||||
@@ -3442,7 +3507,7 @@ pub const CodeGen = struct {
|
||||
/// Convert an LLVM value from src_ty to target_ty, emitting appropriate casts.
|
||||
fn convertValue(self: *CodeGen, val: c.LLVMValueRef, src_ty: Type, target_ty: Type) c.LLVMValueRef {
|
||||
// Same type → return as-is
|
||||
if (std.meta.eql(src_ty, target_ty)) return val;
|
||||
if (src_ty.eql(target_ty)) return val;
|
||||
|
||||
// string <-> []u8: identical LLVM type {ptr, i64}, no conversion needed
|
||||
if ((src_ty == .string_type and target_ty.isSlice() and
|
||||
@@ -3574,6 +3639,16 @@ pub const CodeGen = struct {
|
||||
return c.LLVMBuildIntToPtr(self.builder, val, c.LLVMPointerTypeInContext(self.context, 0), "inttoptr");
|
||||
}
|
||||
|
||||
// Slice/string → pointer: extract .ptr from fat pointer
|
||||
if ((src_ty.isSlice() or src_ty == .string_type) and (target_ty.isPointer() or target_ty.isManyPointer())) {
|
||||
return c.LLVMBuildExtractValue(self.builder, val, 0, "slice_to_ptr");
|
||||
}
|
||||
|
||||
// *[N]T → [*]T: pointer to array decays to many-pointer (both opaque ptrs, no-op)
|
||||
if (src_ty.isPointer() and target_ty.isManyPointer()) {
|
||||
return val;
|
||||
}
|
||||
|
||||
// Pointer → function_type or function_type → pointer: both are opaque pointers, no-op
|
||||
if ((src_ty.isPointer() or src_ty.isManyPointer()) and target_ty.isFunctionType()) {
|
||||
return val;
|
||||
@@ -4170,11 +4245,11 @@ pub const CodeGen = struct {
|
||||
return c.LLVMBuildExtractElement(self.builder, vec_val, idx, "vidx");
|
||||
}
|
||||
if (obj_ty.isArray()) {
|
||||
// Array index: load from GEP
|
||||
const arr_info = obj_ty.array_type;
|
||||
const elem_ty = Type.fromName(arr_info.element_name) orelse return self.emitErrorFmt("unknown array element type '{s}'", .{arr_info.element_name});
|
||||
// Array index via identifier: load from GEP
|
||||
if (ie.object.data == .identifier) {
|
||||
if (self.named_values.get(ie.object.data.identifier.name)) |entry| {
|
||||
const arr_info = obj_ty.array_type;
|
||||
const elem_ty = Type.fromName(arr_info.element_name) orelse return self.emitErrorFmt("unknown array element type '{s}'", .{arr_info.element_name});
|
||||
const idx = try self.genExpr(ie.index);
|
||||
const zero = c.LLVMConstInt(c.LLVMInt32TypeInContext(self.context), 0, 0);
|
||||
var indices = [_]c.LLVMValueRef{ zero, idx };
|
||||
@@ -4182,6 +4257,15 @@ pub const CodeGen = struct {
|
||||
return c.LLVMBuildLoad2(self.builder, self.typeToLLVM(elem_ty), gep, "arrval");
|
||||
}
|
||||
}
|
||||
// Array index via field access: GEP through struct field
|
||||
if (ie.object.data == .field_access) {
|
||||
const field_ptr = try self.genAddressOf(ie.object);
|
||||
const idx = try self.genExpr(ie.index);
|
||||
const zero = c.LLVMConstInt(c.LLVMInt32TypeInContext(self.context), 0, 0);
|
||||
var indices = [_]c.LLVMValueRef{ zero, idx };
|
||||
const gep = c.LLVMBuildGEP2(self.builder, self.typeToLLVM(obj_ty), field_ptr, &indices, 2, "field_arridx");
|
||||
return c.LLVMBuildLoad2(self.builder, self.typeToLLVM(elem_ty), gep, "field_arrval");
|
||||
}
|
||||
}
|
||||
if (obj_ty == .string_type) {
|
||||
// String indexing: extract ptr from slice, GEP + load u8
|
||||
@@ -4730,9 +4814,11 @@ pub const CodeGen = struct {
|
||||
const fn_ptr = c.LLVMBuildLoad2(self.builder, ptr_ty, entry.ptr, "fn_ptr");
|
||||
|
||||
// Build LLVM function type from FunctionTypeInfo
|
||||
const ptr_ty_llvm = c.LLVMPointerTypeInContext(self.context, 0);
|
||||
var param_llvm_types: [64]c.LLVMTypeRef = undefined;
|
||||
for (fti.param_types, 0..) |pt, i| {
|
||||
param_llvm_types[i] = self.typeToLLVM(pt);
|
||||
// [N]T and [:0]T params are pointers at the ABI level
|
||||
param_llvm_types[i] = if (pt.isArray() or pt == .string_type) ptr_ty_llvm else self.typeToLLVM(pt);
|
||||
}
|
||||
const ret_llvm = self.typeToLLVM(fti.return_type.*);
|
||||
const fn_type = c.LLVMFunctionType(
|
||||
@@ -4746,7 +4832,18 @@ pub const CodeGen = struct {
|
||||
var arg_vals = std.ArrayList(c.LLVMValueRef).empty;
|
||||
for (call_node.args, 0..) |arg, i| {
|
||||
if (i < fti.param_types.len) {
|
||||
try arg_vals.append(self.allocator, try self.genExprAsType(arg, fti.param_types[i]));
|
||||
const pt = fti.param_types[i];
|
||||
// [N]T params: pass pointer via array decay
|
||||
if (pt.isArray()) {
|
||||
const decay_target: Type = .{ .many_pointer_type = .{ .element_name = pt.array_type.element_name } };
|
||||
try arg_vals.append(self.allocator, try self.genExprAsType(arg, decay_target));
|
||||
} else if (pt == .string_type) {
|
||||
// [:0]u8 params: extract .ptr from fat pointer
|
||||
const val = try self.genExprAsType(arg, pt);
|
||||
try arg_vals.append(self.allocator, c.LLVMBuildExtractValue(self.builder, val, 0, "str_ptr"));
|
||||
} else {
|
||||
try arg_vals.append(self.allocator, try self.genExprAsType(arg, pt));
|
||||
}
|
||||
} else {
|
||||
try arg_vals.append(self.allocator, try self.genExpr(arg));
|
||||
}
|
||||
|
||||
@@ -56,6 +56,38 @@ pub const Type = union(enum) {
|
||||
name: []const u8,
|
||||
};
|
||||
|
||||
/// Content-based equality: compares string fields by content, not pointer identity.
|
||||
pub fn eql(self: Type, other: Type) bool {
|
||||
const Tag = std.meta.Tag(Type);
|
||||
const self_tag: Tag = self;
|
||||
const other_tag: Tag = other;
|
||||
if (self_tag != other_tag) return false;
|
||||
return switch (self) {
|
||||
.signed => |w| w == other.signed,
|
||||
.unsigned => |w| w == other.unsigned,
|
||||
.f32, .f64, .void_type, .boolean, .string_type, .any_type => true,
|
||||
.enum_type => |n| std.mem.eql(u8, n, other.enum_type),
|
||||
.struct_type => |n| std.mem.eql(u8, n, other.struct_type),
|
||||
.union_type => |n| std.mem.eql(u8, n, other.union_type),
|
||||
.array_type => |info| info.length == other.array_type.length and
|
||||
std.mem.eql(u8, info.element_name, other.array_type.element_name),
|
||||
.slice_type => |info| std.mem.eql(u8, info.element_name, other.slice_type.element_name),
|
||||
.pointer_type => |info| std.mem.eql(u8, info.pointee_name, other.pointer_type.pointee_name),
|
||||
.many_pointer_type => |info| std.mem.eql(u8, info.element_name, other.many_pointer_type.element_name),
|
||||
.vector_type => |info| info.length == other.vector_type.length and
|
||||
std.mem.eql(u8, info.element_name, other.vector_type.element_name),
|
||||
.function_type => |info| {
|
||||
const o = other.function_type;
|
||||
if (info.param_types.len != o.param_types.len) return false;
|
||||
for (info.param_types, o.param_types) |a, b| {
|
||||
if (!a.eql(b)) return false;
|
||||
}
|
||||
return info.return_type.eql(o.return_type.*);
|
||||
},
|
||||
.meta_type => |info| std.mem.eql(u8, info.name, other.meta_type.name),
|
||||
};
|
||||
}
|
||||
|
||||
// Convenience constructors
|
||||
pub fn s(width: u8) Type {
|
||||
return .{ .signed = width };
|
||||
@@ -91,6 +123,17 @@ pub const Type = union(enum) {
|
||||
if (name.len >= 2 and name[0] == '*') {
|
||||
return .{ .pointer_type = .{ .pointee_name = name[1..] } };
|
||||
}
|
||||
// Vector: Vector(N,T)
|
||||
if (name.len >= 10 and std.mem.startsWith(u8, name, "Vector(") and name[name.len - 1] == ')') {
|
||||
const inner = name[7 .. name.len - 1]; // contents between ( and )
|
||||
if (std.mem.indexOfScalar(u8, inner, ',')) |comma| {
|
||||
const length = std.fmt.parseInt(u32, inner[0..comma], 10) catch return null;
|
||||
const elem_name = inner[comma + 1 ..];
|
||||
if (elem_name.len > 0) {
|
||||
return .{ .vector_type = .{ .element_name = elem_name, .length = length } };
|
||||
}
|
||||
}
|
||||
}
|
||||
// Variable-width integers: s1..s64, u1..u64
|
||||
if (name.len >= 2 and (name[0] == 's' or name[0] == 'u')) {
|
||||
const width = std.fmt.parseInt(u8, name[1..], 10) catch return null;
|
||||
@@ -263,29 +306,16 @@ pub const Type = union(enum) {
|
||||
/// - Float to wider float (f32 → f64)
|
||||
/// Everything else requires `xx`.
|
||||
pub fn isImplicitlyConvertibleTo(self: Type, target: Type) bool {
|
||||
if (std.meta.eql(self, target)) return true;
|
||||
// Struct types: compare names by content (not pointer identity)
|
||||
if (self.isStruct() and target.isStruct()) {
|
||||
return std.mem.eql(u8, self.struct_type, target.struct_type);
|
||||
}
|
||||
// Slice types: compare element names by content (not pointer)
|
||||
if (self.isSlice() and target.isSlice()) {
|
||||
return std.mem.eql(u8, self.slice_type.element_name, target.slice_type.element_name);
|
||||
}
|
||||
if (self.eql(target)) return true;
|
||||
// string <-> []u8: same layout, bidirectional implicit conversion
|
||||
if (self == .string_type and target.isSlice() and
|
||||
std.mem.eql(u8, target.slice_type.element_name, "u8")) return true;
|
||||
if (self.isSlice() and std.mem.eql(u8, self.slice_type.element_name, "u8") and
|
||||
target == .string_type) return true;
|
||||
// Pointer types: compare pointee names by content, *void is universal (both directions)
|
||||
// *void is universal pointer (both directions)
|
||||
if (self.isPointer() and target.isPointer()) {
|
||||
if (std.mem.eql(u8, self.pointer_type.pointee_name, "void")) return true;
|
||||
if (std.mem.eql(u8, target.pointer_type.pointee_name, "void")) return true;
|
||||
return std.mem.eql(u8, self.pointer_type.pointee_name, target.pointer_type.pointee_name);
|
||||
}
|
||||
// Many-pointer types: compare element names by content
|
||||
if (self.isManyPointer() and target.isManyPointer()) {
|
||||
return std.mem.eql(u8, self.many_pointer_type.element_name, target.many_pointer_type.element_name);
|
||||
}
|
||||
// *T → [*]T: pointer to element is implicitly convertible to many-pointer
|
||||
// null (*void) → [*]T is also allowed
|
||||
@@ -418,7 +448,7 @@ pub const Type = union(enum) {
|
||||
/// Used for arithmetic type promotion (e.g., s16 + s32 → s32, int + float → float).
|
||||
pub fn widen(a: Type, b: Type) Type {
|
||||
// Same type → return it
|
||||
if (std.meta.eql(a, b)) return a;
|
||||
if (a.eql(b)) return a;
|
||||
|
||||
// Vector + vector of same dimensions → return a
|
||||
if (a.isVector() and b.isVector()) return a;
|
||||
|
||||
Reference in New Issue
Block a user