test: group examples into per-category folders
Move examples/*.sx and their expected/ snapshots into per-category subfolders (examples/<category>/...). Folder = leading filename token, with ffi-objc/ffi-jni kept whole; filenames are unchanged. The corpus runner and LSP sweep now discover each category's expected/ dir, while issues/ stays flat. Example 1058's repo-root-relative companion import is made file-relative. Path strings embedded in 164 snapshots were regenerated (path-only changes). Test-layout docs in CLAUDE.md updated.
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96
examples/platform/1610-platform-uikit-platform.sx
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96
examples/platform/1610-platform-uikit-platform.sx
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// UIKitPlatform end-to-end smoke: boots the AppDelegate, installs an
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// SxGLView with a CAEAGLLayer + GLES3 context + CADisplayLink, polls
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// UITouch events into ui.Event, and on every vsync clears the screen
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// to a color that advances on each tap. Each tap also toggles the
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// on-screen keyboard so safe_insets.bottom can be observed growing /
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// shrinking under it.
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//
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// To visualize the safe-area / keyboard inset, the frame draws a red
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// bar at the bottom whose height equals `safe_insets.bottom`. The
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// platform interpolates `keyboard_height` over the keyboard's own
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// animation duration, so the bar slides in lockstep with iOS's
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// keyboard.
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//
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// Build + run:
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// sx build --target ios-sim examples/66-uikit-platform.sx \
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// -o /tmp/SxUIKitBoot --bundle /tmp/SxUIKitBoot.app \
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// --bundle-id co.swipelab.sxuikit -F ~/Library/Frameworks
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// xcrun simctl install booted /tmp/SxUIKitBoot.app
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// xcrun simctl launch booted co.swipelab.sxuikit
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#import "modules/std.sx";
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#framework "UIKit";
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#framework "OpenGLES";
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#framework "QuartzCore";
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#import "modules/ffi/opengl.sx";
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#import "modules/ui/types.sx";
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#import "modules/ui/events.sx";
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#import "modules/platform/uikit.sx";
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GL_SCISSOR_TEST :u32: 0x0C11;
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glEnable_ : (u32) -> void = ---;
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glDisable_ : (u32) -> void = ---;
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glScissor_ : (i32, i32, i32, i32) -> void = ---;
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g_color_index : i64 = 0;
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g_keyboard_up : bool = false;
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g_loaded : bool = false;
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tap_frame :: () {
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fc := g_uikit_plat.begin_frame();
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if !g_loaded {
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// Cache the GL fn-ptrs we use beyond what modules/ffi/opengl.sx loads.
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glEnable_ = xx ios_gl_proc("glEnable".ptr);
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glDisable_ = xx ios_gl_proc("glDisable".ptr);
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glScissor_ = xx ios_gl_proc("glScissor".ptr);
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g_loaded = true;
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}
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events := g_uikit_plat.poll_events();
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i : i64 = 0;
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while i < events.len {
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ev := events.ptr[i];
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if ev == {
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case .mouse_down: {
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g_color_index += 1;
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if g_keyboard_up {
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g_uikit_plat.hide_keyboard();
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g_keyboard_up = false;
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} else {
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g_uikit_plat.show_keyboard();
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g_keyboard_up = true;
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}
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}
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}
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i += 1;
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}
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phase := g_color_index % 3;
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r : f32 = if phase == 0 then 0.8 else 0.1;
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g : f32 = if phase == 1 then 0.8 else 0.1;
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b : f32 = if phase == 2 then 0.8 else 0.1;
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glViewport(0, 0, fc.pixel_w, fc.pixel_h);
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glClearColor(r, g, b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// Bottom bar = the interpolated safe-area bottom inset.
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insets := g_uikit_plat.safe_insets();
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bar_h_px : i32 = xx (insets.bottom * fc.dpi_scale);
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if bar_h_px > 0 {
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glEnable_(GL_SCISSOR_TEST);
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glScissor_(0, 0, fc.pixel_w, bar_h_px);
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glClearColor(0.95, 0.25, 0.25, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable_(GL_SCISSOR_TEST);
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}
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g_uikit_plat.end_frame();
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}
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main :: () -> void {
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plat : *UIKitPlatform = xx libc_malloc(size_of(UIKitPlatform));
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plat.init("SxUIKitPlatform", 0, 0);
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plat.run_frame_loop(closure(tap_frame));
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}
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