metal: GPU protocol + MetalGPU renders MSL triangle on iOS

Phase 8 step 3a of the Metal renderer port:

- New library/modules/gpu/ with types.sx (handles + ClearColor +
  TextureFormat enum), api.sx (GPU :: protocol { ... } covering the
  lifecycle / per-frame / resource / per-draw surface), and metal.sx
  (MetalGPU backend implementing the protocol against CAMetalLayer).
  Resource handles are 1-based indices into backend List(*void) tables.
  MTL aggregates >16 bytes (MTLRegion, MTLScissorRect) pass via *T to
  match arm64 Apple's indirect-by-reference ABI; MTLClearColor + CGSize
  go through the HFA path as direct fn-pointer casts on objc_msgSend.

- UIKitPlatform got a gpu_mode: GpuMode toggle + sibling SxMetalView
  class registration. In metal mode init skips EAGL context, the
  did_finish_launching IMP skips the EAGL drawable-properties dict,
  layoutSubviews reads the layer's bounds * dpi_scale into pixel_w/h
  instead of allocating a GL renderbuffer, and end_frame is a no-op
  (the MetalGPU owns its own present).

- examples/63-metal-clear.sx verifies the pipeline end-to-end on iOS
  sim — compiles a pass-through MSL shader (packed_float2/packed_float4
  to avoid alignment padding), uploads 3 vertices, draws a colored
  triangle on a dark-blue clear.

Compiler fixes (filed-and-fixed in this branch):

- inline if X { return E; } followed by a fall-through final expression
  no longer emits two terminators into the same basic block. Verified
  by examples/83-inline-if-return-fallthrough.sx.

- Top-level type alias Name :: u32; now resolves correctly as the type
  annotation on a global variable (was treated as ptr {}, breaking
  comparisons + initializers). Verified by examples/84-global-type-alias.sx.

Issue->feature promotion:

- 16 historical examples/issue-NNNN.sx repros now confirmed-fixed and
  renamed to focused feature names (67-82). Each gains a
  tests/expected/*.txt + .exit pair so the regression suite covers them.

- 5 stale issue repros deleted (subsumed by broader tests).

Regression suite: 68 passing, 0 failed. macOS chess builds + runs; wasm
chess builds; iOS sim GLES chess still renders the full board; iOS sim
Metal demo renders the triangle.
This commit is contained in:
agra
2026-05-17 19:36:37 +03:00
parent 2ff24e29cc
commit a938c4f900
66 changed files with 1248 additions and 376 deletions

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lerp(0, 10, 0.5) = 5.000000
lerp(0, 10, 0.25) = 2.500000

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0

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after set: 100.000000x50.000000
mid anim: 150.000000x75.000000
end anim: 200.000000x100.000000

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r1 = 150.000000
r2 = 150.000000
r3 = 200.000000

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=== Direct calls ===
d1 = 150.000000
d2 = 150.000000
d3 = 200.000000
d4 = 110.000000
=== Protocol dispatch ===
r1 = 150.000000
r2 = 150.000000
r3 = 200.000000
r4 = 110.000000

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0

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ok
result = 1.000000

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inside add: 42
inside add: 99
items[0] = 42 (expected 42)
items[1] = 99 (expected 99)

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=== Created in main ===
first: 42 (expected 42)
second: 42 (expected 42)
=== Created in add() ===
first: 99 (expected 99)
second: 99 (expected 99)
=== OK ===

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=== Direct 1 ===
r1 = 42
=== Direct 2 ===
r2 = 42
=== From function ===
dispatch_fn: about to dispatch
dispatch_fn: result = 42
=== OK ===

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inside push
after push

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direct call works
closure call works

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size_of BigNode = 40
before: sentinel = 3735928559
after: sentinel = 3735928559
OK

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--- Test 1: += (broken) ---
Expected: 1, 2, 3
counter=1
counter=2
counter=3
--- Test 2: = x + 1 (works) ---
Expected: 2, 3, 4
counter=4
counter=5
counter=6

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VALS: -2 -1 42 99
PASS

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StackA: draw=42
StackB: draw=25
OK

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local running=true x=42 name=default
g_empty running=true x=42 name=default
g_partial running=true x=99 name=default
g_override running=false x=42 name=default
g_reorder running=false x=7 name=hi
g_positional running=false x=13 name=pos

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0

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dpi=2.000000
delta=0.500000 fc.a=1.000000

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1

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0

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