android: Platform-owned entry bridge + .android OS enum variant

User writes BOTH `main` and a 3-line `android_main(app)` trampoline.
The library provides `sx_android_bootstrap(app)` (stashes the NDK app
pointer into a platform-owned global) and `AndroidPlatform` impl of
the Platform protocol. The library NEVER references `main` — the OS-
shape entry symbol lives in user code where the other entry symbols
already live. iOS / SDL3 keep their existing shape; only Android adds
the trampoline.

Cross-cutting bits this commit ships:

  library/modules/compiler.sx
    Add `android` variant to `OperatingSystem`.

  src/ir/lower.zig
    - injectComptimeConstants: map TargetConfig.isAndroid() → .android.
    - New Pass 4 `checkRequiredEntryPoints`: emit a clean diagnostic
      when `--target android` is requested but `android_main` isn't
      defined, instead of letting the user crash on a dlopen-time
      missing-symbol error.

  library/modules/platform/android.sx
    AndroidPlatform impl of the Platform protocol — EGL bringup on
    `APP_CMD_INIT_WINDOW`, ALooper(0) polling, dispatches the user's
    frame closure each ~16 ms tick. `sx_android_bootstrap(app)` is the
    only function exposed for the entry trampoline.

  examples/99-android-egl-clear.sx
    Rewritten to use the new pattern: minimum `main` + `android_main`
    pair, AndroidPlatform-driven render loop. Doubles as the usage
    reference users hand off to the compiler diagnostic.

Verified on Pixel 7 Pro: purple clear-color frame, periodic
`rendered 60 frames` logcat lines. iOS-sim chess + 86/86 regression
tests pass.
This commit is contained in:
agra
2026-05-19 00:23:33 +03:00
parent efb087559d
commit 561ad03a7c
4 changed files with 426 additions and 165 deletions

View File

@@ -1,4 +1,4 @@
OperatingSystem :: enum { macos; linux; windows; wasm; ios; unknown; }
OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
OS : OperatingSystem = .unknown;

View File

@@ -0,0 +1,344 @@
// Pure-NDK NativeActivity backend for Android.
//
// Linking is per-target via the consumer's build.sx — for Android we
// don't need explicit framework adds because `sx build --target android`
// already links -llog -landroid -lEGL -lGLESv3 and bundles
// native_app_glue.c. The file compiles cleanly on every target because
// every NDK-touching path is gated by `inline if OS == .android`.
//
// Entry-point contract (deliberately kept symmetric with iOS):
// - The user writes both `main` and `android_main` at top level.
// - The user's `android_main(app)` calls `sx_android_bootstrap(app)`
// once (to stash the NDK app pointer in this module's globals),
// then calls `main()`. The body of `android_main` should be
// `inline if OS == .android`-gated; on non-Android targets it
// compiles to dead code, harmless because nothing references the
// symbol.
// - User's `main` constructs an `AndroidPlatform`, calls `init`,
// then `run_frame_loop(closure)` which drives the looper until
// destroyRequested. This file never names `main`.
#import "modules/std.sx";
#import "modules/compiler.sx";
#import "modules/ui/types.sx";
#import "modules/ui/events.sx";
#import "modules/platform/types.sx";
#import "modules/platform/api.sx";
// ── Foreign declarations ────────────────────────────────────────────────
__android_log_print :: (prio: s32, tag: *u8, fmt: *u8) -> s32 #foreign;
usleep :: (us: u32) -> s32 #foreign;
ALooper_pollOnce :: (ms: s32, outFd: *s32, outEvents: *s32, outData: **void) -> s32 #foreign;
ANativeWindow_getWidth :: (window: *void) -> s32 #foreign;
ANativeWindow_getHeight :: (window: *void) -> s32 #foreign;
// EGL — display/surface/context/config are opaque to us.
eglGetDisplay :: (display_id: *void) -> *void #foreign;
eglInitialize :: (display: *void, major: *s32, minor: *s32) -> u32 #foreign;
eglChooseConfig :: (display: *void, attrib_list: *s32, configs: **void, config_size: s32, num_config: *s32) -> u32 #foreign;
eglCreateContext :: (display: *void, config: *void, share: *void, attrib_list: *s32) -> *void #foreign;
eglCreateWindowSurface:: (display: *void, config: *void, window: *void, attrib_list: *s32) -> *void #foreign;
eglMakeCurrent :: (display: *void, draw: *void, read: *void, ctx: *void) -> u32 #foreign;
eglSwapBuffers :: (display: *void, surface: *void) -> u32 #foreign;
eglDestroySurface :: (display: *void, surface: *void) -> u32 #foreign;
eglDestroyContext :: (display: *void, ctx: *void) -> u32 #foreign;
eglTerminate :: (display: *void) -> u32 #foreign;
clock_gettime :: (clk_id: s32, ts: *void) -> s32 #foreign;
// ── Constants ──────────────────────────────────────────────────────────
EGL_NONE :s32: 0x3038;
EGL_SURFACE_TYPE :s32: 0x3033;
EGL_WINDOW_BIT :s32: 0x0004;
EGL_RENDERABLE_TYPE :s32: 0x3040;
EGL_OPENGL_ES2_BIT :s32: 0x0004;
EGL_OPENGL_ES3_BIT :s32: 0x0040;
EGL_BLUE_SIZE :s32: 0x3022;
EGL_GREEN_SIZE :s32: 0x3023;
EGL_RED_SIZE :s32: 0x3024;
EGL_DEPTH_SIZE :s32: 0x3025;
EGL_CONTEXT_CLIENT_VERSION :s32: 0x3098;
// CLOCK_MONOTONIC = 1 on linux/bionic. Used for delta_time + target_present_time.
CLOCK_MONOTONIC :s32: 1;
// android_app + android_poll_source field offsets (NDK 29, arm64).
// Recompute via offsetof() on a host with the NDK headers if you suspect
// the layout has changed (see examples/99-android-egl-clear.sx's notes).
APP_OFF_window :s64: 72;
APP_OFF_destroyRequested :s64: 100;
SRC_OFF_process :s64: 16; // id(4) + pad(4) + app*(8) = process fn-ptr
// timespec on linux/aarch64: tv_sec (s64) + tv_nsec (s64).
TimeSpec :: struct { sec: s64; nsec: s64; }
// ── Globals ────────────────────────────────────────────────────────────
// `g_android_app` is populated by `sx_android_bootstrap` before
// `AndroidPlatform.run_frame_loop` reads it. `g_android_plat` is set
// by `AndroidPlatform.init` so future hooks (signal handlers, JNI
// callbacks) can find the live platform.
g_android_app : *void = null;
g_android_plat : *AndroidPlatform = null;
// ── Bootstrap (called by user's `android_main`) ────────────────────────
// Stashes the NDK app pointer the OS handed to `android_main(app)` so
// the rest of the platform module can find it. Single responsibility —
// the user's `android_main` calls this once, then calls their own
// `main()` to enter the normal cross-platform setup flow.
sx_android_bootstrap :: (app: *void) {
g_android_app = app;
}
// ── Helpers ────────────────────────────────────────────────────────────
read_ptr :: (base: s64, off: s64) -> *void {
inline if OS != .android { return null; }
p : **void = xx (base + off);
p.*;
}
read_s32 :: (base: s64, off: s64) -> s32 {
inline if OS != .android { return 0; }
p : *s32 = xx (base + off);
p.*;
}
monotonic_seconds :: () -> f64 {
inline if OS != .android { return 0.0; }
ts : TimeSpec = .{};
clock_gettime(CLOCK_MONOTONIC, xx @ts);
(xx ts.sec) + (xx ts.nsec) / 1000000000.0;
}
// ── Platform implementation ────────────────────────────────────────────
AndroidPlatform :: struct {
// EGL state — created when ANativeWindow arrives via the event loop.
egl_display: *void = null;
egl_surface: *void = null;
egl_context: *void = null;
egl_config: *void = null;
// Latest known dimensions reported by the window. Refreshed each frame
// from ANativeWindow_getWidth/Height — cheap and avoids missing resize
// events when the user rotates the device.
pixel_w: s32 = 0;
pixel_h: s32 = 0;
dpi_scale: f32 = 1.0; // TODO: query AConfiguration_getDensity
delta_time: f32 = 0.016;
last_frame_time: f64 = 0.0;
// User's per-frame closure stored when run_frame_loop is called.
// Optional sentinel-shape — `null` means "no closure yet".
frame_closure: ?Closure() = null;
events: List(Event) = .{};
stop_requested: bool = false;
safe_top: f32 = 0.0;
safe_left: f32 = 0.0;
safe_bottom: f32 = 0.0;
safe_right: f32 = 0.0;
keyboard_visible: bool = false;
keyboard_height: f32 = 0.0;
}
impl Platform for AndroidPlatform {
// title/w/h are advisory only — the OS owns the surface dimensions.
// We register the platform globally so android_main path can find it.
init :: (self: *AndroidPlatform, title: [:0]u8, w: s32, h: s32) -> bool {
inline if OS != .android { return false; }
g_android_plat = self;
true;
}
run_frame_loop :: (self: *AndroidPlatform, frame_fn: Closure()) {
inline if OS == .android {
self.frame_closure = frame_fn;
android_run_loop(self);
}
}
poll_events :: (self: *AndroidPlatform) -> []Event {
out : []Event = .{ ptr = xx self.events.items, len = self.events.len };
out;
}
begin_frame :: (self: *AndroidPlatform) -> FrameContext {
viewport_w_f : f32 = xx self.pixel_w;
viewport_h_f : f32 = xx self.pixel_h;
if self.dpi_scale > 0.0 {
viewport_w_f = viewport_w_f / self.dpi_scale;
viewport_h_f = viewport_h_f / self.dpi_scale;
}
FrameContext.{
viewport_w = viewport_w_f,
viewport_h = viewport_h_f,
pixel_w = self.pixel_w,
pixel_h = self.pixel_h,
dpi_scale = self.dpi_scale,
delta_time = self.delta_time,
target_present_time = 0.0,
};
}
end_frame :: (self: *AndroidPlatform) {
inline if OS == .android {
if self.egl_surface != null {
eglSwapBuffers(self.egl_display, self.egl_surface);
}
}
}
safe_insets :: (self: *AndroidPlatform) -> EdgeInsets {
EdgeInsets.{
top = self.safe_top,
left = self.safe_left,
bottom = self.safe_bottom,
right = self.safe_right,
};
}
keyboard :: (self: *AndroidPlatform) -> KeyboardState {
KeyboardState.{
visible = self.keyboard_visible,
height = self.keyboard_height,
};
}
show_keyboard :: (self: *AndroidPlatform) {
// TODO: InputMethodManager.showSoftInput via JNI.
}
hide_keyboard :: (self: *AndroidPlatform) {
// TODO: InputMethodManager.hideSoftInputFromWindow via JNI.
}
stop :: (self: *AndroidPlatform) {
self.stop_requested = true;
}
shutdown :: (self: *AndroidPlatform) {
inline if OS == .android {
if self.egl_display != null {
eglMakeCurrent(self.egl_display, null, null, null);
if self.egl_surface != null {
eglDestroySurface(self.egl_display, self.egl_surface);
}
if self.egl_context != null {
eglDestroyContext(self.egl_display, self.egl_context);
}
eglTerminate(self.egl_display);
self.egl_display = null;
self.egl_surface = null;
self.egl_context = null;
}
}
}
}
// ── Internal: event loop + EGL bringup ─────────────────────────────────
android_run_loop :: (self: *AndroidPlatform) {
inline if OS != .android { return; }
if g_android_app == null { return; }
app_base : s64 = xx g_android_app;
out_fd : s32 = 0;
out_events : s32 = 0;
out_data : *void = null;
self.last_frame_time = monotonic_seconds();
while self.stop_requested == false {
// Drain pending events. Non-blocking pollOnce is mandatory on
// Pixel 7 Pro + Android 16 — pollOnce(-1) blows the stack inside
// Looper::pollOnce there (see examples/99-android-egl-clear.sx's
// notes for the investigation).
ret := ALooper_pollOnce(0, @out_fd, @out_events, @out_data);
if ret >= 0 {
if out_data != null {
src_base : s64 = xx out_data;
process_addr := read_ptr(src_base, SRC_OFF_process);
if process_addr != null {
process_fn : (*void, *void) -> void = xx process_addr;
process_fn(g_android_app, out_data);
}
}
}
if read_s32(app_base, APP_OFF_destroyRequested) != 0 { break; }
window := read_ptr(app_base, APP_OFF_window);
if window != null and self.egl_surface == null {
if android_setup_egl(self, window) == false { break; }
}
if self.egl_surface != null {
// Refresh dimensions every tick — handles rotations cleanly.
self.pixel_w = ANativeWindow_getWidth(window);
self.pixel_h = ANativeWindow_getHeight(window);
now := monotonic_seconds();
dt : f64 = now - self.last_frame_time;
if dt > 0.0 { self.delta_time = xx dt; }
self.last_frame_time = now;
// `if let`-style unwrap: only invoke if the closure was set.
// User's frame closure is expected to call plat.end_frame()
// which swaps — matches uikit.sx's begin/end contract.
if frame_fn := self.frame_closure {
frame_fn();
}
}
usleep(16000);
}
}
android_setup_egl :: (self: *AndroidPlatform, window: *void) -> bool {
inline if OS != .android { return false; }
self.egl_display = eglGetDisplay(null);
if self.egl_display == null { return false; }
major : s32 = 0;
minor : s32 = 0;
if eglInitialize(self.egl_display, @major, @minor) == 0 { return false; }
attribs : [13]s32 = .{
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_NONE,
};
num_config : s32 = 0;
if eglChooseConfig(self.egl_display, @attribs[0], @self.egl_config, 1, @num_config) == 0 or num_config < 1 {
return false;
}
ctx_attribs : [3]s32 = .{ EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
self.egl_context = eglCreateContext(self.egl_display, self.egl_config, null, @ctx_attribs[0]);
if self.egl_context == null { return false; }
self.egl_surface = eglCreateWindowSurface(self.egl_display, self.egl_config, window, null);
if self.egl_surface == null { return false; }
if eglMakeCurrent(self.egl_display, self.egl_surface, self.egl_surface, self.egl_context) == 0 {
return false;
}
self.pixel_w = ANativeWindow_getWidth(window);
self.pixel_h = ANativeWindow_getHeight(window);
true;
}