refactor: home the target facts in a dependency-free std/target.sx
Move OS / ARCH / POINTER_SIZE + the OperatingSystem / Architecture enums out of build.sx into a new std/target.sx that imports NOTHING, so low-level code can name the target enum types without dragging the build/std barrel (build.sx transitively pulls std + compiler + bundle, ~16k lines of IR). build.sx flat-imports target.sx so the decls stay registered in the standard import graph (build.sx is reachable from std.sx — dropping it would shift every std program's type table). This is not a re-export: flat import only splices into build.sx's own scope. Consumers are unaffected — the compiler resolves OS / ARCH / POINTER_SIZE by name (comptime constants), so `inline if OS`/value reads need no import; a module that names the enum type imports target.sx. No behavior change (full suite green, 817/0); the enum types stay in the same import graph, so no .ir snapshot drift.
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@@ -8,13 +8,18 @@
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// (comptime-only, never emitted into the binary), and the build↔bundle import
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// cycle resolves like the std↔build one.
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#import "modules/platform/bundle.sx";
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OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
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Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
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OS : OperatingSystem = .unknown;
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ARCH : Architecture = .unknown;
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POINTER_SIZE : i64 = 8;
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// The target facts — OS / ARCH / POINTER_SIZE + the OperatingSystem /
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// Architecture enums — live in a dependency-free module (std/target.sx) so
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// low-level code can name the enum TYPES without the build/std baggage.
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// build.sx imports it (flat) so those decls stay registered in the standard
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// import graph (build.sx is reachable from std.sx — dropping the import would
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// shift every std program's type table). This is NOT a re-export: flat import
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// only splices the names into build.sx's own scope, never into build.sx's
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// importers. Consumers need no import anyway — the compiler resolves OS / ARCH
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// / POINTER_SIZE by name (comptime constants, for both `inline if` and value
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// reads); a module that names OperatingSystem / Architecture imports
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// std/target.sx directly.
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#import "modules/std/target.sx";
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// An opaque compile-time build-configuration handle. `build_options()` hands one
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// back; its real state lives on the compiler's threaded `BuildConfig`. The handle
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