lang: require explicit receiver in protocol method declarations

Protocol method declarations now declare their receiver explicitly as the first
parameter — 'self: *Self' (or 'self: Self') — matching the impl method signature,
instead of the old implicit-receiver form where the listed params were only the
extra args. That asymmetry repeatedly caused confusion over whether the first
param was the receiver or an argument.

The parser validates the first param is 'self' typed Self/*Self, then strips it,
so all downstream lowering and the dispatch ABI are unchanged (impl blocks and
call sites are unaffected). A protocol method missing the receiver is now a parse
error.

Migrated all 129 protocol method signatures across library + examples (+ one
inline-sx test in sema.zig) to the explicit form. Updated specs.md + readme.md.

New: examples/0418-protocols-explicit-receiver.sx (feature),
examples/1190-diagnostics-protocol-missing-receiver.sx (negative/diagnostic).
This commit is contained in:
agra
2026-06-21 11:02:16 +03:00
parent eb93c63c45
commit 6b0ebdd92b
66 changed files with 249 additions and 146 deletions

View File

@@ -11,47 +11,47 @@ GPU :: protocol {
// Bind the GPU to a backend-specific render target (e.g. a
// CAMetalLayer on iOS). pixel_w/pixel_h are the drawable's pixel
// dimensions; call resize when they change.
init :: (target: *void, pixel_w: i32, pixel_h: i32) -> bool;
shutdown :: ();
init :: (self: *Self, target: *void, pixel_w: i32, pixel_h: i32) -> bool;
shutdown :: (self: *Self);
resize :: (pixel_w: i32, pixel_h: i32);
resize :: (self: *Self, pixel_w: i32, pixel_h: i32);
begin_frame :: (clear: ClearColor) -> bool;
begin_frame :: (self: *Self, clear: ClearColor) -> bool;
// target_time is the host clock time at which the drawable should be
// presented (units match the platform's CADisplayLink.targetTimestamp
// on Apple). Metal forwards it to presentDrawable:atTime: to cap the
// pipeline at one frame so the inset slide lands on the same vsync as
// UIKit's keyboard view. GL backends ignore it.
end_frame :: (target_time: f64);
end_frame :: (self: *Self, target_time: f64);
create_shader :: (vsrc: string, fsrc: string) -> ShaderHandle;
create_buffer :: (size_bytes: i64) -> BufferHandle;
update_buffer :: (buf: BufferHandle, data: *void, size_bytes: i64);
create_shader :: (self: *Self, vsrc: string, fsrc: string) -> ShaderHandle;
create_buffer :: (self: *Self, size_bytes: i64) -> BufferHandle;
update_buffer :: (self: *Self, buf: BufferHandle, data: *void, size_bytes: i64);
// Sub-buffer write at a byte offset. Required for Metal where re-using
// the same buffer slice across multiple draws in a single command
// encoder is a race: the GPU executes draws asynchronously and reads
// shared-storage buffer contents at execution time, so the LAST writer
// wins if every flush targets offset 0. Renderers that issue more than
// one draw per frame must advance their write offset between flushes.
update_buffer_at :: (buf: BufferHandle, data: *void, size_bytes: i64, byte_offset: i64);
create_texture :: (w: i32, h: i32, format: TextureFormat, pixels: *void) -> TextureHandle;
update_texture_region :: (tex: TextureHandle, x: i32, y: i32, w: i32, h: i32, pixels: *void);
update_buffer_at :: (self: *Self, buf: BufferHandle, data: *void, size_bytes: i64, byte_offset: i64);
create_texture :: (self: *Self, w: i32, h: i32, format: TextureFormat, pixels: *void) -> TextureHandle;
update_texture_region :: (self: *Self, tex: TextureHandle, x: i32, y: i32, w: i32, h: i32, pixels: *void);
// Release a GPU resource. Implementations release the backing object and
// null the slot so the handle becomes inert. Calling with handle 0 or
// an already-destroyed handle is a no-op. Handles are not re-used; the
// backing List entry stays at its index with a null sentinel.
destroy_shader :: (sh: ShaderHandle);
destroy_buffer :: (buf: BufferHandle);
destroy_texture :: (tex: TextureHandle);
destroy_shader :: (self: *Self, sh: ShaderHandle);
destroy_buffer :: (self: *Self, buf: BufferHandle);
destroy_texture :: (self: *Self, tex: TextureHandle);
set_shader :: (sh: ShaderHandle);
set_vertex_buffer :: (buf: BufferHandle);
set_texture :: (slot: u32, tex: TextureHandle);
set_vertex_constants :: (slot: u32, data: *void, size_bytes: i64);
set_scissor :: (x: i32, y: i32, w: i32, h: i32);
disable_scissor :: ();
set_shader :: (self: *Self, sh: ShaderHandle);
set_vertex_buffer :: (self: *Self, buf: BufferHandle);
set_texture :: (self: *Self, slot: u32, tex: TextureHandle);
set_vertex_constants :: (self: *Self, slot: u32, data: *void, size_bytes: i64);
set_scissor :: (self: *Self, x: i32, y: i32, w: i32, h: i32);
disable_scissor :: (self: *Self);
draw_triangles :: (vertex_offset: i32, vertex_count: i32);
draw_triangles :: (self: *Self, vertex_offset: i32, vertex_count: i32);
}

View File

@@ -4,24 +4,24 @@
#import "modules/platform/types.sx";
Platform :: protocol {
init :: (title: [:0]u8, w: i32, h: i32) -> bool;
init :: (self: *Self, title: [:0]u8, w: i32, h: i32) -> bool;
run_frame_loop :: (frame_fn: Closure());
run_frame_loop :: (self: *Self, frame_fn: Closure());
poll_events :: () -> []Event;
poll_events :: (self: *Self) -> []Event;
begin_frame :: () -> FrameContext;
end_frame :: ();
begin_frame :: (self: *Self) -> FrameContext;
end_frame :: (self: *Self);
safe_insets :: () -> EdgeInsets;
keyboard :: () -> KeyboardState;
show_keyboard :: ();
hide_keyboard :: ();
safe_insets :: (self: *Self) -> EdgeInsets;
keyboard :: (self: *Self) -> KeyboardState;
show_keyboard :: (self: *Self);
hide_keyboard :: (self: *Self);
// Request the run loop to stop. On iOS/Android this is a no-op
// (mobile apps don't quit on user request); on SDL it tears down the
// `while !quit` loop.
stop :: ();
stop :: (self: *Self);
shutdown :: ();
shutdown :: (self: *Self);
}

View File

@@ -60,8 +60,8 @@ string :: []u8 #builtin;
// Bytes-level primitives carry the `_bytes` suffix so the typed
// helpers in std/mem.sx own the bare names (`alloc(T, n)`, `free(s)`).
Allocator :: protocol #inline {
alloc_bytes :: (size: i64) -> *void;
dealloc_bytes :: (ptr: *void);
alloc_bytes :: (self: *Self, size: i64) -> *void;
dealloc_bytes :: (self: *Self, ptr: *void);
}
// --- Io capability protocol (impls live in std/io.sx) ---
@@ -98,12 +98,12 @@ ParkToken :: struct {
}
Io :: protocol #inline {
spawn_raw :: (entry: *void, arg: *void, opts: SpawnOpts) -> *void;
suspend_raw :: (park: ParkToken) -> !;
ready :: (park: ParkToken);
poll :: (deadline_ms: i64) -> i64;
now_ms :: () -> i64;
arm_timer :: (deadline_ms: i64, park: ParkToken) -> *void;
spawn_raw :: (self: *Self, entry: *void, arg: *void, opts: SpawnOpts) -> *void;
suspend_raw :: (self: *Self, park: ParkToken) -> !;
ready :: (self: *Self, park: ParkToken);
poll :: (self: *Self, deadline_ms: i64) -> i64;
now_ms :: (self: *Self) -> i64;
arm_timer :: (self: *Self, deadline_ms: i64, park: ParkToken) -> *void;
}
// --- Context ---
@@ -127,5 +127,5 @@ Context :: struct {
// and emits a direct call. Compile-time only — no vtable, no runtime
// dispatch.
Into :: protocol(Target: Type) {
convert :: () -> Target;
convert :: (self: *Self) -> Target;
}

View File

@@ -4,7 +4,7 @@
// --- Lerpable protocol (inline — static dispatch, no vtable) ---
Lerpable :: protocol #inline {
lerp :: (b: Self, t: f32) -> Self;
lerp :: (self: *Self, b: Self, t: f32) -> Self;
}
// --- Easing Functions ---

View File

@@ -4,16 +4,16 @@
View :: protocol {
// Measure: given a size proposal, return desired size
size_that_fits :: (proposal: ProposedSize) -> Size;
size_that_fits :: (self: *Self, proposal: ProposedSize) -> Size;
// Place: position children within the given bounds
layout :: (bounds: Frame);
layout :: (self: *Self, bounds: Frame);
// Render: emit render nodes
render :: (ctx: *RenderContext, frame: Frame);
render :: (self: *Self, ctx: *RenderContext, frame: Frame);
// Event handling: return true if the event was consumed
handle_event :: (event: *Event, frame: Frame) -> bool;
handle_event :: (self: *Self, event: *Event, frame: Frame) -> bool;
}
// A child view with its computed frame (set during layout)