refactor: home the target facts in a dependency-free std/target.sx

Move OS / ARCH / POINTER_SIZE + the OperatingSystem / Architecture enums out of
build.sx into a new std/target.sx that imports NOTHING, so low-level code can
name the target enum types without dragging the build/std barrel (build.sx
transitively pulls std + compiler + bundle, ~16k lines of IR).

build.sx flat-imports target.sx so the decls stay registered in the standard
import graph (build.sx is reachable from std.sx — dropping it would shift every
std program's type table). This is not a re-export: flat import only splices
into build.sx's own scope. Consumers are unaffected — the compiler resolves
OS / ARCH / POINTER_SIZE by name (comptime constants), so `inline if OS`/value
reads need no import; a module that names the enum type imports target.sx.

No behavior change (full suite green, 817/0); the enum types stay in the same
import graph, so no .ir snapshot drift.
This commit is contained in:
agra
2026-06-26 08:47:07 +03:00
parent cc13700237
commit 69fd76b02c
2 changed files with 35 additions and 7 deletions

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@@ -8,13 +8,18 @@
// (comptime-only, never emitted into the binary), and the build↔bundle import
// cycle resolves like the std↔build one.
#import "modules/platform/bundle.sx";
OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
OS : OperatingSystem = .unknown;
ARCH : Architecture = .unknown;
POINTER_SIZE : i64 = 8;
// The target facts — OS / ARCH / POINTER_SIZE + the OperatingSystem /
// Architecture enums — live in a dependency-free module (std/target.sx) so
// low-level code can name the enum TYPES without the build/std baggage.
// build.sx imports it (flat) so those decls stay registered in the standard
// import graph (build.sx is reachable from std.sx — dropping the import would
// shift every std program's type table). This is NOT a re-export: flat import
// only splices the names into build.sx's own scope, never into build.sx's
// importers. Consumers need no import anyway — the compiler resolves OS / ARCH
// / POINTER_SIZE by name (comptime constants, for both `inline if` and value
// reads); a module that names OperatingSystem / Architecture imports
// std/target.sx directly.
#import "modules/std/target.sx";
// An opaque compile-time build-configuration handle. `build_options()` hands one
// back; its real state lives on the compiler's threaded `BuildConfig`. The handle

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@@ -0,0 +1,23 @@
// modules/std/target.sx — compiler-injected target facts. Dependency-free
// (imports NOTHING) so any low-level module can read the target enums/values
// without pulling the std barrel.
//
// The compiler sets OS / ARCH / POINTER_SIZE per build target (name-matched in
// src/imports.zig). NOTE: a top-level `inline if OS/ARCH/POINTER_SIZE`
// conditional is resolved by the compiler's flatten pre-pass and needs NO
// import at all (that is how std/net/epoll.sx selects its layout). Import this
// module only when you need the enum TYPE (`OperatingSystem` / `Architecture`)
// or a value in a non-`inline if` position.
//
// build.sx imports this (flat) so the decls stay registered in the standard
// import graph — NOT to re-export them (flat import doesn't propagate to a
// module's importers). Code that names the OperatingSystem / Architecture TYPE
// imports this module directly; OS / ARCH / POINTER_SIZE values and `inline if`
// conditions are resolved by the compiler by name and need no import.
OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
OS : OperatingSystem = .unknown;
ARCH : Architecture = .unknown;
POINTER_SIZE : i64 = 8;